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Seznec, Y. (2025). The Book of Knowledge of Impractical Musical Devices. In: Proceedings of the 22nd Sound and Music Computing Conference (SMC2025): . Paper presented at Sound and Music Computing 2025 (SMC 2025), Graz, Austria, July 10-12, 2025 (pp. 290-297).
Open this publication in new window or tab >>The Book of Knowledge of Impractical Musical Devices
2025 (English)In: Proceedings of the 22nd Sound and Music Computing Conference (SMC2025), 2025, p. 290-297Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a set of three interactive sound objects, collectively titled the Book of Knowledge of Impractical Musical Devices. Loosely based on an early 13th century Islamic engineering handbook, the instruments were designed to adhere strictly to a set of design constraints. In doing so, the resulting designs raise questions about the role digital musical interfaces can play in interrogating our relationship to media. I will describe the design and development of the instruments, including technical details and conceptual background, particularly focusing on how the project designed for and with the selected constraints.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-366822 (URN)10.5281/zenodo.15837664 (DOI)
Conference
Sound and Music Computing 2025 (SMC 2025), Graz, Austria, July 10-12, 2025
Note

Part of ISBN 9783200106420

QC 20250710

Available from: 2025-07-10 Created: 2025-07-10 Last updated: 2025-07-10Bibliographically approved
Seznec, Y. (2025). The Memory Cloud: Personal media libraries as affordance and constraint. In: Proceedings of the International Conference on New Interfaces for Musical Expression: . Paper presented at International Conference on New Interfaces for Musical Expression (NIME) , Canberra, Australia, June 24-27, 2025 (pp. 446-451). NIME Community
Open this publication in new window or tab >>The Memory Cloud: Personal media libraries as affordance and constraint
2025 (English)In: Proceedings of the International Conference on New Interfaces for Musical Expression, NIME Community , 2025, p. 446-451Conference paper, Published paper (Refereed)
Abstract [en]

The Memory Cloud is a musical instrument that uses a player's own library of personal recordings as sonic material. This paper presents the design of the instrument, situating it within sustainability HCI studies and constraints-based design, before describing the instrument being used by two musicians in a professional context. Over 2000 sounds from the musician's personal cloud library, dating back over 10 years, were placed in the instrument as the only sonic material available for exploring. I argue that a radically small scale and personal approach could be one strategy for addressing the issues of longevity in NIME, and I suggest that using personal media libraries presents a potential affordance and constraint for musical instrument design.

Place, publisher, year, edition, pages
NIME Community, 2025
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-366825 (URN)10.5281/ZENODO.15698924 (DOI)2-s2.0-105010901175 (Scopus ID)
Conference
International Conference on New Interfaces for Musical Expression (NIME) , Canberra, Australia, June 24-27, 2025
Note

QC 20250710

Available from: 2025-07-10 Created: 2025-07-10 Last updated: 2025-08-04Bibliographically approved
Pauletto, S. & Seznec, Y. (2024). Connecting sound to data: sonification workshop methods with expert and non-expert participants. Journal of The Audio Engineering Society, 72(5), 328-340
Open this publication in new window or tab >>Connecting sound to data: sonification workshop methods with expert and non-expert participants
2024 (English)In: Journal of The Audio Engineering Society, ISSN 1549-4950, Vol. 72, no 5, p. 328-340Article in journal (Refereed) Published
Abstract [en]

Sonification and sonic interaction design aim to create meaningful displays and digital interactions using data and information from the most disparate fields (astronomy, finance, health, security, for example) as the basis of the design. To date there are no standards and conventions on how to meaningfully link data to sound, therefore designers develop these connections on a case-by-case basis. Participatory workshops which target end-users and domain experts are a way for sound designers to find meaningful connections between data and sounds at the start of the design process so that final outcomes are more likely to be effective and accepted by users.In this paper, we present and discuss the participatory workshop methods we have developed within the \textit{Sound for Energy} project. In particular, we will highlight the aspects that can be easily transferable to other target domains. With this, we contribute to the effort of making sonification and sonic interaction design a more viable and accepted alternative to traditional, usually visual, displays.

Place, publisher, year, edition, pages
Audio Engineering Society, 2024
Keywords
workshops, participatory methods, sonification, sonic interaction design, sustainability
National Category
Computer and Information Sciences Design
Research subject
Media Technology; Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-342131 (URN)10.17743/jaes.2022.0143 (DOI)001265701800007 ()2-s2.0-85192995610 (Scopus ID)
Funder
Swedish Energy Agency
Note

QC 20240515

Available from: 2024-01-14 Created: 2024-01-14 Last updated: 2025-02-24Bibliographically approved
Seznec, Y. (2024). Robots for Distant Musicians. In: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, DIS 2024: . Paper presented at ACM Designing Interactive Systems Conference, DIS 2024, IT University of Copenhagen, Denmark, July 1-5, 2024. Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Robots for Distant Musicians
2024 (English)In: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, Association for Computing Machinery (ACM) , 2024Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents Robots for Distant Musicians (RFDM), a project developed as part of a residency at the MICA Game Lab in Baltimore, Maryland in 2020-21. A set of musically responsive robots were built that could be accessed through existing online communication platforms, enabling their control from anywhere in the world. This resulted in a series of playful interactions which revealed underlying tensions in the systems that the world came to depend upon during the pandemic. I propose to bring several of the robots from this project to the DIS Playful Experiences Demotrack, allowing users both locally and from around the world to control them through musical sound.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
National Category
Design
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-349969 (URN)10.1145/3656156.3665433 (DOI)001440903500063 ()2-s2.0-85198903291 (Scopus ID)
Conference
ACM Designing Interactive Systems Conference, DIS 2024, IT University of Copenhagen, Denmark, July 1-5, 2024
Note

Part of ISBN 9798400706325

QC 20240705

Available from: 2024-07-04 Created: 2024-07-04 Last updated: 2025-04-30Bibliographically approved
Seznec, Y. & Campo Woytuk, N. (2024). The Period Instrument. In: Proceedings of the International Conference on New Interfaces for Musical Expression: . Paper presented at International Conference on New Interfaces for Musical Expression, NIME 2024 Utrecht 2 September 2024 through 6 September 2024. International Conference on New Interfaces for Musical Expression
Open this publication in new window or tab >>The Period Instrument
2024 (English)In: Proceedings of the International Conference on New Interfaces for Musical Expression, International Conference on New Interfaces for Musical Expression , 2024Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents the Period Instrument, an interface for musical expression that requires the input of menstrual blood in order to be played. Drawing from both experimental musical instrument design and feminist design, the resulting object exists both as a sound-making device as well as a vector for challenging normative principles of musical instrument design. Moreover, the Period Instrument represents a particular representation and physical embodiment of time. We will discuss the design and technological development of the instrument, focusing primarily on how designing with and for time constraints can result in new interfaces for musical expression.

Place, publisher, year, edition, pages
International Conference on New Interfaces for Musical Expression, 2024
National Category
Design
Identifiers
urn:nbn:se:kth:diva-353861 (URN)2-s2.0-85207649181 (Scopus ID)
Conference
International Conference on New Interfaces for Musical Expression, NIME 2024 Utrecht 2 September 2024 through 6 September 2024
Note

QC 20241107

Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-02-24Bibliographically approved
Seznec, Y. (2024). Three Ways to Destroy a Sound. In: NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction: on. Paper presented at 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, October 13-16, 2024. Association for Computing Machinery (ACM), Article ID 71.
Open this publication in new window or tab >>Three Ways to Destroy a Sound
2024 (English)In: NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction: on, Association for Computing Machinery (ACM) , 2024, article id 71Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a set of three different designed objects which each take a different approach to the same concept - the active destruction of sound recordings. I situate this work within sustainability studies, political ecologies of technology, and constraints-based design. Following this I describe the design and development of the devices themselves, introduce the final built objects, and attempt to analyze what they might represent. The paper takes the form of an annotated portfolio, in which the objects are shown, analyzed, and critically evaluated.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
alternative design, deleting, destruction, memory, sound, sustainability, technology, time
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-355441 (URN)10.1145/3677045.3685496 (DOI)001331863500068 ()2-s2.0-85206580832 (Scopus ID)
Conference
13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, October 13-16, 2024
Note

Part of ISBN 9798400709654

QC 20241203

Available from: 2024-10-30 Created: 2024-10-30 Last updated: 2025-07-14Bibliographically approved
Pauletto, S., Barahona-Rios, A., Madaghiele, V. & Seznec, Y. (2023). Sonifying energy consumption using SpecSinGAN. In: Proceedings of the Sound and Music ComputingConference 2023: . Paper presented at Sound and Music Computing Conference,SOUND: ART, SCIENCE, AND EXPERIENCE 12-17 June 2023, KMH Royal College of Music, Stockholm, Sweden. Sound and Music Computing Network
Open this publication in new window or tab >>Sonifying energy consumption using SpecSinGAN
2023 (English)In: Proceedings of the Sound and Music ComputingConference 2023, Sound and Music Computing Network , 2023Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present a system for the sonification of the electricity drawn by different household appliances. The system uses SpecSinGAN as the basis for the sound design, which is an unconditional generative architecture that takes a single one-shot sound effect (e.g., a fire crackle) and produces novel variations of it. SpecSinGAN is based on single-image generative adversarial networks that learn from the internal distribution of a single training example (in this case the spectrogram of the sound file) to generate novel variations of it, removing the need of a large dataset. In our system, we use a python script in a Raspberry PI to receive the data of the electricity drawn by an appliance via a Smart Plug. The data is then sent to a Pure Data patch via Open Sound Control. The electricity drawn is mapped to the sound of fire, which is generated in real-time using Pure Data by mixing different variations of four fire sounds - a fire crackle, a low end fire rumble, a mid level rumble, and hiss - which were synthesised offline by SpecSinGAN. The result is a dynamic fire sound that is never the same, and that grows in intensity depending on the electricity consumption. The density of the crackles and the level of the rumbles increase with the electricity consumption. We pilot tested the system in two households, and with different appliances. Results confirm that, from a technical standpoint, the sonification system responds as intended, and that it provides an intuitive auditory display of the energy consumed by different appliances. In particular, this sonification is useful in drawing attention to “invisible” energy consumption. Finally, we discuss these results and future work.

Place, publisher, year, edition, pages
Sound and Music Computing Network, 2023
Keywords
sonification, machine learning, energy consumption, sustainability
National Category
Computer and Information Sciences
Research subject
Media Technology; Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-328219 (URN)2-s2.0-85168269869 (Scopus ID)
Conference
Sound and Music Computing Conference,SOUND: ART, SCIENCE, AND EXPERIENCE 12-17 June 2023, KMH Royal College of Music, Stockholm, Sweden
Projects
Sound for Energy
Funder
Swedish Energy Agency
Note

QC 20230615

Available from: 2023-06-06 Created: 2023-06-06 Last updated: 2023-11-07Bibliographically approved
Seznec, Y., Pauletto, S., Bogdan, C. M. & Eriksson, E. (2023). The Sound of the Future Home Workshop: Ideating Sonic Prototypes for Sustainable Energy Consumption. In: : . Paper presented at 18th International Audio Mostly Conference, AM 2023, Edinburgh, United Kingdom of Great Britain and Northern Ireland, Aug 30 2023 - Sep 1 2023 (pp. 101-108).
Open this publication in new window or tab >>The Sound of the Future Home Workshop: Ideating Sonic Prototypes for Sustainable Energy Consumption
2023 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes an ideation workshop aiming to explore the intersection of sonic interactions and energy use. As part of a larger research project exploring the role that sound can play in efficient energy behaviours, the workshop encouraged users to look for overlaps between their home resource use, potential sonic feedback and the feelings and emotions elicited by both. The workshop design was successful in providing non-experts with space and tools to reflect on the complex relationship between household, sound, energy and our feelings towards them. On a more practical level, 15 “hotspots” were identified where sound and energy concerns could be potentially addressed with sonic interventions, and four speculative prototypes were developed during the workshop each one revealing original considerations and relationships between sound and energy to be developed further in future work.

Keywords
sonic interaction design, sustainable energy consumption, workshop design, ideation, prototyping
National Category
Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-335225 (URN)10.1145/3616195.3616213 (DOI)2-s2.0-85175399581 (Scopus ID)
Conference
18th International Audio Mostly Conference, AM 2023, Edinburgh, United Kingdom of Great Britain and Northern Ireland, Aug 30 2023 - Sep 1 2023
Projects
Sound for Energy
Note

QC 20231023

Available from: 2023-09-02 Created: 2023-09-02 Last updated: 2025-02-18Bibliographically approved
Seznec, Y. (2022). Music Within Limits. In: 2022 International Conference on ICT for Sustainability (ICT4S): . Paper presented at 8th International Conference on ICT for Sustainability (ICT4S), JUN 13-17, 2022, Plovdiv, Bulgaria (pp. 172-178). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Music Within Limits
2022 (English)In: 2022 International Conference on ICT for Sustainability (ICT4S), Institute of Electrical and Electronics Engineers (IEEE) , 2022, p. 172-178Conference paper, Published paper (Refereed)
Abstract [en]

The creation of music relies heavily on, and is tightly intertwined with, mass production and industrialisation, making it virtually inseparable from many of the fundamental issues that make up the climate crisis today. Music (and the arts more generally) has the potential to play a role in influencing behaviour and effecting structural change by showcasing the issues at play and raising awareness around the magnitude of the crisis. However, digital music making contains an embedded political ecology and problematic history which must be assessed and acknowledged in order to effectively leverage this power. Therefore this paper will situate digital music within a cultural history of industrialisation, with all of the ecology contained therein. Building upon this, a set of approaches will be laid out that draw from established ICT4S concepts of limits theory and heuristic design, combined with artistic practice, proposing potential ways forward that will encourage digital music making to move towards a sustainable future and position musical tools to challenge societal norms.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2022
Keywords
sustainability, music, political ecology, design, limits, music technology
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-320415 (URN)10.1109/ICT4S55073.2022.00028 (DOI)000859727000017 ()2-s2.0-85136192110 (Scopus ID)
Conference
8th International Conference on ICT for Sustainability (ICT4S), JUN 13-17, 2022, Plovdiv, Bulgaria
Projects
SFLAB
Note

QC 20221108

Available from: 2022-11-08 Created: 2022-11-08 Last updated: 2023-05-22Bibliographically approved
Seznec, Y. & Pauletto, S. (2022). The Singing Shower: A melody-sensitive interface for physical interaction and efficient energy consumption. In: Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France): . Paper presented at Sound and Music Computing Conference, June 2022 June 5-12, 2022 Saint-Etienne.
Open this publication in new window or tab >>The Singing Shower: A melody-sensitive interface for physical interaction and efficient energy consumption
2022 (English)In: Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022Conference paper, Published paper (Refereed)
Abstract [en]

This paper proposes an interface based on melodic input, encouraging a user to sing in order to interact with a device. We describe the early stages of designing and prototyping a sound-reactive shower, which is controlled by a user singing to control the flow of water. We then discuss the implications of this design with regards to energy and resource efficiency, as well as being a form of provocation and experimental interface design. Interaction design has an important role to play in facilitating sustainable behaviour in the household. We propose that sonic interfaces such as this can contribute to this area of work, and that an interface based on melodic input can be used to seamlessly activate and deactivate a system while using hands and vision to accomplish other actions and reducing energy consumption. In this paper, the prototype is described, evaluated and results are discussed. Finally, directions for future work and extensions of this system are proposed.

Keywords
sonic interaction design, energy efficiency
National Category
Other Engineering and Technologies Design
Identifiers
urn:nbn:se:kth:diva-310315 (URN)10.5281/zenodo.6573519 (DOI)2-s2.0-85137675488 (Scopus ID)
Conference
Sound and Music Computing Conference, June 2022 June 5-12, 2022 Saint-Etienne
Projects
Sound for Energy
Note

QC 20220607

Available from: 2022-03-28 Created: 2022-03-28 Last updated: 2025-02-24Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-8904-7862

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