We present an early exploration of in-game advertising for virtual reality games. First, we establish a theoretical grounding for understanding interactivity and immersion in virtual reality games. Next, we report the results of a number of field studies, expert interviews, prototype designs, and describe the design of a pilot user study. Based on these results, we discuss the design of interactivity and immersion for in-game advertising and the impacts on consumer learning and game experience.
QC 20231204