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Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH.
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH, Speech Communication and Technology.ORCID iD: 0000-0003-2428-0468
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH.ORCID iD: 0000-0002-7801-7617
2021 (English)In: 2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), Institute of Electrical and Electronics Engineers (IEEE) , 2021, p. 402-410Conference paper, Published paper (Refereed)
Abstract [en]

Motion capture is a well-established technology for capturing actors' movements and performances within the entertainment industry. Many actors, however, witness the poor acting conditions associated with such recordings. Instead of detailed sets, costumes and props, they are forced to play in empty spaces wearing tight suits. Often, their co-actors will be imaginary, replaced by placeholder props, or they would be out of scale with their virtual counterparts. These problems do not only affect acting, they also cause an abundance of laborious post-processing clean-up work. To solve these challenges, we propose using a combination of virtual reality and motion capture technology to bring differently proportioned virtual characters into a shared collaborative virtual environment. A within-subjects user study with trained actors showed that our proposed platform enhances their feelings of body ownership and immersion. This in turn changed actors' performances which narrowed the gap between virtual performances and final intended animations.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE) , 2021. p. 402-410
Keywords [en]
Collaborative virtual production, acting, motion capture, body ownership, presence
National Category
Human Computer Interaction Other Computer and Information Science
Identifiers
URN: urn:nbn:se:kth:diva-300223DOI: 10.1109/VR50410.2021.00063ISI: 000675593600044Scopus ID: 2-s2.0-85106491123OAI: oai:DiVA.org:kth-300223DiVA, id: diva2:1588936
Conference
2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR)
Note

QC 20210830

Available from: 2021-08-30 Created: 2021-08-30 Last updated: 2022-06-25Bibliographically approved

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Kammerlander, Robin K.Abelho Pereira, André TiagoAlexanderson, Simon

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CiteExportLink to record
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