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Haynes, A. C., Turmo Vidal, L., Lindegren, A., Zhou, R., Gómez Ortega, A., Park, J. Y., . . . Höök, K. (2026). Aesthetics of Felt Asymmetry. In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026. Association for Computing Machinery (ACM), Article ID 561.
Open this publication in new window or tab >>Aesthetics of Felt Asymmetry
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2026 (English)In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 561Conference paper, Published paper (Refereed)
Abstract [en]

Our bodies mediate every interaction with technology, yet - as soma design and feminist HCI remind us - the body is not a neutral canvas. We introduce and examine felt asymmetries - somaesthetic experiences of difference in the body - as a site for generative and critical engagement in interaction design. Through an autobiographical design exploration, and a series of somatic explorations with nine designers including individual inquiries and workshops, we sensitised to, articulated, and shared personal experiences of asymmetry. We draw from these explorations to contribute: (1) Opening a design space exploring the aesthetics of felt asymmetries; (2) Reflections on engaging with asymmetry in design, e.g. as a design material, an estrangement activity or doorway into intimate experience; (3) Considerations for creating technologies that resonate with, rather than erase, the asymmetries of lived experience. We argue that bodily asymmetries are not only to be accommodated in design, but embraced as aesthetic resources - sources of joy, tension, and creativity.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Asymmetry, Autobiographical Design, Autobiographical Methods, Body Plurality, Soma Design, Somaesthetics
National Category
Design Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-382929 (URN)10.1145/3772318.3791749 (DOI)2-s2.0-105038714452 (Scopus ID)
Conference
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026
Note

Part of ISBN 9798400722783

QC 20260603

Available from: 2026-06-03 Created: 2026-06-03 Last updated: 2026-06-03Bibliographically approved
Höök, K., Löwgren, J. & Ståhl, A. (2026). Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program. ACM Transactions on Computer-Human Interaction, 33(2), Article ID 23.
Open this publication in new window or tab >>Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program
2026 (English)In: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 33, no 2, article id 23Article in journal (Refereed) Published
Abstract [en]

Soma design research at KTH in Stockholm, Sweden, originated over 10 years ago as an interaction design research approach based on somaesthetic and feminist philosophy. Soma design is a first-person approach to designing full-body interaction with the aim of deepening somaesthetic appreciation. Here, we analyze its development as a design research program, drawing on practical design examples as well as conceptual developments. Key insights for readers interested in soma design research and similar approaches concern: learning and appropriation as individual and meliorative processes; design representations including somatic and sympoietic materials and tools; and the scope of soma design research from a first-person perspective towards the intersubjective and the systemic. A more general contribution, potentially relevant for all readers interested in programmatic design research, is an approach to assessing a program in terms of its generativity, transferability, and scope relative to an aesthetic worldview that the program both enacts and refines through intentional design work, tracing how both program and worldview drift over time.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
design program, soma design
National Category
Human Computer Interaction Other Engineering and Technologies Design
Identifiers
urn:nbn:se:kth:diva-382187 (URN)10.1145/3793670 (DOI)2-s2.0-105037640785 (Scopus ID)
Note

QC 20260525

Available from: 2026-05-25 Created: 2026-05-25 Last updated: 2026-05-25Bibliographically approved
Moghe, B., Houben, M., Turmo Vidal, L., Tuli, A., Tetteroo, D. & Höök, K. (2026). Embodied Vulnerability in Design Research: Methods, Ethics, and Care. In: DIS 2026 - Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference: . Paper presented at ACM Designing Interactive Systems Conference, DIS 2026, Singapore, Singapore, June 13-17, 2026 (pp. 52-55). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Embodied Vulnerability in Design Research: Methods, Ethics, and Care
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2026 (English)In: DIS 2026 - Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM) , 2026, p. 52-55Conference paper, Published paper (Refereed)
Abstract [en]

HCI and design research frequently engage with vulnerability in contexts of care, health, and life transitions, yet often overlooks how vulnerability is sensed and enacted through the body. This one-day workshop foregrounds vulnerability as an embodied phenomenon that unfolds in interaction, prior to and beyond language. Participants explore vulnerability through shared experiential inquiry: Through carefully facilitated embodied activities, collective reflection, and methodological experimentation, participants will attend to embodied, sensory, and relational experiences of vulnerability in their own research practices. The workshop offers a safe, ethically attentive space in which participants experiment with translating non-verbal experiences into communicable forms such as sketches, body-maps or material traces that can inform design inquiry. We aim to cultivate a shared vocabulary, methodological sensibilities and practical techniques for engaging embodied vulnerability in design research, and lay the foundations for ongoing community building around care-oriented approaches in HCI and design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Embodied Interaction, Participatory Design, Vulnerability
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-384741 (URN)10.1145/3802974.3808010 (DOI)2-s2.0-105042593585 (Scopus ID)
Conference
ACM Designing Interactive Systems Conference, DIS 2026, Singapore, Singapore, June 13-17, 2026
Note

Part of ISBN 9798400726323

QC 20260703

Available from: 2026-07-03 Created: 2026-07-03 Last updated: 2026-07-03Bibliographically approved
Stepanova, E. R., Desnoyers-Stewart, J., Höök, K. & Riecke, B. E. (2026). Ethereal Virtual Touch for Embodied Telepresent Connection: Applying Pseudo-haptics in Social Virtual Reality. In: DIS 2026 - Proceedngs of the 2026 ACM Designing Interactive Systems Conference: . Paper presented at ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026 (pp. 1819-1835). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Ethereal Virtual Touch for Embodied Telepresent Connection: Applying Pseudo-haptics in Social Virtual Reality
2026 (English)In: DIS 2026 - Proceedngs of the 2026 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM) , 2026, p. 1819-1835Conference paper, Published paper (Refereed)
Abstract [en]

Touch is a powerful way of connecting with others, yet remains elusive in mediated interaction. Embodied Telepresent Connection (ETC), a VR artwork, offers a unique experience of virtual touch through pseudo-haptics, ethereal aesthetics and subtle biosignals. Unlike approaches that strive to mimic physical tactility, ETC explores touch as an ephemeral and socially meaningful phenomenon. Through soma design-inspired workshops with 14 HCI experts and public exhibitions with 300+ participants, we observed a palette of experiences ranging from play to intimacy, shaped by illusions of pseudo-haptic touch and their embedded social meaning. We contribute: (1) the design material of ethereal virtual touch, expanding the design space of mediated touch, and (2) design insights for cultivating embodied social connection in VR through attention to bodies, aesthetics, and emergent ethics. ETC demonstrates how even ethereal forms of social touch in virtual reality can evoke experiences reminiscent of the real-world analogue, yet form a distinct felt phenomenon offering novel opportunities for supporting genuine human connection.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
interactive art, intimacy, mediated touch, pseudo-haptics, qualitative methods, social connection, social norms, social touch, telepresent interaction, virtual reality
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:kth:diva-385367 (URN)10.1145/3800645.3812937 (DOI)2-s2.0-105042730428 (Scopus ID)
Conference
ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026
Note

Part of ISBN 9798400725630

QC 20260714

Available from: 2026-07-14 Created: 2026-07-14 Last updated: 2026-07-14Bibliographically approved
Karpashevich, P., Höök, K. & Bardzell, J. (2026). Inside the Mirror, Wearing My own Body: Why UX Should Engage Monstrous Experiences. In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026. Association for Computing Machinery (ACM), Article ID 234.
Open this publication in new window or tab >>Inside the Mirror, Wearing My own Body: Why UX Should Engage Monstrous Experiences
2026 (English)In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 234Conference paper, Published paper (Refereed)
Abstract [en]

While engaging with four different wearable systems, we unexpectedly encountered felt experiences that resisted articulation and defied conventional classification. They were neither pleasant nor unpleasant, and yet both; neither comforting nor frightening, and yet both; neither recognizably human-like nor machinic, and yet both. Such ambiguous experiences might have gone unnoticed had we not attended to their somatic, felt dimensions. Existing user experience frameworks offered little guidance in making sense of these phenomena. However, through the lens of monster theory, these paradoxical experiences began to reveal their structure and significance. Drawing on concepts such as fusion, fission, massification, and incompleteness, we analyze and interpret the unexpected monstrous experiences arising from interacting with wearable systems. We argue that such experiences deserve a place in interaction design: not only for the enduring fascination of the monster, but also for its power to disrupt simplistic schemas, enrich design possibilities, and illuminate cultural shifts.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
empirical studies, interaction design, monstrous experiences, user experience design, wearable computers
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-382925 (URN)10.1145/3772318.3790753 (DOI)2-s2.0-105038677302 (Scopus ID)
Conference
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026
Note

Part of ISBN 9798400722783

QC 20260603

Available from: 2026-06-03 Created: 2026-06-03 Last updated: 2026-06-03Bibliographically approved
Pelikan, H., Lampinen, A., Garrett, R., Hofstetter, E., Hoskins, A., Kuehn, H., . . . Höök, K. (2026). Making Sense of the Felt Experience of Controlling Autonomous Systems. In: DIS 2026 - Proceedngs of the 2026 ACM Designing Interactive Systems Conference: . Paper presented at ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026 (pp. 4085-4100). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Making Sense of the Felt Experience of Controlling Autonomous Systems
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2026 (English)In: DIS 2026 - Proceedngs of the 2026 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM) , 2026, p. 4085-4100Conference paper, Published paper (Refereed)
Abstract [en]

Methods for understanding the felt and situated experience of controlling autonomous systems are crucial for designing systems that are adjusted to the complexity of human interaction. Prior work has tended to overlook the bodily and experiential dimensions of monitoring systems at a distance, particularly in moments of losing control. We combined two approaches, ethnomethodology and conversation analysis, and soma design, to explore a case where a semi-autonomous system crashed when controlled by an inexperienced operator, captured in video ethnographic fieldwork. We report on our methodological approach, combining sequential video analysis of the unfolding sequence and interviews inspired by microphenomenology to unpack the operator's experience of losing control. We contribute methodological considerations for interaction designers seeking to explore the felt experience of having and losing control of autonomous systems and discuss how insights gained through this combination of methods, rooted in phenomenology, support a designerly appreciation of safety operators' work.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Control, Conversation Analysis, Ethnomethodology, Lived Experience, Operator, Robot Autonomy, Soma Design
National Category
Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-385364 (URN)10.1145/3800645.3812868 (DOI)2-s2.0-105042689200 (Scopus ID)
Conference
ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026
Note

Part of ISBN 9798400725630

QC 20260714

Available from: 2026-07-14 Created: 2026-07-14 Last updated: 2026-07-14Bibliographically approved
Maimon, A., Wald, I. Y., Tanaka, Y., Ho, Y., Ward, J. A., Wilson, M. L., . . . Malaka, R. (2026). NeuroHCI: Integrating Neuroscience and Human-Computer Interaction. In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13-17 2026. Association for Computing Machinery (ACM), Article ID 810.
Open this publication in new window or tab >>NeuroHCI: Integrating Neuroscience and Human-Computer Interaction
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2026 (English)In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 810Conference paper, Published paper (Refereed)
Abstract [en]

This meet-up will bring together researchers and practitioners interested in the timely intersection of neuroscience and human-computer interaction (NeuroHCI). Advances in performance and accessibility of methods such as EEG, fNIRS, BCIs, and biosensing open new possibilities for design and interaction while also raising conceptual, technical, and ethical challenges. The session will employ engaging, interactive activities to maximize dialog, including an exercise that invites participants to experience embodied approaches to interaction. Our goal is to catalyze interdisciplinary collaboration, strengthen and grow the NeuroHCI community, and identify promising directions for future research and practice.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Brain-computer interface, Embodied interaction, NeuroHCI, Neurophysiology, Neuroscience
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-381953 (URN)10.1145/3772363.3778884 (DOI)2-s2.0-105038079933 (Scopus ID)
Conference
Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13-17 2026
Note

Part of ISBN 9798400722813

QC 20260602

Available from: 2026-06-02 Created: 2026-06-02 Last updated: 2026-06-02Bibliographically approved
Mayerboeck, V., Höök, K. & Duarte, A. (2026). Reflections on the Somatic Core of Ideation. Journal of Somaesthetics, 11(2), 152-174
Open this publication in new window or tab >>Reflections on the Somatic Core of Ideation
2026 (English)In: Journal of Somaesthetics, E-ISSN 2246-8498, Vol. 11, no 2, p. 152-174Article in journal (Refereed) Published
Abstract [en]

The proposed discussion centers on the somatic core of ideation within creative processes, drawing on diverse perspectives from Somaesthetics, Embodied Design Theory, Interaction Design and Design Education, Embodied Learning, the Hermeneutics of Play, Child Development and the Neuro-Evolutionary Foundations of Infant Minds. We suggest a virtual open dialogue, grounded in the participants’ pedagogical and academic expertise in facilitating ideation. A pre-structured set of topics aims to facilitate a coherent and focused discourse while allowing space for spontaneous exchange. Key topics include:

What is the deeper connection between self-agency and self-regulation in ideation processes?How does early neuro-affective development shape the ability to perceive and create specific aesthetics?What are key mind-body interconnections in ideation, and how are they linked to the somatic dimension of long-term Gestalt processes?

Place, publisher, year, edition, pages
Aalborg University, 2026
Keywords
Architectural Experience, Child Pedagogy, Design Education, Embodied Design Strategies, Embodied Learning, Ideation, Interaction Design, Somaesthetics, Somatic Experiencing, Somatic Practices, Spatial Cognition
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-377619 (URN)10.54337/ojs.jos.v11i2.10201 (DOI)2-s2.0-105029929925 (Scopus ID)
Note

QC 20260305

Available from: 2026-03-05 Created: 2026-03-05 Last updated: 2026-03-05Bibliographically approved
Tajadura-Jiménez, A., Segura, E. M., Turmo Vidal, L., Höök, K., Kuusk, K., Lopes, P. & Slater, M. (2026). Sustainable Body Transformation Experiences. In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026. Association for Computing Machinery (ACM), Article ID 992.
Open this publication in new window or tab >>Sustainable Body Transformation Experiences
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2026 (English)In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 992Conference paper, Published paper (Refereed)
Abstract [en]

HCI is increasingly shaped by technologies that transform how people perceive, inhabit, and act with their bodies. Decades of research across psychology, neuroscience, somaesthetics, and HCI show that bodily experience is flexible and continually shifting, and that sensory, material, and computational interventions can open new ways of perceiving, sensing, moving, acting, and making sense of and with your body. As these transformations enter everyday life-through shape-changing wearables, computational textiles, sensory-augmentation devices, and immersive mixed reality-a central challenge emerges: how might designers support sustainable Body Transformation Experiences that matter without assuming change must be linear, lasting, or predictable? This panel brings together HCI experts with distinct yet complementary perspectives to examine what "sustainability" means for transformative body technologies. Bridging empirical science, somaesthetic design, material innovation, and VR research, the panel explores four themes-Experience, Materiality, Everyday Integration, and Ethics/Politics-to articulate pathways for technologies that support meaningful, inclusive, ethically-grounded transformations of embodied experience.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Body Transformation Experiences, Body perception, Embodied experience, Embodied interaction, Multisensory interaction, Sustainability
National Category
Human Computer Interaction Other Engineering and Technologies Design
Identifiers
urn:nbn:se:kth:diva-381960 (URN)10.1145/3772363.3790108 (DOI)2-s2.0-105038109195 (Scopus ID)
Conference
Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026
Note

Part of ISBN 9798400722813

QC 20260527

Available from: 2026-05-27 Created: 2026-05-27 Last updated: 2026-05-27Bibliographically approved
Ahmadpour, N., Lottridge, D., Fritsch, J., Sas, C., Cecchinato, M. E., Harrison, D., . . . Sachathep, T. (2025). Affective interaction and affective computing - past, present and future. In: CHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025, Yokohama, Japan, Apr 26 2025 - May 01 2025. Association for Computing Machinery (ACM), Article ID 768.
Open this publication in new window or tab >>Affective interaction and affective computing - past, present and future
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2025 (English)In: CHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2025, article id 768Conference paper, Published paper (Refereed)
Abstract [en]

HCI researchers recognize affect and emotion as fundamental parts of human experience however conceptualizing emotions as ineffable, embodied, situated, or culturally bound does not fit within some of the dominant paradigm of Affective computing and emotion AI research focused mostly on recognition and classification of basic emotions. An alternative term, Affective Interaction, has emerged to bring together a growing body of research which treats emotion and affect within HCI in similar ways. This workshop brings the research community together to examine various perspectives on affect, and specifically contrast Affective Interaction with Affective Computing. The aim is to discuss opportunities and limitations associated with each perspective, reconcile with advances in the science of emotion, and to speculate on future research directions. We believe that bringing together HCI researchers around Affective Interaction is vitally important because the broad reach of Affective Computing techniques may be obscuring advances in emotion research that show evidence that emotion defies easy categories and is culturally situated.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
AI, Affective Computing, Affective Interaction, Emotion
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-385645 (URN)10.1145/3706599.3706743 (DOI)001496972000095 ()2-s2.0-105005732233 (Scopus ID)
Conference
2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025, Yokohama, Japan, Apr 26 2025 - May 01 2025
Note

Part of ISBN 9798400713958

QC 20260717

Available from: 2026-07-17 Created: 2026-07-17 Last updated: 2026-07-17Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-0002-4825

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