BinCam: Designing for Engagement with Facebook for Behavior ChangeShow others and affiliations
2013 (English)In: / [ed] Kotze, P Marsden, G Lindgaard, G Wesson, J Winckler, M, SPRINGER-VERLAG BERLIN , 2013, p. 99-115Conference paper, Published paper (Refereed)
Abstract [en]
In this paper we continue work to investigate how we can engage young adults in behaviors of recycling and the prevention of food waste through social media and persuasive and ubiquitous computing systems. Our previous work with BinCam, a two-part design combining a system for the collection of waste-related behaviors with a Facebook application, suggested that although this ubiquitous system could raise awareness of recycling behavior, engagement with social media remained low. In this paper we reconsider our design in terms of engagement, examining both the theoretical and practical ways in which engagement can be designed for. This paper presents findings from a new user study exploring the re-design of the social media interface following this analysis. By incorporating elements of gamification, social support and improved data visualization, we contribute insights on the relative potential of these techniques to engage individuals across the lifespan of a system's deployment.
Place, publisher, year, edition, pages
SPRINGER-VERLAG BERLIN , 2013. p. 99-115
Keywords [en]
Engagement, Facebook, Sustainability, Recycling, Gamification, Social influence, Persuasive technology
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-259246DOI: 10.1007/978-3-642-40480-1_7ISI: 000342898400007OAI: oai:DiVA.org:kth-259246DiVA, id: diva2:1471913
Conference
14th IFIP TC 13 INTERACT International Conference on Designing for Diversity, SEP 02-06, 2013, Cape Town, SOUTH AFRICA
Projects
project SFLAB
Note
QC 20201012
2020-09-302020-09-302024-03-18Bibliographically approved