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Buwaider, A., El-Hajj, V. G., Iop, A., Romero, M., Jean, W., Edstrom, E. & Elmi-Terander, A. (2024). Augmented reality navigation in external ventricular drain insertion-a systematic review and meta-analysis. Virtual Reality, 28(3), Article ID 141.
Open this publication in new window or tab >>Augmented reality navigation in external ventricular drain insertion-a systematic review and meta-analysis
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2024 (English)In: Virtual Reality, ISSN 1359-4338, E-ISSN 1434-9957, Vol. 28, no 3, article id 141Article in journal (Refereed) Published
Abstract [en]

External ventricular drain (EVD) insertion using the freehand technique is often associated with misplacements resulting in unfavorable outcomes. Augmented Reality (AR) has been increasingly used to complement conventional neuronavigation. The accuracy of AR guided EVD insertion has been investigated in several studies, on anthropomorphic phantoms, cadavers, and patients. This review aimed to assess the current knowledge and discuss potential benefits and challenges associated with AR guidance in EVD insertion. MEDLINE, EMBASE, and Web of Science were searched from inception to August 2023 for studies evaluating the accuracy of AR guidance for EVD insertion. Studies were screened for eligibility and accuracy data was extracted. The risk of bias was assessed using the Cochrane Risk of Bias Tool and the quality of evidence was assessed using the Newcastle-Ottawa-Scale. Accuracy was reported either as the average deviation from target or according to the Kakarla grading system. Of the 497 studies retrieved, 14 were included for analysis. All included studies were prospectively designed. Insertions were performed on anthropomorphic phantoms, cadavers, or patients, using several different AR devices and interfaces. Deviation from target ranged between 0.7 and 11.9 mm. Accuracy according to the Kakarla grading scale ranged between 82 and 96%. Accuracy was higher for AR compared to the freehand technique in all studies that had control groups. Current evidence demonstrates that AR is more accurate than free-hand technique for EVD insertion. However, studies are few, the technology developing, and there is a need for further studies on patients in relevant clinical settings.

Place, publisher, year, edition, pages
Springer Nature, 2024
Keywords
External ventricular drain, Augmented reality, Ventriculostomy, Systematic review, Accuracy, Neuronavigation
National Category
Surgery
Identifiers
urn:nbn:se:kth:diva-351442 (URN)10.1007/s10055-024-01033-9 (DOI)001275553900001 ()2-s2.0-85199449541 (Scopus ID)
Note

QC 20240819

Available from: 2024-08-19 Created: 2024-08-19 Last updated: 2024-08-19Bibliographically approved
Wrife, A., Guarese, R., Iop, A. & Romero, M. (2024). Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage. Computers & graphics, 124, Article ID 104106.
Open this publication in new window or tab >>Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage
2024 (English)In: Computers & graphics, ISSN 0097-8493, E-ISSN 1873-7684, Vol. 124, article id 104106Article in journal (Refereed) Published
Abstract [en]

Extensive research has been conducted in multiple surgical specialities where Virtual Reality (VR) has been utilised, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. This work explores the impact of adopting VR to study External Ventricular Drainage (EVD). In this study, pre-recorded Motion Captured data of an EVD procedure is visualised on a VR headset, in comparison to a desktop monitor condition. Participants (N = 20) ) were tasked with identifying and marking a key moment in the recordings. Objective and subjective metrics were recorded, such as completion time, temporal and spatial error distances, workload, and usability. The results from the experiment showed that the task was completed on average twice as fast in VR, when compared to desktop. However, desktop showed fewer error- prone results. Subjective feedback showed a slightly higher preference towards the VR environment concerning usability, while maintaining a comparable workload. Overall, VR displays are promising as an alternative tool to be used for educational and training purposes in cranial surgery.

Place, publisher, year, edition, pages
Elsevier BV, 2024
Keywords
Virtual reality, Surgical simulations, External ventricular drainage, Motion capture, Interaction controls
National Category
Surgery
Identifiers
urn:nbn:se:kth:diva-355300 (URN)10.1016/j.cag.2024.104106 (DOI)001334942500001 ()2-s2.0-85206016553 (Scopus ID)
Note

QC 20241030

Available from: 2024-10-30 Created: 2024-10-30 Last updated: 2024-10-30Bibliographically approved
Iop, A., Viberg, O., Francis, K., Norström, V., Mattias Persson, D., Wallin, L., . . . Matviienko, A. (2024). Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training. In: CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems: . Paper presented at 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024, Hybrid, Honolulu, United States of America, May 11 2024 - May 16 2024. Association for Computing Machinery, Article ID 154.
Open this publication in new window or tab >>Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training
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2024 (English)In: CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems, Association for Computing Machinery , 2024, article id 154Conference paper, Published paper (Refereed)
Abstract [en]

Minimally invasive neurosurgery (MIS) involves inserting a medical instrument, e.g., a catheter, through a small incision to target an area inside the patient's body. Training surgeons to perform MIS is challenging since the surgical site is not directly visible from their perspective. In this paper, we conducted two pilot studies focused on object shapes and colors to collect preliminary results on their influence on depth perception for MIS in Virtual Reality. In the first study (N = 8), participants inserted a virtual catheter into objects of different shapes. In the second study (N = 5), they observed the insertion of a virtual catheter into objects of different colors and backgrounds under different lighting conditions. We found that participants' precision decreased with distance and was lower with the skull shape than with a cube. Moreover, depth perception was higher with blue backgrounds under better lighting conditions.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2024
Keywords
depth perception, minimally invasive neurosurgery, virtual reality
National Category
Neurology
Identifiers
urn:nbn:se:kth:diva-347323 (URN)10.1145/3613905.3650813 (DOI)001227587702041 ()2-s2.0-85194135109 (Scopus ID)
Conference
2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024, Hybrid, Honolulu, United States of America, May 11 2024 - May 16 2024
Note

QC 20240613

Part of ISBN 979-840070331-7

Available from: 2024-06-10 Created: 2024-06-10 Last updated: 2024-10-30Bibliographically approved
Buwaider, A., El-Hajj, V. G., Mahdi, O. A., Iop, A., Gharios, M., de Giorgio, A., . . . Elmi-Terander, A. (2024). Extended reality in cranial and spinal neurosurgery – a bibliometric analysis. Acta Neurochirurgica, 166(1), Article ID 194.
Open this publication in new window or tab >>Extended reality in cranial and spinal neurosurgery – a bibliometric analysis
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2024 (English)In: Acta Neurochirurgica, ISSN 0001-6268, E-ISSN 0942-0940, Vol. 166, no 1, article id 194Article, review/survey (Refereed) Published
Abstract [en]

Purpose: This bibliometric analysis of the top 100 cited articles on extended reality (XR) in neurosurgery aimed to reveal trends in this research field. Gender differences in authorship and global distribution of the most-cited articles were also addressed. Methods: A Web of Science electronic database search was conducted. The top 100 most-cited articles related to the scope of this review were retrieved and analyzed for trends in publications, journal characteristics, authorship, global distribution, study design, and focus areas. After a brief description of the top 100 publications, a comparative analysis between spinal and cranial publications was performed. Results: From 2005, there was a significant increase in spinal neurosurgery publications with a focus on pedicle screw placement. Most articles were original research studies, with an emphasis on augmented reality (AR). In cranial neurosurgery, there was no notable increase in publications. There was an increase in studies assessing both AR and virtual reality (VR) research, with a notable emphasis on VR compared to AR. Education, surgical skills assessment, and surgical planning were more common themes in cranial studies compared to spinal studies. Female authorship was notably low in both groups, with no significant increase over time. The USA and Canada contributed most of the publications in the research field. Conclusions: Research regarding the use of XR in neurosurgery increased significantly from 2005. Cranial research focused on VR and resident education while spinal research focused on AR and neuronavigation. Female authorship was underrepresented. North America provides most of the high-impact research in this area.

Place, publisher, year, edition, pages
Springer Nature, 2024
Keywords
Augmented reality, Bibliometrics, Extended reality, Mixed reality, Neurosurgery, Virtual reality
National Category
Surgery
Identifiers
urn:nbn:se:kth:diva-346427 (URN)10.1007/s00701-024-06072-4 (DOI)001211101700001 ()38662229 (PubMedID)2-s2.0-85191395591 (Scopus ID)
Note

QC 20240514

Available from: 2024-05-14 Created: 2024-05-14 Last updated: 2025-12-05Bibliographically approved
Buvari, S., Viberg, O., Iop, A. & Romero, M. (2023). A student-centered learning analytics dashboard towards course goal achievement in STEM education. In: Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings. Paper presented at Proceedings of the 18th European Conference on Technology Enhanced Learning, ECTEL 2023, Aveiro, Portugal, Sep 4 2023 - Sep 8 2023 (pp. 698-704). Springer Nature
Open this publication in new window or tab >>A student-centered learning analytics dashboard towards course goal achievement in STEM education
2023 (English)In: Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings, Springer Nature , 2023, p. 698-704Conference paper, Published paper (Refereed)
Abstract [en]

Online learning has become an everyday form of learning for many students across different disciplines, including STEM subjects in the setting of higher education. Studying in these settings requires students to self-regulate their learning to a higher degree as compared to campus-based education. A vital aspect of self-regulated learning is the application of goal-setting strategies. Universities act to support students’ goal-setting through the achievement of course learning outcomes, which work both as a promise and metric of academic achievement. However, a lack of clear integration between course activities and course learning outcomes leaves a dissonance between students’ study efforts and the course progress. This demo study presents a student-centered learning analytics dashboard aimed at assisting students in their achievement of course learning goals in the setting of STEM higher education. The dashboard was designed using a design science methodological approach. Thirty-seven students have contributed to its development and evaluation during different stages of the design process, including the conceptual iterative design and prototyping. The preliminary results show that students found the tool to be easy to use and useful for the achievement of the course goals.

Place, publisher, year, edition, pages
Springer Nature, 2023
Keywords
Learning Analytics Dashboard, Learning Outcomes, Participatory Design, STEM Higher Education
National Category
Didactics Educational Sciences Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-337821 (URN)10.1007/978-3-031-42682-7_64 (DOI)001351067800074 ()2-s2.0-85171977964 (Scopus ID)
Conference
Proceedings of the 18th European Conference on Technology Enhanced Learning, ECTEL 2023, Aveiro, Portugal, Sep 4 2023 - Sep 8 2023
Note

Part of ISBN 9783031426810

QC 20231009

Available from: 2023-10-09 Created: 2023-10-09 Last updated: 2025-02-18Bibliographically approved
Iop, A., Viberg, O., Elmi-Terander, A., Edström, E. & Romero, M. (2023). On Extended Reality Objective Performance Metrics for Neurosurgical Training. In: Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings. Paper presented at Proceedings of the 18th European Conference on Technology Enhanced Learning, ECTEL 2023, Aveiro, Portugal, Sep 4 2023 - Sep 8 2023 (pp. 573-579). Springer Nature
Open this publication in new window or tab >>On Extended Reality Objective Performance Metrics for Neurosurgical Training
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2023 (English)In: Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings, Springer Nature , 2023, p. 573-579Conference paper, Published paper (Refereed)
Abstract [en]

The adoption of Extended Reality (XR) technologies for supporting learning processes is an increasingly popular research topic for a wide variety of domains, including medical education. Currently, within this community, the metrics applied to quantify the potential impact these technologies have on procedural knowledge acquisition are inconsistent. This paper proposes a practical definition of standard metrics for the learning goals in the application of XR to surgical training. Their value in the context of previous research in neurosurgical training is also discussed. Objective metrics of performance include: spatial accuracy and precision, time-to-task completion, number of attempts. The objective definition of what the learner’s aims are enables the creation of comparable XR systems that track progress during training. The first impact is to provide a community-wide metric of progress that allows for consistent measurements. Furthermore, a measurable target opens the possibility for automated performance assessments with constructive feedback.

Place, publisher, year, edition, pages
Springer Nature, 2023
Keywords
Extended Reality, Neurosurgical Education, Performance Metrics, Procedural Knowledge, Surgical Simulation
National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:kth:diva-337819 (URN)10.1007/978-3-031-42682-7_44 (DOI)001351067800044 ()2-s2.0-85172000439 (Scopus ID)
Conference
Proceedings of the 18th European Conference on Technology Enhanced Learning, ECTEL 2023, Aveiro, Portugal, Sep 4 2023 - Sep 8 2023
Note

Part of ISBN 9783031426810

QC 20231009

Available from: 2023-10-09 Created: 2023-10-09 Last updated: 2024-12-09Bibliographically approved
Iop, A., Zojaji, S. & Peters, C. (2022). Don't walk between us: adherence to social conventions when joining a small conversational group of agents. In: IVA '22: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents. Paper presented at IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6 - 9, 2022. New York,NY,USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Don't walk between us: adherence to social conventions when joining a small conversational group of agents
2022 (English)In: IVA '22: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, New York,NY,USA: Association for Computing Machinery (ACM), 2022Conference paper, Published paper (Refereed)
Abstract [en]

When modeling life-like Embodied Conversational Agents (ECAs), conveying politeness through verbal and nonverbal behaviors with persuasive intents is a significant challenge, as it underlies the conventional set of behavioral rules that govern human communication. In the present study, we explore the adherence to such rules in the context of joining a small, freestanding conversational group of agents in VR. In particular, we focus on the behavior adopted by participants while walking towards the agents, and on whether ECAs were treated in the same way human agents normally are. 45 test subjects were invited by an ECA to walk towards the group by applying one of six possible politeness strategies; after freely joining the group, they were asked to rate the agent's politeness according to four distinct aspects (Clarity, Face loss, Positive face, and Negative face). Across all strategies, in 48% of the trials participants were successfully persuaded to join the group at an inconvenient location. Out of those trials, participants adhered to social conventions by not crossing the convex empty space between the group members (o-space) in 75% of them on average. Additionally, analysis of verbal and nonverbal behaviors in ECAs shows that direct request strategies are more effective than indirect ones, although in some cases they may be perceived as less polite.

Place, publisher, year, edition, pages
New York,NY,USA: Association for Computing Machinery (ACM), 2022
Keywords
politeness theory, persuasiveness, virtual reality, small group behavior, embodied conversational agents
National Category
Other Engineering and Technologies Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-343214 (URN)10.1145/3514197.3549676 (DOI)001118873500014 ()2-s2.0-85138671810 (Scopus ID)
Conference
IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6 - 9, 2022
Note

Part of ISBN 978-1-4503-9248-8

QC 20240209

Available from: 2024-02-08 Created: 2024-02-08 Last updated: 2025-02-18Bibliographically approved
Iop, A., El-Hajj, V. G., Gharios, M., de Giorgio, A., Monetti, F. M., Edström, E., . . . Romero, M. (2022). Extended Reality in Neurosurgical Education: A Systematic Review. Sensors, 22(16), Article ID 6067.
Open this publication in new window or tab >>Extended Reality in Neurosurgical Education: A Systematic Review
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2022 (English)In: Sensors, E-ISSN 1424-8220, Vol. 22, no 16, article id 6067Article, review/survey (Refereed) Published
Abstract [en]

Surgical simulation practices have witnessed a rapid expansion as an invaluable approach to resident training in recent years. One emerging way of implementing simulation is the adoption of extended reality (XR) technologies, which enable trainees to hone their skills by allowing interaction with virtual 3D objects placed in either real-world imagery or virtual environments. The goal of the present systematic review is to survey and broach the topic of XR in neurosurgery, with a focus on education. Five databases were investigated, leading to the inclusion of 31 studies after a thorough reviewing process. Focusing on user performance (UP) and user experience (UX), the body of evidence provided by these 31 studies showed that this technology has, in fact, the potential of enhancing neurosurgical education through the use of a wide array of both objective and subjective metrics. Recent research on the topic has so far produced solid results, particularly showing improvements in young residents, compared to other groups and over time. In conclusion, this review not only aids to a better understanding of the use of XR in neurosurgical education, but also highlights the areas where further research is entailed while also providing valuable insight into future applications.

Place, publisher, year, edition, pages
MDPI, 2022
Keywords
extended reality, neurosurgery, education, virtual reality, augmented reality, mixed reality, procedural knowledge, simulation, residents
National Category
Geriatrics
Identifiers
urn:nbn:se:kth:diva-317342 (URN)10.3390/s22166067 (DOI)000845203200001 ()36015828 (PubMedID)2-s2.0-85137134550 (Scopus ID)
Note

QC 20220909

Available from: 2022-09-09 Created: 2022-09-09 Last updated: 2023-06-08Bibliographically approved
Iop, A. & Pauletto, S. (2021). Perception of Emotions in Multimodal Stimuli: the Case of Knocking on a Door. In: Proceedings of the Sound and Music Computing Conferences: . Paper presented at 18th Sound and Music Computing Conference, SMC 2021, 29 June 2021 through 1 July 2021 (pp. 233-237). Sound and Music Computing Network
Open this publication in new window or tab >>Perception of Emotions in Multimodal Stimuli: the Case of Knocking on a Door
2021 (English)In: Proceedings of the Sound and Music Computing Conferences, Sound and Music Computing Network , 2021, p. 233-237Conference paper, Published paper (Refereed)
Abstract [en]

Knocking sounds are highly expressive. In our previous research we have shown that from the sound of knocking actions alone a person can differentiate between different basic emotional states. In media productions, such as film and games, knocks can be very important storytelling de- vices as they allow the story to transition from one part to another. Research has shown that colours can affect our perception of emotions. However the relationship between colours and emotions is complex and dependent on mul- tiple factors. In this study we investigate how the visual characteristics of a door, more specifically its colour, tex- ture and material, presented together with emotionally ex- pressive knocking actions, can affect the perception of the overall emotion evoked in the audience. Results show that the doorÀs visual characteristics have little effect on the overall perception of emotions, which remains dominated by the emotions expressed by the knocking sounds.

Place, publisher, year, edition, pages
Sound and Music Computing Network, 2021
Keywords
Behavioral research, Textures, Color materials, Color textures, Emotional state, Media production, Multiple factors, One parts, Color
National Category
Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-298037 (URN)2-s2.0-85122101857 (Scopus ID)
Conference
18th Sound and Music Computing Conference, SMC 2021, 29 June 2021 through 1 July 2021
Note

Part of proceedings: ISBN 978-88-945415-4-0

QC 20210817

Available from: 2021-06-25 Created: 2021-06-25 Last updated: 2025-02-18Bibliographically approved
Houel, M., Arun, A., Berg, A., Iop, A., Barahona-Rios, A. & Pauletto, S. (2020). Perception of Emotions in Knocking Sounds: an Evaluation Study. In: Proceedings of the Sound and Music Computing Conferences: . Paper presented at Sound and Music Computing Conference 2020, Torino, 24-26 June 2020.
Open this publication in new window or tab >>Perception of Emotions in Knocking Sounds: an Evaluation Study
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2020 (English)In: Proceedings of the Sound and Music Computing Conferences, 2020Conference paper, Published paper (Refereed)
Abstract [en]

Knocking sounds are highly meaningful everyday sounds. There exist many ways of knocking, expressing important information about the state of the person knocking and their relationship with the other side of the door. In media production, knocking sounds are important storytelling devices: they allow transitions to new scenes and create expectations in the audience. Despite this important role, knocking sounds have rarely been the focus of research. In this study, we create a data set of knocking actions performed with different emotional intentions. We then verify, through a listening test, whether these emotional intentions are perceived through listening to sound alone. Finally, we perform an acoustic analysis of the experimental data set to identify whether emotion-specific acoustic patterns emerge. The results show that emotional intentions are correctly perceived for some emotions. Additionally, the emerging emotion-specific acoustic patterns confirm, at least in part, findings from previous research in speech and music performance.

Keywords
everyday sounds, emotions, knocking sounds
National Category
Other Engineering and Technologies Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-277100 (URN)2-s2.0-85101269770 (Scopus ID)
Conference
Sound and Music Computing Conference 2020, Torino, 24-26 June 2020
Note

QC 20200722

Available from: 2020-06-24 Created: 2020-06-24 Last updated: 2025-02-18Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-5634-8960

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