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Publications (10 of 11) Show all publications
Selfridge, R., Delle Monache, S. & Pauletto, S. (2024). Sound design ideation: a structured and systematic analysis. In: AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures: . Paper presented at ACM AudioMostly 2024, University of Milan, Italy, 18-20 September 2024 (pp. 492-50118). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Sound design ideation: a structured and systematic analysis
2024 (English)In: AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, Association for Computing Machinery (ACM), 2024, p. 492-50118Conference paper, Published paper (Refereed)
Abstract [en]

Recent research identified sixteen dimensions along which sound designers make decisions when ideating and sketching sounds. These 16 dimensions can be grouped into “Overarching strategies”, “Design Strategies” and “Approaches to sound”. In this paper, the ideation process of two professional sound designers - both work- ing in media production - is analysed through a novel two-step methodology. During the first step, the process is segmented by idea type. In the second-step, each idea is analysed in terms of sound design dimensions. Finally, the analysis of the interaction between idea types and sound design dimensions provides us with an overall view of the main similarities and differences between the two sound designers. Overall, this methodology provides an effective way to analyse several aspects of the sound design ideation process in a structured and systematic manner.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Series
ACM International Conference Proceeding Series
National Category
Design Music
Identifiers
urn:nbn:se:kth:diva-352240 (URN)10.1145/3678299.3678350 (DOI)001321703300046 ()2-s2.0-85205010077 (Scopus ID)
Conference
ACM AudioMostly 2024, University of Milan, Italy, 18-20 September 2024
Note

QC 20241111

Part of ISBN 979-840070968-5

Available from: 2024-08-27 Created: 2024-08-27 Last updated: 2025-02-24Bibliographically approved
Pauletto, S., Selfridge, R., Hölling, J., Holzapfel, A. & Frisk, H. (2023). Connecting sound design future with historical creative practices: developing digital tools by modelling historical sound effects. In: Proceedings Forum Acusticum 2023 - 10th Convention of the European Acoustics Association, EAA 2023: . Paper presented at 10th Convention of the European Acoustics Association, EAA 2023, Torino, Italy, Sep 11 2023 - Sep 15 2023. European Acoustics Association, EAA
Open this publication in new window or tab >>Connecting sound design future with historical creative practices: developing digital tools by modelling historical sound effects
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2023 (English)In: Proceedings Forum Acusticum 2023 - 10th Convention of the European Acoustics Association, EAA 2023, European Acoustics Association, EAA , 2023Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes the development of three digital sound prototypes based on three sounding objects selected from those in use at the Swedish Radio Sound Studio. Knowledge about historical and current creative practice was gathered through an in-depth interview with the Swedish Radio sound engineer and sound maker Michael Johansson and the observation of his Foley practice. A design workshop was carried out with music composers and interaction designers to ideate how these historical sound design concepts could be developed in the digital domain. On the basis of the workshop results, we built three prototypes that were exhibited at Tekniska Museet in Stockholm where we gathered feedback from 126 people. Finally, we discuss what we have learnt from utilising an approach rooted in historical creative practice, emphasizing benefits for contemporary digital sound design.

Place, publisher, year, edition, pages
European Acoustics Association, EAA, 2023
Keywords
sound design, workshop methods, sonic interactions design, Foley effects, digital sound modelling
National Category
Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-335916 (URN)2-s2.0-85191257831 (Scopus ID)
Conference
10th Convention of the European Acoustics Association, EAA 2023, Torino, Italy, Sep 11 2023 - Sep 15 2023
Projects
The Radio Sound Studio
Note

Part of ISBN 9788888942674

QC 20231117

Available from: 2023-09-10 Created: 2023-09-10 Last updated: 2025-02-18Bibliographically approved
Selfridge, R. & Pauletto, S. (2022). Investigating the sound design process: two case studies from radio and film production. In: DRS Biennial Conference Series: . Paper presented at Design Research Society Conference Bilbao, Spain, in the summer of 2022.. Design Research Society
Open this publication in new window or tab >>Investigating the sound design process: two case studies from radio and film production
2022 (English)In: DRS Biennial Conference Series, Design Research Society , 2022Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents two case studies in which the sound design processes of two professional sound designers, from radio and film, are examined. Through a study procedure that uses techniques such as interviews, observations and a novel set of design briefs, the sound designers' unique approaches and primary concerns are revealed. Results from these studies aim to inform and consolidate the link between professional sound designers´ practices in media production and the field of sonic interaction design.

Place, publisher, year, edition, pages
Design Research Society, 2022
Keywords
sound design, creative process, foley sounds, media production
National Category
Design Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-310310 (URN)10.21606/drs.2022.772 (DOI)2-s2.0-105027802339 (Scopus ID)
Conference
Design Research Society Conference Bilbao, Spain, in the summer of 2022.
Projects
SonicFunc
Note

QC 20260128

Available from: 2022-03-28 Created: 2022-03-28 Last updated: 2026-01-28Bibliographically approved
Tez, H. E., Selfridge, R. & Reiss, J. (2022). Ocean Wave Sound Synthesis and Perceptual Evaluation. In: AES Europe Spring 2022: 152nd Audio Engineering Society Convention 2022. Paper presented at AES Europe Spring 2022 - 152nd Audio Engineering Society Convention 2022, The Hague/Virtual, Netherlands, 16-19 May 2022 (pp. 185-191). Audio Engineering Society
Open this publication in new window or tab >>Ocean Wave Sound Synthesis and Perceptual Evaluation
2022 (English)In: AES Europe Spring 2022: 152nd Audio Engineering Society Convention 2022, Audio Engineering Society , 2022, p. 185-191Conference paper, Published paper (Refereed)
Abstract [en]

We present and evaluate the implementation of a real-time, procedural ocean wave sound effect synthesis model that works in a web environment. This model uses filtering of noise rather than a physical model of ocean waves. The ocean waves sound synthesis model was implemented using the Web Audio API. A modular approach was adopted to achieve versatility and to expand the model to more complex techniques if needed. In the listening test, real world ocean wave sounds were compared against our sound model as well as ocean wave sounds created by other few synthesis techniques. The results indicate that the current implementation can successfully represent real ocean waves and the procedural model can outperform the other proposed approaches in terms of believability of the generated sound.

Place, publisher, year, edition, pages
Audio Engineering Society, 2022
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-329831 (URN)2-s2.0-85136336446 (Scopus ID)
Conference
AES Europe Spring 2022 - 152nd Audio Engineering Society Convention 2022, The Hague/Virtual, Netherlands, 16-19 May 2022
Note

Part of ISBN 9781713855415

QC 20230626

Available from: 2023-06-26 Created: 2023-06-26 Last updated: 2025-02-18Bibliographically approved
Selfridge, R., Barone, C. & Pauletto, S. (2022). Sonifying an Office Gadget to Indicate Air Quality. In: Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France): . Paper presented at 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France) (pp. 54-61). Sound and Music Computing Network
Open this publication in new window or tab >>Sonifying an Office Gadget to Indicate Air Quality
2022 (English)In: Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), Sound and Music Computing Network , 2022, p. 54-61Conference paper, Published paper (Refereed)
Abstract [en]

Poor indoor air quality can produce headaches, fatigue, as well as respiratory and vision issues. Sonification might provide a way to increase people’s awareness of their surrounding’s air quality and activate preventive actions. In this paper we present the prototype of a sonically augmented interactive office gadget that provides information about air quality when a person interacts with it. We report the results of a user study comparing four sonification models (Abstract, Musical, Concrete and Cultural Models). Results show that the Abstract, Musical and Concrete models are equally effective in displaying air quality levels, while the Cultural model performs less well. Additionally, the Concrete and Musical models are preferred over the Abstract and Cultural models as their sonic qualities are considered more appropriate for what they aim to represent. As a result of this study, we aim to further develop the Musical and Concrete models as well as a Hybrid Model that combines the main characteristics of both.

Place, publisher, year, edition, pages
Sound and Music Computing Network, 2022
Keywords
Concretes, Indoor air pollution, Music, Abstract modeling, Air quality levels, Concrete modeling, Cultural models, Hybrid model, Indoor air quality, Preventive action, Sonifications, User study, Air quality
National Category
Other Engineering and Technologies Design Music
Identifiers
urn:nbn:se:kth:diva-310316 (URN)10.5281/zenodo.6572708 (DOI)2-s2.0-85137685278 (Scopus ID)
Conference
19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)
Projects
Sound for EnergySonicFunc
Note

QC 20220607

Available from: 2022-03-28 Created: 2022-03-28 Last updated: 2025-02-24Bibliographically approved
Selfridge, R. & Pauletto, S. (2022). Sound Design Ideation: Comparing Four Sound Designers' Approaches. In: Proceedings of the Sound and Music Computing Conferences: . Paper presented at 19th Sound and Music Computing Conference, SMC 2022, 5 June 2022 through 12 June 2022 (pp. 92-99). Sound and Music Computing Network
Open this publication in new window or tab >>Sound Design Ideation: Comparing Four Sound Designers' Approaches
2022 (English)In: Proceedings of the Sound and Music Computing Conferences, Sound and Music Computing Network , 2022, p. 92-99Conference paper, Published paper (Refereed)
Abstract [en]

The craft of sonic interaction design (SID) for new digital objects is a non-trivial task. A deeper understanding of sound design practices employed by professional sound designers and Foley artists offers a rich source of knowledge which may inform future designs. Our research utilises a novel set of design briefs to examine and compare initial sound design ideas produced by four sound designers. Two participants are professional sound designers, while the other two are former professional sound designers who recently moved into academia. Results show a number commonality in ideas produced as well as uniqueness in approach and personal influences when completing the briefs. 

Place, publisher, year, edition, pages
Sound and Music Computing Network, 2022
Keywords
Design brief, Design ideas, Design ideation, Design practice, Digital Objects, Future designs, Is professionals, Non-trivial tasks, Sonic interaction design, Sound designs, Professional aspects
National Category
Design
Identifiers
urn:nbn:se:kth:diva-327157 (URN)2-s2.0-85137654749 (Scopus ID)
Conference
19th Sound and Music Computing Conference, SMC 2022, 5 June 2022 through 12 June 2022
Note

QC 20230522

Available from: 2023-05-22 Created: 2023-05-22 Last updated: 2025-02-24Bibliographically approved
Selfridge, R. & Pauletto, S. (2022). Sound Design Ideation: Comparing Four Sound Designers’ Approaches. In: Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France): . Paper presented at 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France).
Open this publication in new window or tab >>Sound Design Ideation: Comparing Four Sound Designers’ Approaches
2022 (English)In: Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022Conference paper, Published paper (Refereed)
Abstract [en]

The craft of sonic interaction design (SID) for new digital objects is a non-trivial task. A deeper understanding of sound design practices employed by professional sound designers and Foley artists offers a rich source of knowledge which may inform future designs. Our research utilises a novel set of design briefs to examine and compare initial sound design ideas produced by four sound designers. Two participants are professional sound designers, while the other two are former professional sound designers who recently moved into academia.Results show a number commonality in ideas produced as well as uniqueness in approach and personal influences when completing the briefs.

Keywords
sound design, creative process
National Category
Design Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-310313 (URN)10.5281/zenodo.6572813 (DOI)
Conference
19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)
Projects
SonicFunc
Available from: 2022-03-28 Created: 2022-03-28 Last updated: 2025-02-24Bibliographically approved
Reiss, J. D., Tez, H. E. & Selfridge, R. (2021). A comparative perceptual evaluation of thunder synthesis techniques. In: 150th Audio Engineering Society Convention, AES 2021: . Paper presented at 150th Audio Engineering Society Convention, AES 2021, 25 May 2021 through 28 May 2021. Audio Engineering Society
Open this publication in new window or tab >>A comparative perceptual evaluation of thunder synthesis techniques
2021 (English)In: 150th Audio Engineering Society Convention, AES 2021, Audio Engineering Society , 2021Conference paper, Published paper (Refereed)
Abstract [en]

The sound of thunder is widely used in game, film and virtual reality sound design. It is also a phenomenon for which we seek a better understanding of the physics underlying the sound. Though many models of thunder have been proposed, there has not yet been a formal perceptual evaluation of the models to assess their realism and sound quality. Here, we present and evaluate the implementation of several thunder sound effect synthesis models. The models include different physical modeling and signal-based approaches, as well as a recorded sample. Evaluation was with over 50 participants. The results showed that none of the models were close to the recording in terms of realism, though signal-based models slightly outperformed the physical models. This highlights the need for comparative perceptual evaluation in sound synthesis, and identifies the limitations of current thunder simulation approaches.

Place, publisher, year, edition, pages
Audio Engineering Society, 2021
Keywords
Cryptography, Engineering, Industrial engineering, Perceptual evaluation, Physical model, Simulation approach, Sound designs, Sound effects, Sound synthesis, Synthesis models, Synthesis techniques, Quality control
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-316048 (URN)2-s2.0-85113895027 (Scopus ID)
Conference
150th Audio Engineering Society Convention, AES 2021, 25 May 2021 through 28 May 2021
Note

Part of proceedings: ISBN 978-1-7138-3067-2

QC 20220812

Available from: 2022-08-12 Created: 2022-08-12 Last updated: 2025-02-18Bibliographically approved
Pauletto, S., Selfridge, R., Holzapfel, A. & Frisk, H. (2021). From Foley professional practice to Sonic Interaction Design: initial research conducted within the Radio Sound Studio Project.. In: : . Paper presented at Nordic Sound and Music Computing Conference.
Open this publication in new window or tab >>From Foley professional practice to Sonic Interaction Design: initial research conducted within the Radio Sound Studio Project.
2021 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes initial research conducted in The Radio Sound Studio Project. The aim of the project is to develop novel sound design tools by digitally model historical sound effects, found in the radio drama studio, utilising methods from sound computing, ethnography, and design. These novel sound tools will address both artistic sound practices as well as more utilitarian sonic interaction designs for new objects. The project also provides a tangible approach to connecting new sound design developments with historical literature and practice, and create new opportunities for radio, TV and Foley studios. This paper focuses on the process of selection of the sounding objects to be modelled, which was based on an in-depth interview with Sveriges Radio’s sound engineer and sound maker Michael Johansson as well as observations of his Foley practice. It also describes the initial modelling of one of these objects, and plans for future work.

Keywords
sound design; Foley sounds; digital modelling; new interfaces; digitalisation
National Category
Music Design Other Engineering and Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-304540 (URN)
Conference
Nordic Sound and Music Computing Conference
Projects
The Radio Sound Studio Project
Note

QC 20211117

Available from: 2021-11-07 Created: 2021-11-07 Last updated: 2025-02-24Bibliographically approved
McAlpine, K. B., Cook, J. & Selfridge, R. (2021). Hearing history: A virtual perspective on music performance. In: 3D Audio: (pp. 207-227). Taylor and Francis Inc.
Open this publication in new window or tab >>Hearing history: A virtual perspective on music performance
2021 (English)In: 3D Audio, Taylor and Francis Inc. , 2021, p. 207-227Chapter in book (Other academic)
Place, publisher, year, edition, pages
Taylor and Francis Inc., 2021
National Category
Otorhinolaryngology Other Health Sciences
Identifiers
urn:nbn:se:kth:diva-312045 (URN)2-s2.0-85115910516 (Scopus ID)
Note

Part of book: ISBN 9780429957239, QC 20220510

Available from: 2022-05-10 Created: 2022-05-10 Last updated: 2022-06-25Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1954-1611

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