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Haynes, A. C., Turmo Vidal, L., Lindegren, A., Zhou, R., Gómez Ortega, A., Park, J. Y., . . . Höök, K. (2026). Aesthetics of Felt Asymmetry. In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026. Association for Computing Machinery (ACM), Article ID 561.
Open this publication in new window or tab >>Aesthetics of Felt Asymmetry
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2026 (English)In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 561Conference paper, Published paper (Refereed)
Abstract [en]

Our bodies mediate every interaction with technology, yet - as soma design and feminist HCI remind us - the body is not a neutral canvas. We introduce and examine felt asymmetries - somaesthetic experiences of difference in the body - as a site for generative and critical engagement in interaction design. Through an autobiographical design exploration, and a series of somatic explorations with nine designers including individual inquiries and workshops, we sensitised to, articulated, and shared personal experiences of asymmetry. We draw from these explorations to contribute: (1) Opening a design space exploring the aesthetics of felt asymmetries; (2) Reflections on engaging with asymmetry in design, e.g. as a design material, an estrangement activity or doorway into intimate experience; (3) Considerations for creating technologies that resonate with, rather than erase, the asymmetries of lived experience. We argue that bodily asymmetries are not only to be accommodated in design, but embraced as aesthetic resources - sources of joy, tension, and creativity.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Asymmetry, Autobiographical Design, Autobiographical Methods, Body Plurality, Soma Design, Somaesthetics
National Category
Design Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-382929 (URN)10.1145/3772318.3791749 (DOI)2-s2.0-105038714452 (Scopus ID)
Conference
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026
Note

Part of ISBN 9798400722783

QC 20260603

Available from: 2026-06-03 Created: 2026-06-03 Last updated: 2026-06-03Bibliographically approved
Seznec, Y., Lindegren, A., Lindegren, F. & Comber, R. (2026). Play/Destroy: A portfolio of sound destruction devices. In: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at CHI 2026: CHI Conference on Human Factors in Computing Systems, Barcelona Spain, April 13-17, 2026. Association for Computing Machinery (ACM), Article ID 1505.
Open this publication in new window or tab >>Play/Destroy: A portfolio of sound destruction devices
2026 (English)In: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 1505Conference paper, Published paper (Refereed)
Abstract [en]

Digital media operates on a curious boundary between storage and loss. While each new storage format promises a permanent solution to our exponentially expanding media libraries, they inevitably fail or otherwise become unusable. This paper reflects on a long-term design process that attempts to bring a different paradigm to the experience of personal digital media: destruction. We present an annotated portfolio of a set of sound listening devices, critically unpacking the particular temporal, perceptual, and experiential qualities that emerge when designing for the loss of personal media. These annotations show how destruction comes to matter in designing against the traditional bias towards growth and accumulation in HCI.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
National Category
Design
Identifiers
urn:nbn:se:kth:diva-379259 (URN)10.1145/3772318.3791701 (DOI)2-s2.0-105038753413 (Scopus ID)
Conference
CHI 2026: CHI Conference on Human Factors in Computing Systems, Barcelona Spain, April 13-17, 2026
Note

Part of ISBN 9798400722783

QC 20260529

Available from: 2026-04-15 Created: 2026-04-15 Last updated: 2026-05-29Bibliographically approved
Lindegren, A., Zhou, R., Gamboa, M., Koleva, K. & Fernaeus, Y. (2026). Qualities of Physical, Everyday, Interactive Things: an Exploration of Keys. In: TEI 2026 - Proceedings of 20th International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at 20th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2026, Hybrid, Chicago, United States of America, Mar 8 2026 - Mar 11 2026. Association for Computing Machinery (ACM), Article ID 55.
Open this publication in new window or tab >>Qualities of Physical, Everyday, Interactive Things: an Exploration of Keys
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2026 (English)In: TEI 2026 - Proceedings of 20th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM) , 2026, article id 55Conference paper, Published paper (Refereed)
Abstract [en]

Daily interactions with things are becoming increasingly virtual and hidden, tucked away in minimalist UI’s or dependent on clear voice commands. Motivated by a love for physical interactions, this work uses keys, a mundane, everyday technology, as our object of study, identifying what is being ‘designed away’ in the process of digitalization. This is achieved through a collection of found objects, material samples, and design probes. We present a visual exhibition in pictorial format, where each piece represents material qualities of physical, interactive artefacts. We conclude by discussing how the embodied qualities of these artifacts can be extended to the broader landscape of everyday physical things. Our work contributes to the TEI community through both the tangible artifacts and the identified qualities for designing future physical, everyday, interactive things.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
collection, craft, fabrication, interaction design, Key, research through design, tangible interaction
National Category
Design Human Computer Interaction Information Systems, Social aspects Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-382401 (URN)10.1145/3731459.3774488 (DOI)2-s2.0-105037884424 (Scopus ID)
Conference
20th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2026, Hybrid, Chicago, United States of America, Mar 8 2026 - Mar 11 2026
Note

Part of ISBN 9798400718687

QC 20260601

Available from: 2026-06-01 Created: 2026-06-01 Last updated: 2026-06-01Bibliographically approved
Vega-Cebrián, J. M., Lindegren, A., Gamboa, M., Tajadura-Jiménez, A., Fernaeus, Y. & Segura, E. M. (2025). Embodied Ideation, Toolkits, and Sketching. In: Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025: . Paper presented at 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux, France, Mar 4 2025 - Mar 7 2025. Association for Computing Machinery (ACM), Article ID 128.
Open this publication in new window or tab >>Embodied Ideation, Toolkits, and Sketching
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2025 (English)In: Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Association for Computing Machinery (ACM) , 2025, article id 128Conference paper, Published paper (Refereed)
Abstract [en]

Movement-based design foregrounds the moving and sentient body, fostering holistic engagement with the surrounding physical, material, and sociospatial contexts. Over the years, this approach has yielded multiple methodologies, tools, and exemplars to support body-based ideation. In this studio, we explore tools that facilitate embodied thinking and the creative processes of designing with, through, and for the body. In particular, we focus on: i) embodied ideation tools, kits, and technology probes to prompt ideation; ii) sketching and other documentation techniques to materialize ephemeral embodied action during ideation. We will bring tools and techniques to engage with both aspects, and we will invite participants to bring their own, which can be physical or technological, low or high-fidelity. This hands-on studio will provide a space to collectively engage in embodied ideation and sketching; exploring, analysing, and engaging deeply with the available objects and methods. The studio will culminate in a rich set of visual material and an annotated portfolio, which will be shared with the broader community, fostering connections among designers interested in movement-based and tangible design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
Biofeedback, Body Movement, Body Perception, Body-based Design, Bodystorming, Bodystorming Basket, Embodied Sketching, Ideation, Ideation Probes, Ideation Props, Movement-based Design, Multisensory Feedback, Sketching, Soma Design, Technology Probes, Toolkit
National Category
Design Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-361957 (URN)10.1145/3689050.3708393 (DOI)001440836900128 ()2-s2.0-105000407361 (Scopus ID)
Conference
19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux, France, Mar 4 2025 - Mar 7 2025
Note

Part of ISBN 9798400711978

QC 20250408

Available from: 2025-04-03 Created: 2025-04-03 Last updated: 2025-12-08Bibliographically approved
Fernaeus, Y. & Lindegren, A. (2023). Celebration of Finitude as a Post-Industrial Aesthetics of Interaction. In: Ninth Computing within Limits 2023: . Paper presented at LIMITS.
Open this publication in new window or tab >>Celebration of Finitude as a Post-Industrial Aesthetics of Interaction
2023 (English)In: Ninth Computing within Limits 2023, 2023Conference paper, Published paper (Refereed)
Abstract [en]

This paper elaborates on design visions for computing, by attending to the values expressed in ideals around post-industrial ways of living. Such ideals highlight finitude not only as a challenge to overcome, but as an aesthetic quality, captured by notions of preciousness. We discuss three themes: to embrace possibilities within limits, to resist fantasies of unlimited power, and welcoming complexity as an inherent feature of the living.

Keywords
Post-industrial design, sustainable interaction design, computing within limits
National Category
Design Other Engineering and Technologies Computer Systems
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-334223 (URN)10.21428/bf6fb269.cf43f46a (DOI)
Conference
LIMITS
Projects
Precious Keys
Funder
Swedish Research Council, 2019-04826
Note

QC 20230818

Available from: 2023-08-17 Created: 2023-08-17 Last updated: 2025-02-24Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0009-0008-3096-4472

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