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Al-Jaff, M., Marchetti, G. L., Welle, M. C., Lundell, J., Gustafsson, M., Henter, G. E., . . . Kragic, D. (2025). A Non-Adversarial Approach to Idempotent Generative Modelling. In: Inês Lynce, Nello Murano, Mauro Vallati, Serena Villata, Federico Chesani, Michela Milano, Andrea Omicini, Mehdi Dastani (Ed.), Proceedings ECAI 2025 - 28th European Conference on Artificial Intelligence: . Paper presented at ECAI 2025 - 28th European Conference on Artificial Intelligence, Including 14th Conference on Prestigious Applications of Intelligent Systems (PAIS 2025), Bologna, Italy, 25-30 October 2025 (pp. 1993-2000). IOS Press, 413, Article ID 10.3233/FAIA251035.
Open this publication in new window or tab >>A Non-Adversarial Approach to Idempotent Generative Modelling
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2025 (English)In: Proceedings ECAI 2025 - 28th European Conference on Artificial Intelligence / [ed] Inês Lynce, Nello Murano, Mauro Vallati, Serena Villata, Federico Chesani, Michela Milano, Andrea Omicini, Mehdi Dastani, IOS Press , 2025, Vol. 413, p. 1993-2000, article id 10.3233/FAIA251035Conference paper, Published paper (Refereed)
Abstract [en]

Idempotent Generative Networks (IGNs) are deep generative models that also function as local data manifold projectors, mapping arbitrary inputs back onto the manifold. They are trained to act as identity operators on the data and as idempotent operators off the data manifold. However, IGNs suffer from mode collapse, mode dropping, and training instability due to their objectives, which contain adversarial components and can cause the model to cover the data manifold only partially – an issue shared with generative adversarial networks. We introduce Non-Adversarial Idempotent Generative Networks (NAIGNs) to address these issues. Our loss function combines reconstruction with the non-adversarial generative objective of Implicit Maximum Likelihood Estimation (IMLE). This improves on IGN’s ability to restore corrupted data and generate new samples that closely match the data distribution. We moreover demonstrate that NAIGNs implicitly learn the distance field to the data manifold, as well as an energy-based model.

Place, publisher, year, edition, pages
IOS Press, 2025
Series
Frontiers in Artificial Intelligence and Applications, ISSN 0922-6389, E-ISSN 0922-6389 ; 413
Keywords
machine learning, generative modelling
National Category
Electrical Engineering, Electronic Engineering, Information Engineering Computer Vision and Learning Systems
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-384880 (URN)10.3233/FAIA251035 (DOI)001753070100249 ()2-s2.0-105024442848 (Scopus ID)
Conference
ECAI 2025 - 28th European Conference on Artificial Intelligence, Including 14th Conference on Prestigious Applications of Intelligent Systems (PAIS 2025), Bologna, Italy, 25-30 October 2025
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)Swedish Research CouncilEU, European Research CouncilKnut and Alice Wallenberg Foundation
Note

Part of ISBN 978-1-64368-631-8

QC 20260706

Available from: 2026-07-06 Created: 2026-07-06 Last updated: 2026-07-15Bibliographically approved
Friedl, K., Jaquier, N., Lundell, J., Asfour, T. & Kragic, D. (2025). A Riemannian framework for learning reduced-order Lagrangian dynamics. In: 13th International Conference on Learning Representations, ICLR 2025: . Paper presented at 13th International Conference on Learning Representations, ICLR 2025, Singapore, Singapore, Apr 24 2025 - Apr 28 2025 (pp. 74782-74809). International Conference on Learning Representations, ICLR
Open this publication in new window or tab >>A Riemannian framework for learning reduced-order Lagrangian dynamics
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2025 (English)In: 13th International Conference on Learning Representations, ICLR 2025, International Conference on Learning Representations, ICLR , 2025, p. 74782-74809Conference paper, Published paper (Refereed)
Abstract [en]

By incorporating physical consistency as inductive bias, deep neural networks display increased generalization capabilities and data efficiency in learning nonlinear dynamic models. However, the complexity of these models generally increases with the system dimensionality, requiring larger datasets, more complex deep networks, and significant computational effort. We propose a novel geometric network architecture to learn physically-consistent reduced-order dynamic parameters that accurately describe the original high-dimensional system behavior. This is achieved by building on recent advances in model-order reduction and by adopting a Riemannian perspective to jointly learn a non-linear structure-preserving latent space and the associated low-dimensional dynamics. Our approach enables accurate long-term predictions of the high-dimensional dynamics of rigid and deformable systems with increased data efficiency by inferring interpretable and physically-plausible reduced Lagrangian models.

Place, publisher, year, edition, pages
International Conference on Learning Representations, ICLR, 2025
National Category
Computer graphics and computer vision Computational Mathematics
Identifiers
urn:nbn:se:kth:diva-385673 (URN)2-s2.0-105010263517 (Scopus ID)
Conference
13th International Conference on Learning Representations, ICLR 2025, Singapore, Singapore, Apr 24 2025 - Apr 28 2025
Note

Part of ISBN 9798331320850

QC 20260721

Available from: 2026-07-21 Created: 2026-07-21 Last updated: 2026-07-21Bibliographically approved
Marta, D., Holk, S., Vasco, M., Lundell, J., Homberger, T., Busch, F. L., . . . Leite, I. (2025). FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward Functions. In: IEEE International Conference on Robotics and Automation: . Paper presented at IEEE International Conference on Robotics and Automation, ICRA 2025, Atlanta, USA, 19-23 May 2025 (pp. 4789-4796). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward Functions
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2025 (English)In: IEEE International Conference on Robotics and Automation, Institute of Electrical and Electronics Engineers (IEEE), 2025, p. 4789-4796Conference paper, Published paper (Refereed)
Abstract [en]

Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks. We provide videos of our results and source code at https://sites.google.com/view/preflora/

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-360980 (URN)10.1109/ICRA55743.2025.11127633 (DOI)001582497400433 ()2-s2.0-105016684037 (Scopus ID)
Conference
IEEE International Conference on Robotics and Automation, ICRA 2025, Atlanta, USA, 19-23 May 2025
Note

QC 20250618

Part of ISBN 979-833154139-2

Available from: 2025-03-07 Created: 2025-03-07 Last updated: 2026-05-29Bibliographically approved
Lu, H., Dong, Y., Weng, Z., Pokorny, F. T., Lundell, J. & Kragic Jensfelt, D. (2025). Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation. IEEE Robotics and Automation Letters, 10(11), 11880-11887
Open this publication in new window or tab >>Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation
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2025 (English)In: IEEE Robotics and Automation Letters, E-ISSN 2377-3766, Vol. 10, no 11, p. 11880-11887Article in journal (Refereed) Published
Abstract [en]

We introduce the sequential multi-object robotic grasp sampling algorithm SeqGrasp that can robustly synthesize stable grasps on diverse objects using the robotic hand’s partial Degrees of Freedom (DoF). We use SeqGrasp to construct the large-scale Allegro Hand sequential grasping dataset SeqDataset and use it for training the diffusion-based sequential grasp generator SeqDiffuser. We experimentally evaluate SeqGrasp and SeqDiffuser against the state-of-the-art non-sequential multi-object grasp generation method MultiGrasp in simulation and on a real robot. The experimental results demonstrate that SeqGrasp and SeqDiffuser reach an 8.71%-43.33% higher grasp success rate than MultiGrasp. Furthermore, SeqDiffuser is approximately 1000 times faster at generating grasps than SeqGrasp and MultiGrasp. Project page: https://yulihn.github.io/SeqGrasp/.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Data Sets for Robot Learning, Dexterous Manipulation, Grasping
National Category
Computer graphics and computer vision Robotics and automation Computer Sciences
Identifiers
urn:nbn:se:kth:diva-371629 (URN)10.1109/LRA.2025.3614051 (DOI)001594944700028 ()2-s2.0-105017444167 (Scopus ID)
Note

QC 20251017

Available from: 2025-10-17 Created: 2025-10-17 Last updated: 2025-12-05Bibliographically approved
Perugini, P., Lundell, J., Friedl, K. & Kragic Jensfelt, D. (2025). Pushing Everything Everywhere All at Once: Probabilistic Prehensile Pushing. IEEE Robotics and Automation Letters, 10(5), 4540-4547
Open this publication in new window or tab >>Pushing Everything Everywhere All at Once: Probabilistic Prehensile Pushing
2025 (English)In: IEEE Robotics and Automation Letters, E-ISSN 2377-3766, Vol. 10, no 5, p. 4540-4547Article in journal (Refereed) Published
Abstract [en]

We address prehensile pushing, the problem of manipulating a grasped object by pushing against the environment. Our solution is an efficient nonlinear trajectory optimization problem relaxed from an exact mixed integer non-linear trajectory optimization formulation. The critical insight is recasting the external pushers (environment) as a discrete probability distribution instead of binary variables and minimizing the entropy of the distribution. The probabilistic reformulation allows all pushers to be used simultaneously, but at the optimum, the probability mass concentrates onto one due to the entropy minimization. We numerically compare our method against a state-of-the-art sampling-based baseline on a prehensile pushing task. The results demonstrate that our method finds trajectories 8 times faster and at a 20 times lower cost than the baseline. Finally, we demonstrate that a simulated and real Frank Panda robot can successfully manipulate different objects following the trajectories proposed by our method.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Dexterous manipulation, manipulation planning, optimization and optimal control
National Category
Robotics and automation Computer graphics and computer vision
Identifiers
urn:nbn:se:kth:diva-362513 (URN)10.1109/LRA.2025.3552267 (DOI)001455440600008 ()2-s2.0-105001989745 (Scopus ID)
Note

QC 20250428

Available from: 2025-04-16 Created: 2025-04-16 Last updated: 2025-06-12Bibliographically approved
Weng, Z., Lu, H., Lundell, J. & Kragic, D. (2024). CAPGrasp: An R3×SO(2)-Equivariant Continuous Approach-Constrained Generative Grasp Sampler. IEEE Robotics and Automation Letters, 9(4), 3641-3647
Open this publication in new window or tab >>CAPGrasp: An R3×SO(2)-Equivariant Continuous Approach-Constrained Generative Grasp Sampler
2024 (English)In: IEEE Robotics and Automation Letters, E-ISSN 2377-3766, Vol. 9, no 4, p. 3641-3647Article in journal (Refereed) Published
Abstract [en]

We propose CAPGrasp, an R3×SO(2)-equivariant 6-Degrees of Freedom (DoF) continuous approach-constrained generative grasp sampler. It includes a novel learning strategy for training CAPGrasp that eliminates the need to curate massive conditionally labeled datasets and a constrained grasp refinement technique that improves grasp poses while respecting the grasp approach directional constraints. The experimental results demonstrate that CAPGrasp is more than three times as sample efficient as unconstrained grasp samplers while achieving up to 38% grasp success rate improvement. CAPGrasp also achieves 4–10% higher grasp success rates than constrained but noncontinuous grasp samplers. Overall, CAPGrasp is a sample-efficient solution when grasps must originate from specific directions, such as grasping in confined spaces.

Place, publisher, year, edition, pages
IEEE, 2024
Keywords
Deep learning in grasping and manipulation, grasping
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-363361 (URN)10.1109/lra.2024.3369444 (DOI)001180758700020 ()2-s2.0-85186071186 (Scopus ID)
Note

QC 20250714

Available from: 2025-05-14 Created: 2025-05-14 Last updated: 2025-07-14Bibliographically approved
Longhini, A., Büsching, M., Duisterhof, B. P., Lundell, J., Ichnowski, J., Björkman, M. & Kragic, D. (2024). Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision. In: Proceedings of the 8th Conference on Robot Learning, CoRL 2024: . Paper presented at 8th Annual Conference on Robot Learning, November 6-9, 2024, Munich, Germany (pp. 2845-2865). ML Research Press
Open this publication in new window or tab >>Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision
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2024 (English)In: Proceedings of the 8th Conference on Robot Learning, CoRL 2024, ML Research Press , 2024, p. 2845-2865Conference paper, Published paper (Refereed)
Abstract [en]

We introduce Cloth-Splatting, a method for estimating 3D states of cloth from RGB images through a prediction-update framework. Cloth-Splatting leverages an action-conditioned dynamics model for predicting future states and uses 3D Gaussian Splatting to update the predicted states. Our key insight is that coupling a 3D mesh-based representation with Gaussian Splatting allows us to define a differentiable map between the cloth's state space and the image space. This enables the use of gradient-based optimization techniques to refine inaccurate state estimates using only RGB supervision. Our experiments demonstrate that Cloth-Splatting not only improves state estimation accuracy over current baselines but also reduces convergence time by ∼85 %.

Place, publisher, year, edition, pages
ML Research Press, 2024
Keywords
3D State Estimation, Gaussian Splatting, Vision-based Tracking, Deformable Objects
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:kth:diva-357192 (URN)2-s2.0-86000735293 (Scopus ID)
Conference
8th Annual Conference on Robot Learning, November 6-9, 2024, Munich, Germany
Note

QC 20250328

Available from: 2024-12-04 Created: 2024-12-04 Last updated: 2025-03-28Bibliographically approved
Weng, Z., Lu, H., Kragic, D. & Lundell, J. (2024). DexDiffuser: Generating Dexterous Grasps With Diffusion Models. IEEE Robotics and Automation Letters, 9(12), 11834-11840
Open this publication in new window or tab >>DexDiffuser: Generating Dexterous Grasps With Diffusion Models
2024 (English)In: IEEE Robotics and Automation Letters, E-ISSN 2377-3766, Vol. 9, no 12, p. 11834-11840Article in journal (Refereed) Published
Abstract [en]

We introduce DexDiffuser, a novel dexterous grasping method that generates, evaluates, and refines grasps on partial object point clouds. DexDiffuser includes the conditional diffusion-based grasp sampler DexSampler and the dexterous grasp evaluator DexEvaluator. DexSampler generates high-quality grasps conditioned on object point clouds by iterative denoising of randomly sampled grasps. We also introduce two grasp refinement strategies: Evaluator-Guided Diffusion and Evaluator-based Sampling Refinement. The experiment results demonstrate that DexDiffuser consistently outperforms the state-of-the-art multi-finger grasp generation method FFHNet with an, on average, 9.12% and 19.44% higher grasp success rate in simulation and real robot experiments, respectively.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2024
Keywords
Diffusion models, Grasping, Robots, Point cloud compression, Grippers, Diffusion processes, Shape, Noise reduction, Encoding, Hardware, robot learning
National Category
Robotics and automation
Identifiers
urn:nbn:se:kth:diva-360078 (URN)10.1109/LRA.2024.3498776 (DOI)001409548200007 ()2-s2.0-85210159095 (Scopus ID)
Note

QC 20250217

Available from: 2025-02-17 Created: 2025-02-17 Last updated: 2025-02-17Bibliographically approved
Lundell, J., Verdoja, F., Le, T. N., Mousavian, A., Fox, D. & Kyrki, V. (2023). Constrained Generative Sampling of 6-DoF Grasps. In: 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2023: . Paper presented at 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2023, Detroit, United States of America, Oct 1 2023 - Oct 5 2023 (pp. 2940-2946). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Constrained Generative Sampling of 6-DoF Grasps
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2023 (English)In: 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2023, Institute of Electrical and Electronics Engineers (IEEE) , 2023, p. 2940-2946Conference paper, Published paper (Refereed)
Abstract [en]

Most state-of-the-art data-driven grasp sampling methods propose stable and collision-free grasps uniformly on the target object. For bin-picking, executing any of those reachable grasps is sufficient. However, for completing specific tasks, such as squeezing out liquid from a bottle, we want the grasp to be on a specific part of the object's body while avoiding other locations, such as the cap. This work presents a generative grasp sampling network, VCGS, capable of constrained 6-Degrees of Freedom (DoF) grasp sampling. In addition, we also curate a new dataset designed to train and evaluate methods for constrained grasping. The new dataset, called CONG, consists of over 14 million training samples of synthetically rendered point clouds and grasps at random target areas on 2889 objects. VCGS is benchmarked against GraspNet, a state-of-the-art unconstrained grasp sampler, in simulation and on a real robot. The results demonstrate that VCGS achieves a 10-15% higher grasp success rate than the baseline while being 2-3 times as sample efficient. Supplementary material is available on our project website.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
National Category
Robotics and automation Computer Sciences
Identifiers
urn:nbn:se:kth:diva-342644 (URN)10.1109/IROS55552.2023.10341344 (DOI)001133658802025 ()2-s2.0-85182524128 (Scopus ID)
Conference
2023 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2023, Detroit, United States of America, Oct 1 2023 - Oct 5 2023
Note

Part of proceedings ISBN 9781665491907

QC 20240201

Available from: 2024-01-25 Created: 2024-01-25 Last updated: 2025-02-05Bibliographically approved
Welle, M. C., Lippi, M., Lu, H., Lundell, J., Gasparri, A. & Kragic, D. (2023). Enabling Robot Manipulation of Soft and Rigid Objects with Vision-based Tactile Sensors. In: 2023 IEEE 19th International Conference on Automation Science and Engineering, CASE 2023: . Paper presented at 19th IEEE International Conference on Automation Science and Engineering, CASE 2023, Auckland, New Zealand, Aug 26 2023 - Aug 30 2023. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Enabling Robot Manipulation of Soft and Rigid Objects with Vision-based Tactile Sensors
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2023 (English)In: 2023 IEEE 19th International Conference on Automation Science and Engineering, CASE 2023, Institute of Electrical and Electronics Engineers (IEEE) , 2023Conference paper, Published paper (Refereed)
Abstract [en]

Endowing robots with tactile capabilities opens up new possibilities for their interaction with the environment, including the ability to handle fragile and/or soft objects. In this work, we equip the robot gripper with low-cost vision-based tactile sensors and propose a manipulation algorithm that adapts to both rigid and soft objects without requiring any knowledge of their properties. The algorithm relies on a touch and slip detection method, which considers the variation in the tactile images with respect to reference ones. We validate the approach on seven different objects, with different properties in terms of rigidity and fragility, to perform unplugging and lifting tasks. Furthermore, to enhance applicability, we combine the manipulation algorithm with a grasp sampler for the task of finding and picking a grape from a bunch without damaging it.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
National Category
Robotics and automation
Identifiers
urn:nbn:se:kth:diva-350241 (URN)10.1109/CASE56687.2023.10260563 (DOI)2-s2.0-85174385279 (Scopus ID)
Conference
19th IEEE International Conference on Automation Science and Engineering, CASE 2023, Auckland, New Zealand, Aug 26 2023 - Aug 30 2023
Note

Part of ISBN 9798350320695

QC 20240711

Available from: 2024-07-11 Created: 2024-07-11 Last updated: 2025-02-09Bibliographically approved
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ORCID iD: ORCID iD iconorcid.org/0000-0003-2296-6685

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