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Playful Advertising: In-Game Advertising for Virtual Reality Games
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science.
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0003-4616-189X
2015 (English)In: SIGRAD 2015 / [ed] L. Kjelldahl and C. Peters, Linköping, 2015, Vol. 13, p. 46-48Conference paper, Published paper (Refereed)
Abstract [en]

We present an early exploration of in-game advertising for virtual reality games. First, we establish a theoretical grounding for understanding interactivity and immersion in virtual reality games. Next, we report the results of a number of field studies, expert interviews, prototype designs, and describe the design of a pilot user study. Based on these results, we discuss the design of interactivity and immersion for in-game advertising and the impacts on consumer learning and game experience.

Place, publisher, year, edition, pages
Linköping, 2015. Vol. 13, p. 46-48
Keywords [en]
Games; advertising; interactivity; immersion
National Category
Computer and Information Sciences Information Systems Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-340330OAI: oai:DiVA.org:kth-340330DiVA, id: diva2:1816532
Conference
SIGRAD
Note

QC 20231204

Available from: 2023-12-03 Created: 2023-12-03 Last updated: 2025-02-18Bibliographically approved

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fulltext(278 kB)103 downloads
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Type fulltextMimetype application/pdf

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Romero, Mario

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf