kth.sePublications KTH
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Robots in Games
INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Lisbon, Portugal.
INESC-ID & ITI-LARSYS, Universidade de Lisboa, Lisbon, Portugal.
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH.ORCID iD: 0000-0003-2428-0468
INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Lisbon, Portugal.
2023 (English)In: International Journal of Social Robotics, ISSN 1875-4791, E-ISSN 1875-4805, Vol. 15, no 1, p. 37-57Article, review/survey (Refereed) Published
Abstract [en]

During the past two decades, robots have been increasingly deployed in games. Researchers use games to better understand human-robot interaction and, in turn, the inclusion of social robots during gameplay creates new opportunities for novel game experiences. The contributions from social robotics and games communities cover a large spectrum of research questions using a wide variety of scenarios. In this article, we present the first comprehensive survey of the deployment of robots in games. We organise our findings according to four dimensions: (1) the societal impact of robots in games, (2) games as a research platform, (3) social interactions in games, and (4) game scenarios and materials. We discuss some significant research achievements and potential research avenues for the gaming and social robotics communities. This article describes the state of the art of the research on robots in games in the hope that it will assist researchers to contextualise their work in the field, to adhere to best practices and to identify future areas of research and multidisciplinary collaboration.

Place, publisher, year, edition, pages
Springer Nature , 2023. Vol. 15, no 1, p. 37-57
Keywords [en]
Games, Human–robot interaction, Review, Social robotics
National Category
Human Computer Interaction Robotics and automation
Identifiers
URN: urn:nbn:se:kth:diva-329090DOI: 10.1007/s12369-022-00944-4ISI: 000898635300001Scopus ID: 2-s2.0-85143900315OAI: oai:DiVA.org:kth-329090DiVA, id: diva2:1768509
Note

QC 20230615

Available from: 2023-06-15 Created: 2023-06-15 Last updated: 2025-02-05Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Abelho Pereira, André Tiago

Search in DiVA

By author/editor
Abelho Pereira, André Tiago
By organisation
Speech, Music and Hearing, TMH
In the same journal
International Journal of Social Robotics
Human Computer InteractionRobotics and automation

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 163 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf