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Gulliksen, J., Bälter, O., Glassey, R., Mohamed, A., Strömqvist, S., Rangraz, M., . . . Viberg, O. (2025). Technology Enhanced Accessible Learning (TEAL): History, Purpose, Evolution, and the Future. In: EDULEARN25 Proceedings: . Paper presented at 17th International Conference on Education and New Learning Technologies, 30 June-2 July, 2025, Palma, Spain (pp. 5274-5282). Valencia, Spain: IATED Academy
Open this publication in new window or tab >>Technology Enhanced Accessible Learning (TEAL): History, Purpose, Evolution, and the Future
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2025 (English)In: EDULEARN25 Proceedings, Valencia, Spain: IATED Academy , 2025, p. 5274-5282Conference paper, Published paper (Refereed)
Abstract [en]

Technology-enhanced learning (TEL) is a research field occupied with how teaching and human learning can be supported through the help of digital tools for increased efficiency, effectiveness, learnability, and pedagogical values by applying verified learning theories supported by analyses of the data generated by the students’ activities. Research in TEL is closely related to a social mandate that is becoming eminent in education nowadays: digitalizing education in an accessible, ethical and sustainable way. Most literature on TEL has focused on technological aspects, pedagogical approaches, ethical considerations or accessibility concerns in isolation, often within different research communities. Also, with generative AI's broad and unpredictable impact, these gaps could widen further. This commentary paper aims to bridge these gaps by offering an integrated perspective addressing all three aspects—technology, pedagogy, and accessibility—while examining intersections and implications from multiple viewpoints. From a historical perspective, various educational technologies have facilitated the scaling of different pedagogies and contributed to students' understanding by enhancing personalized learning, expanding visualization possibilities, and improving access to learning materials. While television and radio enabled remote learning, technological advancements in recent decades have significantly increased accessibility, such as radio and TV learning programs, to the emergence of e-learning platforms, adaptive learning systems, and artificial intelligence-driven educational tools. However, it is essential to acknowledge that, despite these advancements, technology-supported educational tools often remain more accessible to learners from developed countries or those with a high socio-economic background who can afford the costs and possess the necessary skills for effective use of these tools.

Place, publisher, year, edition, pages
Valencia, Spain: IATED Academy, 2025
Keywords
Technology, Learning, Accessibility, Pedagogy, AI.
National Category
Human Computer Interaction Computer Vision and Learning Systems
Identifiers
urn:nbn:se:kth:diva-368339 (URN)10.21125/edulearn.2025.1323 (DOI)
Conference
17th International Conference on Education and New Learning Technologies, 30 June-2 July, 2025, Palma, Spain
Note

Part of ISBN 978-84-09-74218-9

QC 20250813

Available from: 2025-08-12 Created: 2025-08-12 Last updated: 2025-08-13Bibliographically approved
Tevekeli, A. & Mylonopoulou, V. (2023). Mapping the factors affecting online education during the pandemic in greece: understanding the importance of designing experiences through different cultural and philosophical approaches. In: Learning and Collaboration Technologies - 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings: . Paper presented at 10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023, Jul 23 2023 - Jul 28, 2023, Copenhagen, Denmark (pp. 401-419). Springer Nature
Open this publication in new window or tab >>Mapping the factors affecting online education during the pandemic in greece: understanding the importance of designing experiences through different cultural and philosophical approaches
2023 (English)In: Learning and Collaboration Technologies - 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings, Springer Nature , 2023, p. 401-419Conference paper, Published paper (Refereed)
Abstract [en]

Due to the Covid-19 pandemic, education in many countries transferred abruptly online. Students, teachers, and parents - who were also working from home - had to adjust to the new reality. To understand this new reality and the experiences of the students, teachers, and parents about online education we conducted a qualitative study using interviews and contextual inquiry. The data collected were thematically analyzed and discussed based on the different perspectives. The article presents a conceptual mapping of the online education experience of students, teachers, and parents in Greece and proposes a conceptual design framework as well as a set of guiding questions to support the design process for a better user experience of cross-cultural online educational platforms in similar contexts.

Place, publisher, year, edition, pages
Springer Nature, 2023
Keywords
COVID-19 pandemic, Greek philosophy, HCI, intercultural interaction design, online learning, Online student experience, UCD, UI, user experience design, user interface design, UX
National Category
Human Computer Interaction Pedagogy
Identifiers
urn:nbn:se:kth:diva-336745 (URN)10.1007/978-3-031-34411-4_27 (DOI)001290108300027 ()2-s2.0-85169012240 (Scopus ID)
Conference
10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023, Jul 23 2023 - Jul 28, 2023, Copenhagen, Denmark
Note

Part of ISBN 9783031344107

QC 20230919

Available from: 2023-09-19 Created: 2023-09-19 Last updated: 2024-09-27Bibliographically approved
Tevekeli, A. (2022). How Should We Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms?: A Teaching and Learning Framework. In: Soares, MM Rosenzweig, E Marcus, A (Ed.), Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture. Paper presented at 11th International Conference on Design, User Experience, and Usability, DUXU 2022 Held as Part of the 24th HCI International Conference, HCII 2022, Virtual/Online, 26 June-1 July 2022 (pp. 322-336). Springer Nature, 13322
Open this publication in new window or tab >>How Should We Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms?: A Teaching and Learning Framework
2022 (English)In: Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture / [ed] Soares, MM Rosenzweig, E Marcus, A, Springer Nature , 2022, Vol. 13322, p. 322-336Conference paper, Published paper (Refereed)
Abstract [en]

Online learning platforms are used on a daily basis by a variety of stakeholders. Students, educators, administration officers, IT departments, learning experience designers but also design and development teams are engaged with online learning platforms for a different scope and need, through a different space and individual perspective. Studies show that the effectiveness of the platforms is questioned from a pedagogical and a user experience point of view. Is it possible that the educational background of the user experience designer involved in the design process affects the effectiveness of the platform as well as the user and learning experience?

Place, publisher, year, edition, pages
Springer Nature, 2022
Series
Lecture Notes in Computer Science, ISSN 0302-9743
Keywords
User experience designer, UXD threshold concepts, Online learning platforms, UXD curriculum, UXD signature pedagogies, Effective online learning application design, Effective pedagogical user experience, UXD definition
National Category
Educational Sciences Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-320992 (URN)10.1007/978-3-031-05900-1_22 (DOI)000870193000021 ()2-s2.0-85133013293 (Scopus ID)
Conference
11th International Conference on Design, User Experience, and Usability, DUXU 2022 Held as Part of the 24th HCI International Conference, HCII 2022, Virtual/Online, 26 June-1 July 2022
Note

Part of proceedings: ISBN 978-3-031-05899-8, ISBN 978-3-031-05900-1

QC 20221104

Available from: 2022-11-04 Created: 2022-11-04 Last updated: 2025-02-18Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1572-6934

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