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Haynes, A. C., Turmo Vidal, L., Lindegren, A., Zhou, R., Gómez Ortega, A., Park, J. Y., . . . Höök, K. (2026). Aesthetics of Felt Asymmetry. In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026. Association for Computing Machinery (ACM), Article ID 561.
Open this publication in new window or tab >>Aesthetics of Felt Asymmetry
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2026 (English)In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 561Conference paper, Published paper (Refereed)
Abstract [en]

Our bodies mediate every interaction with technology, yet - as soma design and feminist HCI remind us - the body is not a neutral canvas. We introduce and examine felt asymmetries - somaesthetic experiences of difference in the body - as a site for generative and critical engagement in interaction design. Through an autobiographical design exploration, and a series of somatic explorations with nine designers including individual inquiries and workshops, we sensitised to, articulated, and shared personal experiences of asymmetry. We draw from these explorations to contribute: (1) Opening a design space exploring the aesthetics of felt asymmetries; (2) Reflections on engaging with asymmetry in design, e.g. as a design material, an estrangement activity or doorway into intimate experience; (3) Considerations for creating technologies that resonate with, rather than erase, the asymmetries of lived experience. We argue that bodily asymmetries are not only to be accommodated in design, but embraced as aesthetic resources - sources of joy, tension, and creativity.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Asymmetry, Autobiographical Design, Autobiographical Methods, Body Plurality, Soma Design, Somaesthetics
National Category
Design Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-382929 (URN)10.1145/3772318.3791749 (DOI)2-s2.0-105038714452 (Scopus ID)
Conference
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026
Note

Part of ISBN 9798400722783

QC 20260603

Available from: 2026-06-03 Created: 2026-06-03 Last updated: 2026-06-03Bibliographically approved
Höök, K., Löwgren, J. & Ståhl, A. (2026). Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program. ACM Transactions on Computer-Human Interaction, 33(2), Article ID 23.
Open this publication in new window or tab >>Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program
2026 (English)In: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 33, no 2, article id 23Article in journal (Refereed) Published
Abstract [en]

Soma design research at KTH in Stockholm, Sweden, originated over 10 years ago as an interaction design research approach based on somaesthetic and feminist philosophy. Soma design is a first-person approach to designing full-body interaction with the aim of deepening somaesthetic appreciation. Here, we analyze its development as a design research program, drawing on practical design examples as well as conceptual developments. Key insights for readers interested in soma design research and similar approaches concern: learning and appropriation as individual and meliorative processes; design representations including somatic and sympoietic materials and tools; and the scope of soma design research from a first-person perspective towards the intersubjective and the systemic. A more general contribution, potentially relevant for all readers interested in programmatic design research, is an approach to assessing a program in terms of its generativity, transferability, and scope relative to an aesthetic worldview that the program both enacts and refines through intentional design work, tracing how both program and worldview drift over time.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
design program, soma design
National Category
Human Computer Interaction Other Engineering and Technologies Design
Identifiers
urn:nbn:se:kth:diva-382187 (URN)10.1145/3793670 (DOI)2-s2.0-105037640785 (Scopus ID)
Note

QC 20260525

Available from: 2026-05-25 Created: 2026-05-25 Last updated: 2026-05-25Bibliographically approved
Karpashevich, P., Höök, K. & Bardzell, J. (2026). Inside the Mirror, Wearing My own Body: Why UX Should Engage Monstrous Experiences. In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026. Association for Computing Machinery (ACM), Article ID 234.
Open this publication in new window or tab >>Inside the Mirror, Wearing My own Body: Why UX Should Engage Monstrous Experiences
2026 (English)In: CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 234Conference paper, Published paper (Refereed)
Abstract [en]

While engaging with four different wearable systems, we unexpectedly encountered felt experiences that resisted articulation and defied conventional classification. They were neither pleasant nor unpleasant, and yet both; neither comforting nor frightening, and yet both; neither recognizably human-like nor machinic, and yet both. Such ambiguous experiences might have gone unnoticed had we not attended to their somatic, felt dimensions. Existing user experience frameworks offered little guidance in making sense of these phenomena. However, through the lens of monster theory, these paradoxical experiences began to reveal their structure and significance. Drawing on concepts such as fusion, fission, massification, and incompleteness, we analyze and interpret the unexpected monstrous experiences arising from interacting with wearable systems. We argue that such experiences deserve a place in interaction design: not only for the enduring fascination of the monster, but also for its power to disrupt simplistic schemas, enrich design possibilities, and illuminate cultural shifts.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
empirical studies, interaction design, monstrous experiences, user experience design, wearable computers
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-382925 (URN)10.1145/3772318.3790753 (DOI)2-s2.0-105038677302 (Scopus ID)
Conference
2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, April 13-17, 2026
Note

Part of ISBN 9798400722783

QC 20260603

Available from: 2026-06-03 Created: 2026-06-03 Last updated: 2026-06-03Bibliographically approved
Maimon, A., Wald, I. Y., Tanaka, Y., Ho, Y., Ward, J. A., Wilson, M. L., . . . Malaka, R. (2026). NeuroHCI: Integrating Neuroscience and Human-Computer Interaction. In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13-17 2026. Association for Computing Machinery (ACM), Article ID 810.
Open this publication in new window or tab >>NeuroHCI: Integrating Neuroscience and Human-Computer Interaction
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2026 (English)In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 810Conference paper, Published paper (Refereed)
Abstract [en]

This meet-up will bring together researchers and practitioners interested in the timely intersection of neuroscience and human-computer interaction (NeuroHCI). Advances in performance and accessibility of methods such as EEG, fNIRS, BCIs, and biosensing open new possibilities for design and interaction while also raising conceptual, technical, and ethical challenges. The session will employ engaging, interactive activities to maximize dialog, including an exercise that invites participants to experience embodied approaches to interaction. Our goal is to catalyze interdisciplinary collaboration, strengthen and grow the NeuroHCI community, and identify promising directions for future research and practice.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Brain-computer interface, Embodied interaction, NeuroHCI, Neurophysiology, Neuroscience
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-381953 (URN)10.1145/3772363.3778884 (DOI)2-s2.0-105038079933 (Scopus ID)
Conference
Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13-17 2026
Note

Part of ISBN 9798400722813

QC 20260602

Available from: 2026-06-02 Created: 2026-06-02 Last updated: 2026-06-02Bibliographically approved
Mayerboeck, V., Höök, K. & Duarte, A. (2026). Reflections on the Somatic Core of Ideation. Journal of Somaesthetics, 11(2), 152-174
Open this publication in new window or tab >>Reflections on the Somatic Core of Ideation
2026 (English)In: Journal of Somaesthetics, E-ISSN 2246-8498, Vol. 11, no 2, p. 152-174Article in journal (Refereed) Published
Abstract [en]

The proposed discussion centers on the somatic core of ideation within creative processes, drawing on diverse perspectives from Somaesthetics, Embodied Design Theory, Interaction Design and Design Education, Embodied Learning, the Hermeneutics of Play, Child Development and the Neuro-Evolutionary Foundations of Infant Minds. We suggest a virtual open dialogue, grounded in the participants’ pedagogical and academic expertise in facilitating ideation. A pre-structured set of topics aims to facilitate a coherent and focused discourse while allowing space for spontaneous exchange. Key topics include:

What is the deeper connection between self-agency and self-regulation in ideation processes?How does early neuro-affective development shape the ability to perceive and create specific aesthetics?What are key mind-body interconnections in ideation, and how are they linked to the somatic dimension of long-term Gestalt processes?

Place, publisher, year, edition, pages
Aalborg University, 2026
Keywords
Architectural Experience, Child Pedagogy, Design Education, Embodied Design Strategies, Embodied Learning, Ideation, Interaction Design, Somaesthetics, Somatic Experiencing, Somatic Practices, Spatial Cognition
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-377619 (URN)10.54337/ojs.jos.v11i2.10201 (DOI)2-s2.0-105029929925 (Scopus ID)
Note

QC 20260305

Available from: 2026-03-05 Created: 2026-03-05 Last updated: 2026-03-05Bibliographically approved
Tajadura-Jiménez, A., Segura, E. M., Turmo Vidal, L., Höök, K., Kuusk, K., Lopes, P. & Slater, M. (2026). Sustainable Body Transformation Experiences. In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems: . Paper presented at Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026. Association for Computing Machinery (ACM), Article ID 992.
Open this publication in new window or tab >>Sustainable Body Transformation Experiences
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2026 (English)In: CHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2026, article id 992Conference paper, Published paper (Refereed)
Abstract [en]

HCI is increasingly shaped by technologies that transform how people perceive, inhabit, and act with their bodies. Decades of research across psychology, neuroscience, somaesthetics, and HCI show that bodily experience is flexible and continually shifting, and that sensory, material, and computational interventions can open new ways of perceiving, sensing, moving, acting, and making sense of and with your body. As these transformations enter everyday life-through shape-changing wearables, computational textiles, sensory-augmentation devices, and immersive mixed reality-a central challenge emerges: how might designers support sustainable Body Transformation Experiences that matter without assuming change must be linear, lasting, or predictable? This panel brings together HCI experts with distinct yet complementary perspectives to examine what "sustainability" means for transformative body technologies. Bridging empirical science, somaesthetic design, material innovation, and VR research, the panel explores four themes-Experience, Materiality, Everyday Integration, and Ethics/Politics-to articulate pathways for technologies that support meaningful, inclusive, ethically-grounded transformations of embodied experience.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2026
Keywords
Body Transformation Experiences, Body perception, Embodied experience, Embodied interaction, Multisensory interaction, Sustainability
National Category
Human Computer Interaction Other Engineering and Technologies Design
Identifiers
urn:nbn:se:kth:diva-381960 (URN)10.1145/3772363.3790108 (DOI)2-s2.0-105038109195 (Scopus ID)
Conference
Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Barcelona, Spain, Apr 13 2026 - Apr 17 2026
Note

Part of ISBN 9798400722813

QC 20260527

Available from: 2026-05-27 Created: 2026-05-27 Last updated: 2026-05-27Bibliographically approved
La Delfa, J., Garrett, R., Jarvis, R., Luke, E., Lampinen, A. & Höök, K. (2025). Demonstrating How to Train Your Drone. In: HRI 2025 - Proceedings of the 2025 ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at 20th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2025, Melbourne, Australia, Mar 4 2025 - Mar 6 2025 (pp. 1788-1790). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Demonstrating How to Train Your Drone
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2025 (English)In: HRI 2025 - Proceedings of the 2025 ACM/IEEE International Conference on Human-Robot Interaction, Institute of Electrical and Electronics Engineers (IEEE) , 2025, p. 1788-1790Conference paper, Published paper (Refereed)
Abstract [en]

How To Train Your Drone (HTTYD) is a novel, embodied human-drone interaction demonstration that enables an individual to shape the mapping between a drone and their own body. By demonstrating this system we aim to give conference attendees the opportunity to, not only shape their own interactions with a drone, but to experience being shaped by it. We hope this demonstration inspires researchers to build systems that allow for this kind of mutual shaping. We believe that supporting such interactions is vital to real world deployments of robots as they leverage embodied ways that people can understand robots, their environments, and the people around them.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
design metaphor, drones, machines, mechanical sympathy, soma design, somaesthetics, the umwelt
National Category
Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-363770 (URN)10.1109/HRI61500.2025.10973956 (DOI)001492540600258 ()2-s2.0-105004877540 (Scopus ID)
Conference
20th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2025, Melbourne, Australia, Mar 4 2025 - Mar 6 2025
Note

Part of ISBN 979-8-3503-7893-1

QC 20250528

Available from: 2025-05-21 Created: 2025-05-21 Last updated: 2026-05-29Bibliographically approved
Fritsch, J., Höök, K., Nunez-Pacheco, C., Sanches, P., Ståhl, A. & Tsaknaki, V. (2025). Estrangement through Silence. In: Proceedings of the 2025 ACM Designing Interactive Systems Conference, DIS 2025: . Paper presented at 2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025 (pp. 929-943). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Estrangement through Silence
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2025 (English)In: Proceedings of the 2025 ACM Designing Interactive Systems Conference, DIS 2025, Association for Computing Machinery (ACM) , 2025, p. 929-943Conference paper, Published paper (Refereed)
Abstract [en]

How can we cultivate deeper attunement to one another, ourselves, and the environment that can, in turn, inform and enrich design? Over the course of four workshops conducted across 1.5 years - primarily outdoors - the authors engaged in prolonged periods of shared silence. This collective silence functioned as an estrangement method, revealing the porous and interdependent boundaries between people and things, mutually constituting one another. We unpack some of the experiential qualities emerging from these experiments and mobilize them for future design processes, including: cultivating multifaceted sensibilities, dynamic modes of noticing and interacting, such as coming together and dispersing, being alone together, and acting or playing in unison; the malleability of silence to specific, orchestrated design activities, such as cooking or designing; and reframing silence, not as an absence, but as a presence - rich with sounds, interactions, and possibilities for engagement. We discuss how to set up temporal and spatial boundaries, alongside boundaries within and between ourselves.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
soma design, eco-somaesthetics, attunement, silence, estrangement methods
National Category
Pedagogy
Identifiers
urn:nbn:se:kth:diva-375067 (URN)10.1145/3715336.3735711 (DOI)001555741000058 ()2-s2.0-105020669695 (Scopus ID)
Conference
2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025
Note

Part of ISBN 979-8-4007-1485-6

QC 20260114

Available from: 2026-01-14 Created: 2026-01-14 Last updated: 2026-01-14Bibliographically approved
Garrett, R., Brundell, P., Castle-Green, S., Hawkins, K., Tennent, P., Zhou, F., . . . Benford, S. (2025). Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research. In: Proceedings Of The 2025 Chi Conference On Human Factors In Computing Sytems, Chi 2025: . Paper presented at 2025 Conference on Human Factors in Computing Systems-CHI, APR 26-MAY 01, 2025, Yokohama, Japan. Association for Computing Machinery (ACM), Article ID 400.
Open this publication in new window or tab >>Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research
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2025 (English)In: Proceedings Of The 2025 Chi Conference On Human Factors In Computing Sytems, Chi 2025, Association for Computing Machinery (ACM) , 2025, article id 400Conference paper, Published paper (Refereed)
Abstract [en]

Friction - disagreement and breakdown - is an omnipresent aspect of conducting interdisciplinary research yet is rarely presented in formal research reporting. We analyse a performance-led research process where professional dancers with different disabilities explored how to improvise with an industrial robot, with the support of an interdisciplinary team of human-computer and human-robot interaction researchers. We focus on one site of friction in our research process; how to dance - safely - with robots? By presenting our research process, we exemplify the different ways in which we encountered this friction and how we reconfigured the research process around it. We contribute five ways in which we arrived at a generative ethical outcome, which may be helpful in productively engaging with friction in interdisciplinary collaboration.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
ethics, processual ethics, felt ethics, research ethics, artist-led research, somabotics, robots, dance, disability, crip feminism, friction, misalignment
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-374162 (URN)10.1145/3706598.3714123 (DOI)001501412600197 ()2-s2.0-105005747498 (Scopus ID)
Conference
2025 Conference on Human Factors in Computing Systems-CHI, APR 26-MAY 01, 2025, Yokohama, Japan
Note

Part of ISBN 9798400713941

QC 20251216

Available from: 2025-12-16 Created: 2025-12-16 Last updated: 2026-05-28Bibliographically approved
Garrett, R., Hawkins, K., Brundell, P., Castle-Green, S., Tennent, P., Zhou, F., . . . Benford, S. (2025). In the Moment of Glitch: Engaging with Misalignments in Ethical Practice. In: PROCEEDINGS OF THE 2025 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2025: . Paper presented at 2025 Conference on Human Factors in Computing Systems-CHI, APR 26-MAY 01, 2025, Yokohama, JAPAN. Association for Computing Machinery (ACM), Article ID 407.
Open this publication in new window or tab >>In the Moment of Glitch: Engaging with Misalignments in Ethical Practice
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2025 (English)In: PROCEEDINGS OF THE 2025 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2025, Association for Computing Machinery (ACM) , 2025, article id 407Conference paper, Published paper (Refereed)
Abstract [en]

Glitches moments when technologies do not work as desired will become increasingly common as industrially-designed robots move into complex contexts. Taking glitches to be potential sites of critical ethical reflection, we examine a glitch that occurred in the context of a collaborative research project where professional dancers with different disabilities improvised with a robotic arm. Through a first-person account, we analyse how the dancer, the robot, and the rest of the research team enacted ethics in the moment of glitch. Through this analysis, we discovered a deep and implicit ethical misalignment wherein our enactments of ethics in response to the glitch did not align with the values of the project. This prompted a critical re-engagement with our research process through which we forged a dialogue between different ethical perspectives that acted as an invitation to bring us back into ethical alignment with the projects values.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
ethics, felt ethics, research ethics, artist-led research, somabotics, robots, dance, disability, crip feminism, glitches, misalignment
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-375515 (URN)10.1145/3706598.3713632 (DOI)001501406100131 ()2-s2.0-105005766722 (Scopus ID)9798400713941 (ISBN)
Conference
2025 Conference on Human Factors in Computing Systems-CHI, APR 26-MAY 01, 2025, Yokohama, JAPAN
Note

QC 20260126

Available from: 2026-01-26 Created: 2026-01-26 Last updated: 2026-05-28Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-0002-4825

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