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Zhou, X., Sempere, N., Ghavamian, P., Rostami, A. & Matviienko, A. (2026). MicroVRide: Exploring 4-in-1 Virtual Reality Micromobility Simulator. In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026. Association for Computing Machinery (ACM), Article ID 466.
Öppna denna publikation i ny flik eller fönster >>MicroVRide: Exploring 4-in-1 Virtual Reality Micromobility Simulator
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2026 (Engelska)Ingår i: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, artikel-id 466Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Micromobility vehicles, such as e-scooters, Segways, skateboards, and unicycles, are increasingly adopted for short-distance travel due to their low weight and low emissions. Despite their growing popularity, we lack controlled, low-risk environments to study rider experiences and performance. While virtual reality (VR) simulators offer a promising approach by reducing safety risks and providing immersive experiences, micromobility simulators remain largely underexplored. We introduce MicroVRide, a modular 4-in-1 VR micromobility simulator that supports e-scooters, Segways, electric unicycles, and one-wheeled skateboards on a single platform. The simulator preserves vehicle-specific physical constraints and control metaphors, enabling the study of diverse riding behaviors with minimal hardware reconfiguration. We contribute the simulator design and report a preliminary within-subject study (N = 12) that demonstrates feasibility and reveals distinct experiential profiles across vehicles.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2026
Nyckelord
Segway, e-scooter, micromobility, simulator, skateboard, unicycle, virtual reality
Nationell ämneskategori
Farkost och rymdteknik Transportteknik och logistik
Identifikatorer
urn:nbn:se:kth:diva-381962 (URN)10.1145/3772363.3798943 (DOI)2-s2.0-105038117584 (Scopus ID)
Konferens
Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026
Anmärkning

Part of ISBN 9798400722813

QC 20260527

Tillgänglig från: 2026-05-27 Skapad: 2026-05-27 Senast uppdaterad: 2026-05-27Bibliografiskt granskad
Zhou, X. (2025). Layered Immersive Analytics for Smart Homes: Supporting Decision-Making Through Situated Awareness, Simulation, and Narrative Reflection. In: Proceedings - 2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025: . Paper presented at 2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025, Vienna, Austria, November 3, 2025 (pp. 20-23). Institute of Electrical and Electronics Engineers (IEEE)
Öppna denna publikation i ny flik eller fönster >>Layered Immersive Analytics for Smart Homes: Supporting Decision-Making Through Situated Awareness, Simulation, and Narrative Reflection
2025 (Engelska)Ingår i: Proceedings - 2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025, Institute of Electrical and Electronics Engineers (IEEE) , 2025, s. 20-23Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Household decisions such as adjusting lighting, configuring appliances, and managing waste often rely on abstract or invisible data, making it challenging for non-expert users to make informed choices. While immersive analytics holds promise for embedding data directly into users' environments, most current systems assume a one-size-fits-all model of data presentation. In this paper, we propose a layered immersive analytics framework designed specifically for household decision-making. Our proposed framework supports adaptive visualization across three levels of user engagement: overview (simplified summaries), detail (interactive data exploration and decision simulation), and contextual (narrative-based feedback). These layers are intentionally mapped onto appropriate immersive technologies - augmented reality (AR) for in-situ awareness, virtual reality (VR) for analytic and experiential reasoning, and mixed reality (MR) for consequence visualization and storytelling. We illustrate this design through realistic household scenarios and argue that such a cross-immersive layered system offers a compelling direction for human-factored immersive analytics.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE), 2025
Nyckelord
Decision-making, Immersive Analytics, Situated Analytics, Storytelling
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Datavetenskap (datalogi)
Identifikatorer
urn:nbn:se:kth:diva-378989 (URN)10.1109/HFIA68651.2025.00009 (DOI)001720198000005 ()2-s2.0-105032512763 (Scopus ID)
Konferens
2025 IEEE Conference on Human Factors in Immersive Analytics, HFIA 2025, Vienna, Austria, November 3, 2025
Anmärkning

Part of ISBN 9798331578275

QC 20260414

Tillgänglig från: 2026-04-14 Skapad: 2026-04-14 Senast uppdaterad: 2026-04-14Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-1650-8314

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