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Ferreira, Pedro
Publications (10 of 10) Show all publications
Ferreira, P., McGregor, M. & Lampinen, A. (2015). Caring for batteries: Maintaining infrastructures and mobile social contexts. In: MobileHCI 2015: . Paper presented at 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2015; Copenhagen; Denmark (pp. 383-392). ACM Press
Open this publication in new window or tab >>Caring for batteries: Maintaining infrastructures and mobile social contexts
2015 (English)In: MobileHCI 2015, ACM Press, 2015, p. 383-392Conference paper, Published paper (Refereed)
Abstract [en]

This paper advances the study of batteries in everyday life. We provide a situated understanding of smartphone battery care based on a qualitative user study involving device logging and behavioral tracking to support our inquiry. Our findings depict how caring for batteries fits into everyday routines, the work that is done to prepare and maintain an infrastructure that supports mobile energy needs, and the ways in which batteries are monitored and preserved. Moreover, they illustrate what happens when everyday routines are disrupted and when planning or infrastructure fails, causing flat batteries and the need to apply mechanisms for coping. We build on these insights to propose shifting the research focus from user and device centric approaches towards more contextualized understandings of situated practices. We conclude by discussing the implications of our findings for two increasingly important topics within HCI, personal informatics and the Internet of Things (IoT).

Place, publisher, year, edition, pages
ACM Press, 2015
Keywords
Battery care, Ethno-mining, HBI, Infrastructure
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-187132 (URN)10.1145/2785830.2785864 (DOI)2-s2.0-84959318049 (Scopus ID)
Conference
17th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2015; Copenhagen; Denmark
Note

20160518

Available from: 2016-05-18 Created: 2016-05-17 Last updated: 2024-03-18Bibliographically approved
Ferreira, P. (2015). Designing play in ICT4D: KrishiPustak, A Social Network for Rural Users. In: : . Paper presented at CHI PLAY 2015.
Open this publication in new window or tab >>Designing play in ICT4D: KrishiPustak, A Social Network for Rural Users
2015 (English)Conference paper, Published paper (Refereed)
National Category
Communication Systems
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-166572 (URN)
Conference
CHI PLAY 2015
Note

QS 2015

Available from: 2015-05-11 Created: 2015-05-11 Last updated: 2024-03-18Bibliographically approved
Medhi-Thies, I., Ferreira, P., Gupta, N., O'Neill, J. & Cutrell, E. (2015). Krishi Pustak: A social networking system for low-literate farmers. In: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, CSCW 2015: . Paper presented at 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, CSCW 2015, Vancouver, BC, Canada, March 14 - 18, 2015 (pp. 1670-1681). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Krishi Pustak: A social networking system for low-literate farmers
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2015 (English)In: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, CSCW 2015, Association for Computing Machinery (ACM) , 2015, p. 1670-1681Conference paper, Published paper (Refereed)
Abstract [en]

With the wide penetration of mobile internet, social networking (SN) systems are becoming increasingly popular in the developing world. However, most SN sites are text heavy, and are therefore unusable by low-literate populations. Here we ask what would an SN application for low-literate users look like and how would it be used? We designed and deployed KrishiPustak, an audio-visual SN mobile application for low-literate farming populations in rural India. Over a four month deployment, 306 farmers registered through the phones of eight agricultural mediators making 514 posts and 180 replies. We conducted interviews with farmers and mediators and analyzed the content to understand system usage and to drive iterative design. The context of mediated use and agricultural framing had a powerful impact on system understanding (what it was for) and usage. Overall, KrishiPustak was useful and usable, but none-The-less we identify a number of design recommendations for similar SN systems.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2015
Keywords
HCI4D, ICTD, India, low-literate, Social media, Agriculture, Computer supported cooperative work, Developing countries, Groupware, Interactive computer systems, Rural areas, Low literates, Social networking (online)
National Category
Information Systems
Identifiers
urn:nbn:se:kth:diva-303261 (URN)10.1145/2675133.2675224 (DOI)000371990400142 ()2-s2.0-84962651373 (Scopus ID)
Conference
18th ACM Conference on Computer Supported Cooperative Work & Social Computing, CSCW 2015, Vancouver, BC, Canada, March 14 - 18, 2015
Note

Part of proceedings: ISBN 9781450329224

QC 20211013

Available from: 2021-10-13 Created: 2021-10-13 Last updated: 2022-06-25Bibliographically approved
Ferreira, P. (2015). KrishiPustak: A Social Networking System for Low-Literate Farmers. In: ACM (Ed.), Proocedings for Computer Supported Cooperative Work 2015: . Paper presented at CSCW'15,March 14-18 2015 Vancouver, BC, Canada (pp. 45-48).
Open this publication in new window or tab >>KrishiPustak: A Social Networking System for Low-Literate Farmers
2015 (English)In: Proocedings for Computer Supported Cooperative Work 2015 / [ed] ACM, 2015, p. 45-48Conference paper, Published paper (Refereed)
Abstract [en]

Affordable mobile handsets and easier access to mobile internet has popularized the usage of existing social networking systems (SNSes) in the developing world. Most of these (E.g. Facebook, Twitter etc.) are text-heavy and do not work well for low-literate populations in resource constrained settings. We designed and deployed KrishiPustak, an audio-visual SN mobile application for low-literate farming populations in rural India. KrishiPustak has a text-free design, with all functionality represented by graphical icons. To support poor internet connectivity it also works in an offline mode. In this demo paper we discuss the motivations behind KrishiPustak, the design decisions we took and the development of the actual application. This demo is an abbreviated companion for a separate CSCW paper published in this conference [4].

Keywords
HCI4D, ICTD, India, Low-literate, Social media, Computer supported cooperative work, Developing countries, Interactive computer systems, Internet, Mobile telecommunication systems, Rural areas, Social networking (online), Low literates, Groupware
National Category
Communication Systems
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-166569 (URN)10.1145/2685553.2702683 (DOI)2-s2.0-84939152460 (Scopus ID)
Conference
CSCW'15,March 14-18 2015 Vancouver, BC, Canada
Note

QC 20150525

Available from: 2015-05-11 Created: 2015-05-11 Last updated: 2024-03-18Bibliographically approved
Ferreira, P. & Höök, K. (2015). The Case for Play in the Developing World: Lessons from Rah Island, Vanuatu. In: Laurel Evelyn Dyson, Stephen Grant, Max Hendriks (Ed.), Indigenous People and Mobile Technologies: . Routledge
Open this publication in new window or tab >>The Case for Play in the Developing World: Lessons from Rah Island, Vanuatu
2015 (English)In: Indigenous People and Mobile Technologies / [ed] Laurel Evelyn Dyson, Stephen Grant, Max Hendriks, Routledge, 2015Chapter in book (Other academic)
Abstract [en]

This chapter investigates the potential of mobile technologies for Indigenous empowerment in the context of the Sami community, based on the example of an application for mobile devices that reveals a Sami linguistic landscape via augmented reality. Mobile technology is reshaping not only the media landscape, but also the way people can interact with the environmental landscape. The mobility is approached not only in terms of technological accessibility but also as a practice, i.e., in relation to uses and representations of place, space, and landscape. The potential of linguistic landscapes is emphasized in the problematization and investigation of the effects of public signs on language behaviour. Indigenous linguistic landscapes can contribute to ethnolinguistic vitality and to the strengthening of identity. The mobility of mobile technology can indeed reinforce the sense of place because it can function as a form of digital cartography and place-specific knowledge.

Place, publisher, year, edition, pages
Routledge, 2015
National Category
Social Sciences Media and Communication Studies
Identifiers
urn:nbn:se:kth:diva-240558 (URN)10.4324/9781315759364-9 (DOI)2-s2.0-85144454404 (Scopus ID)
Note

Part of ISBN 978-131763895-7  978-131575936-4

QC 20181219

Available from: 2018-12-19 Created: 2018-12-19 Last updated: 2025-02-17Bibliographically approved
Ferreira, P. (2015). Why play?: Examining the roles of play in ictd. In: Critical Alternatives - Proceedings of the 5th Decennial Aarhus Conference, CA 2015: . Paper presented at 5th Decennial Aarhus Conference on Critical Alternatives, CA 2015, 17 August 2015 through 21 August 2015 (pp. 41-52). Det Kgl. Bibliotek/Royal Danish Library
Open this publication in new window or tab >>Why play?: Examining the roles of play in ictd
2015 (English)In: Critical Alternatives - Proceedings of the 5th Decennial Aarhus Conference, CA 2015, Det Kgl. Bibliotek/Royal Danish Library , 2015, p. 41-52Conference paper, Published paper (Refereed)
Abstract [en]

The role of technology in socio-economic development is at the heart of ICTD (ICTs for development). Yet, as with much Human Centered technology research, playful interactions with technology are predominantly framed around their instrumental roles, such as education, rather than their intrinsic value. This obscures playful activities and undermines play as a basic freedom. Within ICTD an apparent conflict is reinforced, opposing socio-economic goals with play, often dismissed as trivial or unaffordable. Recently a slow emergence of studies around play has led us to propose a framing of it as a capability, according to Amartya Sen, recognizing and examining its instrumental, constructive, and constitutive roles. We discuss how play unleashes a more honest and fair approach within ICTD, but most importantly, we argue how it is essentially a basic human need, not antithetical to others. We propose ways for the recognition and legitimization of the play activity in ICTD. 

Place, publisher, year, edition, pages
Det Kgl. Bibliotek/Royal Danish Library, 2015
Keywords
capabilities, entertainment, freedom, games, ICT4D, ICTD, play, Economic and social effects, Engineering education, Capability, Game, ICT for development, Playful interactions, Role of technologies, Socio-economic development, Technology research, Economics
National Category
Information Systems
Identifiers
urn:nbn:se:kth:diva-326195 (URN)10.7146/aahcc.v1i1.21264 (DOI)2-s2.0-85135096526 (Scopus ID)
Conference
5th Decennial Aarhus Conference on Critical Alternatives, CA 2015, 17 August 2015 through 21 August 2015
Note

QC 20230502

Available from: 2023-05-02 Created: 2023-05-02 Last updated: 2023-05-02Bibliographically approved
Ferreira, P., Sanches, P. & Weilenmann, A. (2013). Awareness, transience and temporality: Design opportunities from Rah Island. In: Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II. Paper presented at 14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013; Cape Town; South Africa; 2 September 2013 through 6 September 2013 (pp. 696-713). Springer (PART 2)
Open this publication in new window or tab >>Awareness, transience and temporality: Design opportunities from Rah Island
2013 (English)In: Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II, Springer , 2013, no PART 2, p. 696-713Conference paper, Published paper (Refereed)
Abstract [en]

This paper deals with the implications of the socialness of private communication. Drawing upon ethnographic observations of first time mobile phone users in Rah, an island in Vanuatu, we revisit the debate on how the mobile phone reconfigures private and personal communication. Our observations show how the advent of the mobile phone disrupts and challenges existing practices around how private communication is managed on the island. These observations are used to open up a design space where we explore the socialness of personal, private communication. Drawing on the analysis, we discuss three directions for future thinking of mobile interaction design: (1) designing for spatial awareness; (2) designing for transience and (3) designing with temporality. We expand on these to discuss the notion of digital patina, which we argue, is an exciting topic to explore for the design of personal, social communication.

Place, publisher, year, edition, pages
Springer, 2013
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 8118
Keywords
awareness, design, personal communication, Privacy, social communication, temporality, transience, translucence
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-133410 (URN)10.1007/978-3-642-40480-1_48 (DOI)000342898400048 ()2-s2.0-84883272937 (Scopus ID)9783642404795 (ISBN)
Conference
14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013; Cape Town; South Africa; 2 September 2013 through 6 September 2013
Note

QC 20131104

Available from: 2013-11-04 Created: 2013-10-31 Last updated: 2024-03-18Bibliographically approved
Simbelis, V., Lindley, S., Corish, R., Ferreira, P. & Vaara, E. (2013). Changing Perspectives of Time in HCI. In: : . Paper presented at CHI 2013 Extended Abstracts, April 27–May 2, 2013, Paris, France. (pp. 3211-3214). Paris, France: ACM Press
Open this publication in new window or tab >>Changing Perspectives of Time in HCI
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2013 (English)Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

The aim of this workshop is to unpack different ways of thinking about time, drawing a distinction between time as experienced, and time as counted by a ticking clock or measured by a computer algorithm. The concept of time is often taken for granted within HCI, yet high- lighting the assumptions that underpin it could provide a resource for research and innovation. In this extended abstract, we illustrate how this is so. 

Place, publisher, year, edition, pages
Paris, France: ACM Press, 2013
Keywords
Time; visualization; nowness; recency; history; trace; commodity; perception; clock; timeline; experience.
National Category
Engineering and Technology
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-224620 (URN)10.1145/2468356.2479649 (DOI)2-s2.0-84944116494 (Scopus ID)
Conference
CHI 2013 Extended Abstracts, April 27–May 2, 2013, Paris, France.
Note

QC 20180321

Available from: 2018-03-20 Created: 2018-03-20 Last updated: 2024-03-18Bibliographically approved
Ferreira, P. & Höök, K. (2012). Appreciating plei-plei around mobiles: playfulness in Rah island. In: ACM, New York, NY, USA (Ed.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI '12): . Paper presented at SIGCHI Conference on Human Factors in Computing Systems (pp. 2015-2024). ACM Press
Open this publication in new window or tab >>Appreciating plei-plei around mobiles: playfulness in Rah island
2012 (English)In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI '12) / [ed] ACM, New York, NY, USA, ACM Press, 2012, p. 2015-2024Conference paper, Published paper (Refereed)
Abstract [en]

We set out to explore and understand the ways in which mobiles made their way into an environment--Rah Island in Vanuatu--for the first time. We were struck by their playful use, especially given the very limited infrastructure and inexpensive devices that were available. Based on our findings, we discuss tensions between playfulness and utility, in particular relating to socio-economic benefits, and conclude that playfulness in these settings needs to be taken as seriously as in any other setting. Additionally, we formulated three challenges when designing for play in similar settings: (1) engage intimately with the materials of inexpensive ICT; (2) revisit design recommendations for playfulness to ensure that they can travel/translate into other cultures; and (3) alleviate existing tensions.

Place, publisher, year, edition, pages
ACM Press, 2012
Keywords
Playfulness, third wave HCI, ICT4D
National Category
Engineering and Technology
Research subject
SRA - ICT
Identifiers
urn:nbn:se:kth:diva-113294 (URN)10.1145/2207676.2208348 (DOI)2-s2.0-84862070512 (Scopus ID)
Conference
SIGCHI Conference on Human Factors in Computing Systems
Projects
Mobile LifeSRA TNG
Funder
VinnovaICT - The Next Generation
Note

QC 20130522

Available from: 2013-01-14 Created: 2013-01-14 Last updated: 2024-03-18Bibliographically approved
Ferreira, P. & Höök, K. (2011). Bodily Orientations around Mobiles: Lessons Learnt in Vanuatu. In: Proocedings of CHI'11: . Paper presented at CHI 2011.
Open this publication in new window or tab >>Bodily Orientations around Mobiles: Lessons Learnt in Vanuatu
2011 (English)In: Proocedings of CHI'11, 2011Conference paper, Published paper (Refereed)
Abstract [en]

Since we started carrying mobiles phones, they have altered the ways in which we orient our bodies in the world. Many of those changes are invisible to us – they have become habits, deeply engrained in our society. To make us more aware of our bodily ways of living with mobiles and open the design space for novel ways of designing mobiles and their interactions, we decided to study one of the last groups of users on earth who had not been exposed to mobiles: the people of Vanuatu. As they had so recently started using mobiles, their use was still in flux: the fragility of the mo-bile was unusual to them as was the need to move in order to find coverage. They were still getting used to carrying their mobiles and keeping them safe. Their encounters with mobile use exposed the need to consider somaesthetics practices when designing mobiles as they profoundly affect our bodily ways of being in the world.

National Category
Communication Systems
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-166571 (URN)
Conference
CHI 2011
Note

QC 20150522

Available from: 2015-05-11 Created: 2015-05-11 Last updated: 2024-03-18Bibliographically approved
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