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2025 (English)In: Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, Institute of Electrical and Electronics Engineers Inc. , 2025, p. 46-53Conference paper, Published paper (Refereed)
Abstract [en]
Precise manipulation, fast interaction, and lasting comfort are hard to reconcile in VR. Modern controllers can track at sub-millimetre resolution in ideal conditions, yet mid-air reach, tremor, and arm elevation still impair accuracy and induce fatigue. We present Eyes on Target, Pen on Table, combining gaze-driven target selection with desk-supported, pressure-adaptive pen input. In a within-subjects study (N=12), it was compared with a direct mid-air pen baseline. In 2D tasks, mean placement error dropped by 40% with no significant time cost, while in 3D tasks error fell by 58% at a 52% time cost. With control-display gain with axis constraint, error reductions reached 77% in 2D and 81% in 3D relative to the baseline. Across conditions, the approach also reduced arm fatigue and NASA-TLX workload. Our findings position the Gaze + Pen on Table technique as a balanced, sustainable alternative for production-level VR design, with practical guidelines for implementation.
Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2025
Keywords
3D manipulation, gaze interaction, input techniques, pen pressure, virtual reality
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-377506 (URN)10.1109/ISMAR-Adjunct68609.2025.00016 (DOI)2-s2.0-105029712731 (Scopus ID)
Conference
2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, Daejeon, Korea, October 8- 12, 2025
Note
Part of ISBN 9798331593476
QC 20260302
2026-03-022026-03-022026-03-02Bibliographically approved