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Benford, S., Garrett, R., Li, C., Tennent, P., Núñez-Pacheco, C., Kucukyilmaz, A., . . . Afana, J. (2025). Tangles: Unpacking Extended Collision Experiences with Soma Trajectories. ACM Transactions on Computer-Human Interaction, 32(4), 1-34, Article ID 37.
Open this publication in new window or tab >>Tangles: Unpacking Extended Collision Experiences with Soma Trajectories
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2025 (English)In: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 32, no 4, p. 1-34, article id 37Article in journal (Refereed) Published
Abstract [en]

We reappraise the idea of colliding with robots, moving from a position that tries to avoid or mitigate collisions to one that considers them an important facet of human interaction. We report on a soma design workshop that explored how our bodies could collide with telepresence robots, mobility aids and a quadruped robot. Based on our findings, we employed soma trajectories to analyse collisions as extended experiences that negotiate key transitions of consent, preparation, launch, contact, ripple, sting, untangle, debris and reflect. We then employed these ideas to analyse two collision experiences, an accidental collision between a person and a drone and the deliberate design of a robot to play with cats, revealing how real-world collisions involve the complex and ongoing entanglement of soma trajectories. We discuss how viewing collisions as entangled trajectories, or ‘tangles’, can be used analytically, as a design approach, and as a lens to broach ethical complexity.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
cats, cats, Collision, consent, drones, entanglement, ethics, mobility aids, quadruped robot, robot, safety, soma design, tangles, telepresence robot, trajectories
National Category
Robotics and automation Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-372443 (URN)10.1145/3723875 (DOI)001572039000007 ()2-s2.0-105018666362 (Scopus ID)
Note

QC 20251107

Available from: 2025-11-07 Created: 2025-11-07 Last updated: 2025-11-07Bibliographically approved
Chicau, J., Popova, K. & Fiebrink, R. (2024). From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology. In: TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at 18th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2024, Cork, Ireland, Feb 11 2024 - Feb 14 2024. Association for Computing Machinery (ACM), Article ID 54.
Open this publication in new window or tab >>From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology
2024 (English)In: TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM) , 2024, article id 54Conference paper, Published paper (Refereed)
Abstract [en]

We invite technology practitioners to join us in the collaborative exploration of discomfort associated with technology in the age of surveillance capitalism. With the help of body-based exercises inspired by choreography we will articulate the discomforts of living and designing with extractivist technology. Our studio is aimed at technology practitioners of a broad range of expertise who have experienced discomfort in relation to data-driven extractivist systems. In the first part of the studio participants will share their experiences of resisting such systems both as users and creators of technology. In the second part, participants will engage in an ideation session to propose forms of countering existing technologies. Embodied methods and choreographic approaches will be used for making digital discomfort tangible and for guiding the exploration of the topics at stake. As an outcome, participants will collectively design a toolbox to conceptualise discomfort in a tangible, embodied way, and form a network to continue discuss these matters post-studio in an online community discussion group.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
data extraction, digital discomfort, digital rights, embodiment, online tracking algorithms, solidarity, surveillance capitalism
National Category
Design
Identifiers
urn:nbn:se:kth:diva-344033 (URN)10.1145/3623509.3634739 (DOI)2-s2.0-85185218126 (Scopus ID)
Conference
18th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2024, Cork, Ireland, Feb 11 2024 - Feb 14 2024
Note

QC 20240229

Part of ISBN 9798400704024

Available from: 2024-02-28 Created: 2024-02-28 Last updated: 2025-02-24Bibliographically approved
Sondoqah, M., Ben Abdesslem, F., Popova, K., McGregor, M., La Delfa, J., Garrett, R., . . . Höök, K. (2024). Programming Human-Drone Interactions: Lessons from the Drone Arena Challenge. In: MOBISYS 2024 - Proceedings of the 10th Workshop on Micro Aerial Vehicle Networks, Systems, and Applications, DroNet 2024 and the 22nd Annual International Conference on Mobile Systems, Applications and Services: . Paper presented at 10th Workshop on Micro Aerial Vehicle Networks, Systems, and Applications, DroNet 2024, Minato-ku, Japan, Jun 3 2024 - Jun 7 2024 (pp. 49-54). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Programming Human-Drone Interactions: Lessons from the Drone Arena Challenge
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2024 (English)In: MOBISYS 2024 - Proceedings of the 10th Workshop on Micro Aerial Vehicle Networks, Systems, and Applications, DroNet 2024 and the 22nd Annual International Conference on Mobile Systems, Applications and Services, Association for Computing Machinery (ACM) , 2024, p. 49-54Conference paper, Published paper (Refereed)
Abstract [en]

We report on the lessons we learned on programming human-drone interactions during a three-day challenge where five teams of drone novices each programmed a nanodrone to be piloted through an obstacle course using bodily movement. Center to the participants' learning process was the eventual shift from the deceptively simple idea of seamless human-drone interactions, to the reality of drones as non-predictable systems prone to crashes. This happened as participants had to first realize, then to deal with the limitations of the drone's resource-constrained hardware. Coping with these limitations was crucially complicated by the lack of appropriate programming abstractions, which led participants to focus on plenty of low-level, sometimes immaterial details, while losing focus on the ultimate objectives. We find concrete evidence of these observations in how participants handled the visibility problem in debugging drone behaviors, applied different defensive coding techniques, and altered their piloting practice. Our insights may inform further research efforts in drone programming, especially in the vastly uncharted territory of human-drone interactions.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
Challenges, Drone programming, Human-drone interaction
National Category
Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-348773 (URN)10.1145/3661810.3663471 (DOI)001244702200009 ()2-s2.0-85196260290 (Scopus ID)
Conference
10th Workshop on Micro Aerial Vehicle Networks, Systems, and Applications, DroNet 2024, Minato-ku, Japan, Jun 3 2024 - Jun 7 2024
Note

Part of ISBN 9798400706561

QC 20240701

Available from: 2024-06-27 Created: 2024-06-27 Last updated: 2025-02-18Bibliographically approved
Sondoqah, M., Ben Abdesslem, F., Popova, K., Mcgregor, M., La Delfa, J., Garrett, R., . . . Höök, K. (2024). Shaping and Being Shaped by Drones: Programming in Perception-Action Loops. In: DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference: . Paper presented at 2024 ACM Designing Interactive Systems Conference, DIS 2024, July 1-5, 2024, Copenhagen, Denmark (pp. 2926-2945). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Shaping and Being Shaped by Drones: Programming in Perception-Action Loops
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2024 (English)In: DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM) , 2024, p. 2926-2945Conference paper, Published paper (Refereed)
Abstract [en]

In a long-term commitment to designing for the aesthetics of human–drone interactions, we have been troubled by the lack of tools for shaping and interactively feeling drone behaviours. By observing participants in a three-day drone challenge, we isolated components of drones that, if made transparent, could have helped participants better explore their aesthetic potential. Through a bricolage approach to analysing interviews, field notes, video recordings, and inspection of each team’s code, we describe how teams 1) shifted their efforts from aiming for seamless human–drone interaction, to seeing drones as fragile, wilful, and prone to crashes; 2) engaged with intimate, bodily interactions to more precisely probe, understand and define their drone’s capabilities; 3) adopted different workaround strategies, emphasising either training the drone or the pilot. We contribute an empirical account of constraints in shaping the potential aesthetics of drone behaviour, and discuss how programming environments could better support somaesthetic perception–action loops for design and programming purposes.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
drones, programming tools, soma design
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:kth:diva-354054 (URN)10.1145/3643834.3661636 (DOI)2-s2.0-85200342705 (Scopus ID)
Conference
2024 ACM Designing Interactive Systems Conference, DIS 2024, July 1-5, 2024, Copenhagen, Denmark
Note

Part of ISBN 979-8-4007-0583-0

QC 20241106

Available from: 2024-09-27 Created: 2024-09-27 Last updated: 2025-02-24Bibliographically approved
Popova, K., Demir, A. D., Park, J. Y. & Comber, R. (2024). Voicing Discomfort, Communicating Breakdowns: Design Exploration of Felt Ethics in a Body-Based Workshop. In: Live Uniting HCI for a Hyperlocal and Global Experience: Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024: . Paper presented at 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, October 13-16, 2024. Association for Computing Machinery (ACM), Article ID 40.
Open this publication in new window or tab >>Voicing Discomfort, Communicating Breakdowns: Design Exploration of Felt Ethics in a Body-Based Workshop
2024 (English)In: Live Uniting HCI for a Hyperlocal and Global Experience: Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Association for Computing Machinery (ACM) , 2024, article id 40Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports on a body-based exploration of felt ethics through a workshop with interaction designers. Contributing to developments of hands-on methods to approach ethics, we engaged with ethics through the experience of discomfort from interpersonal interaction. Our workshop methodology is grounded in soma design approach, while the theoretical roots of our work are in the ethics of care. In this paper, we analyse the workshop results based on video-recordings and post-workshop interviews with participants. Using a qualitative inductive approach, we consider (1) what constitutes discomfort in the interaction between workshop participants, and (2) how participants make this discomfort shared. Through that, we identify the ways in which bodies feel and display discomfort, and how it extends our understanding of ethics. We reflect over the potential, limitations, and risks of body-based workshops to explore design ethics, i.e. the norms and values of design practice, as a felt phenomenon.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
body, discomfort, ethics, workshop
National Category
Design Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-355436 (URN)10.1145/3679318.3685375 (DOI)001332352300040 ()2-s2.0-85206576003 (Scopus ID)
Conference
13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, October 13-16, 2024
Note

Part of ISBN 9798400709661

QC 20241203

Available from: 2024-10-30 Created: 2024-10-30 Last updated: 2025-02-24Bibliographically approved
Popova, K., Figueras, C., Höök, K. & Lampinen, A. (2024). Who Should Act? Distancing and Vulnerability in Technology Practitioners' Accounts of Ethical Responsibility. Proceedings of the ACM on Human Computer Interaction, 8(CSCW1), Article ID 157.
Open this publication in new window or tab >>Who Should Act? Distancing and Vulnerability in Technology Practitioners' Accounts of Ethical Responsibility
2024 (English)In: Proceedings of the ACM on Human Computer Interaction, E-ISSN 2573-0142, Vol. 8, no CSCW1, article id 157Article in journal (Refereed) Published
Abstract [en]

Attending to emotion can shed light on why recognizing an ethical issue and taking responsibility for it can be so demanding. To examine emotions related to taking or not taking responsibility for ethical action, we conducted a semi-structured interview study with 23 individuals working in interaction design and developing AI systems in Scandinavian countries. Through a thematic analysis of how participants attribute ethical responsibility, we identify three ethical stances, that is, discursive approaches to answering the question 'who should act': an individualised I-stance (“the responsibility is mine”), a collective we-stance (“the responsibility is ours”), and a distanced they-stance (“the responsibility is someone else's”). Further, we introduce the concepts of distancing and vulnerability to analyze the emotion work that these three ethical stances place on technology practitioners in situations of low- and high-scale technology development, where they have more or less control over the outcomes of their work. We show how the we- and they-stances let technology practitioners distance themselves from the results of their activity, while the I-stance makes them more vulnerable to emotional and material risks. By illustrating the emotional dimensions involved in recognizing ethical issues and embracing responsibility, our study contributes to the field of Ethics in Practice. We argue that emotions play a pivotal role in technology practitioners' decision-making process, influencing their choices to either take action or refrain from doing so.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
distancing, emotion, ethical stance, ethics, ethics in practice, responsibility, vulnerability
National Category
Human Computer Interaction Ethics
Identifiers
urn:nbn:se:kth:diva-366944 (URN)10.1145/3637434 (DOI)2-s2.0-85185217502 (Scopus ID)
Note

QC 20250711

Available from: 2025-07-11 Created: 2025-07-11 Last updated: 2025-07-11Bibliographically approved
Popova, K., Park, J. Y. & Demir, A. D. (2023). Conquering the Silence, Exploring the Uncomfortable Together: A Collective Exploration of Discomfort as a Design Resource. In: : . Paper presented at Nordic Design Research Society (Nordes) Conference, Linköping 2023 (pp. 425-429). , 10
Open this publication in new window or tab >>Conquering the Silence, Exploring the Uncomfortable Together: A Collective Exploration of Discomfort as a Design Resource
2023 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Building on feminist HCI, care ethics and soma design, we invite design practitioners to collectively explore otherwise hidden and isolating experience of discomfort. By discomfort we understand a range of first-person experiences: from physical pain to a slight sense of unease related to social interaction. The purpose of the workshop is to explore uncomfortable feelings and sensations, which are present in our bodies but whose existence is rarely acknowledged and shared. We will engage in the exploration through a one day workshop combining bodily exercises with collaborative design activities. The first goal of the workshop is to materialise corporeal discomfort and experiment with different ways of articulating experience. The second goal is to explore and change the process of designing together through. We will pay attention to the uncomfortable in order to develop the ways of working together that are based on our shared vulnerabilities rather than privileges and shed light on how collective immersion of bodily discomfort could spark a caring and generative design process.

National Category
Design
Identifiers
urn:nbn:se:kth:diva-345253 (URN)
Conference
Nordic Design Research Society (Nordes) Conference, Linköping 2023
Note

QC 20240412

Available from: 2024-04-11 Created: 2024-04-11 Last updated: 2025-02-24Bibliographically approved
Garrett, R., Popova, K., Núñez-Pacheco, C., Ásgeirsdóttir, T., Lampinen, A. & Höök, K. (2023). Felt Ethics: Cultivating Ethical Sensibility in Design Practice. In: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, Apr 23 2023 - Apr 28 2023. Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Felt Ethics: Cultivating Ethical Sensibility in Design Practice
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2023 (English)In: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2023Conference paper, Published paper (Refereed)
Abstract [en]

We theoretically develop the ethical positions implicit in somaesthetic interaction design and, using the case study of a water faucet, illustrate our conceptual understanding of ethical sensibilities in design. We apply four lenses – the felt self, intercorporeal self, socio-cultural and political self, and entangled self – to show how our selves and ethical sensibilities are fundamentally constituted by a socially, materially, and technologically entwined world. Further, we show how ethical sensibilities are cultivated in the practice of somaesthetic interaction design. We contribute felt ethics as an approach to cultivating ethical sensibilities in design practice. The felt ethics approach is comprised of (i) a processual cultivation of ethical sensibility through analytical, pragmatic, and practical engagement, (ii) an ongoing critical attentiveness to the limits of our own bodies and lived experiences, and (iii) the rendering visible of our ethical practices as a matter of care.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
Keywords
Ethics, Aesthetics, Soma Design, Felt Ethics
National Category
Ethics
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-329239 (URN)10.1145/3544548.3580875 (DOI)001037809503037 ()2-s2.0-85160021578 (Scopus ID)
Conference
2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, Apr 23 2023 - Apr 28 2023
Funder
Marianne and Marcus Wallenberg Foundation, 2019.0228
Note

QC 20230619

Part of ISBN 9781450394215

Available from: 2023-06-19 Created: 2023-06-19 Last updated: 2024-10-11Bibliographically approved
Popova, K. (2022). Reproducibility and Instruction Following in the Shop Floor Laboratory Work: The Case of a TMS Experiment. Science, Technology and Human Values, 47(5), 882-909
Open this publication in new window or tab >>Reproducibility and Instruction Following in the Shop Floor Laboratory Work: The Case of a TMS Experiment
2022 (English)In: Science, Technology and Human Values, ISSN 0162-2439, E-ISSN 1552-8251, Vol. 47, no 5, p. 882-909Article in journal (Refereed) Published
Abstract [en]

The article addresses the production of reproducibility as a topic that has become acutely relevant in the recent discussions on the replication crisis in science. It brings the ethnomethodological stance on reproducibility into the discussions, claiming that reproducibility is necessarily produced locally, on the shop floor, with methodological guidelines serving as references to already established practices rather than their origins. The article refers to this argument empirically, analyzing how a group of novice neuroscientists performs a series of measurements in a transcranial magnetic stimulation experiment. Based on ethnography and video analysis, the article traces a history of the local measurement procedure invented by the researchers in order to overcome the experimental uncertainty. The article aims to demonstrate (1) how reproducibility of the local procedure is achieved in the shop floor work of the practitioners and (2) how the procedure becomes normalized and questioned as incorrect in the course of experimental practice. It concludes that the difference between guidelines and practical actions is not problematic per se; what may be problematic is that researchers can be engaged in different working projects described by the same instruction.

Place, publisher, year, edition, pages
SAGE Publications, 2022
Keywords
cognitive neuroscience, ethnomethodology, instruction following, replication crisis, reproducibility, video analysis
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:kth:diva-310737 (URN)10.1177/01622439211032392 (DOI)000676877800001 ()2-s2.0-85110944574 (Scopus ID)
Note

QC 20250326

Available from: 2022-04-06 Created: 2022-04-06 Last updated: 2025-03-26Bibliographically approved
Popova, K., Garrett, R., Núñez-Pacheco, C., Lampinen, A. & Höök, K. (2022). Vulnerability as an ethical stance in soma design processes. In: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Paper presented at 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022, 30 April 2022 through 5 May 2022, Virtual, Online. Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Vulnerability as an ethical stance in soma design processes
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2022 (English)In: CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2022Conference paper, Published paper (Refereed)
Abstract [en]

We articulate vulnerability as an ethical stance in soma design processes and discuss the conditions of its emergence. We argue that purposeful vulnerability - an act of taking risk, exposing oneself, and resigning part of one's autonomy - is a necessary although often neglected part of design, and specifically soma design, which builds on felt experience and stimulates designers to engage with the non-habitual by challenging norms, habitual movements, and social interactions. With the help of ethnography, video analysis, and micro-phenomenological interviews, we document an early design exploration around drones, describing how vulnerability is accomplished in collaboration between members of the design team and the design materials. We (1) define vulnerability as an active ethical stance; (2) make vulnerability visible as a necessary but often neglected part of an exploratory design process; and (3) discuss the conditions of its emergence, demonstrating the importance of deliberating ethics within the design process.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2022
Series
Conference on Human Factors in Computing Systems - Proceedings
Keywords
drones, ethics, soma design, vulnerability
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-317119 (URN)10.1145/3491102.3501994 (DOI)000890212502063 ()2-s2.0-85129767428 (Scopus ID)
Conference
2022 CHI Conference on Human Factors in Computing Systems, CHI 2022, 30 April 2022 through 5 May 2022, Virtual, Online
Note

QC 20220906

Part of proceedings: ISBN 978-145039157-3

Available from: 2022-09-06 Created: 2022-09-06 Last updated: 2023-03-22Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-4320-4578

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