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Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality
The Chinese University of Hong Kong, 518172, Shenzhen, Guangdong, People’s Republic of China.ORCID iD: 0000-0003-4689-4647
KTH, School of Electrical Engineering and Computer Science (EECS).ORCID iD: 0009-0001-0445-630X
KTH, School of Electrical Engineering and Computer Science (EECS).ORCID iD: 0009-0004-8417-6106
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-6571-0623
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2025 (English)In: Virtual, Augmented and Mixed Reality - 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Proceedings, Springer Nature , 2025, p. 280-298Conference paper, Published paper (Refereed)
Abstract [en]

Human footsteps play a significant role in everyday life, allowing individuals to discern the emotions, gender, and intentions of others solely from the sound of their footsteps. However, the influence of footstep sounds made when walking on different floor types in virtual reality (VR) environments when joining conversational groups remains unclear. In this paper, we present a controlled study (N=50) to assess the impact of five different floor types, associated with specific footstep sounds and visuals, on the persuasiveness of Embodied Conversational Agents (ECAs) when inviting participants to join a free-standing conversational group. We analyze routes taken by participants and the positions at which they join the group, which may be compliant or not with the agent’s request when approaching the group while walking on different virtual floor types. Our findings reveal that the type of floor being walked upon, defined by footstep sounds and visual appearance, significantly impacts the persuasiveness of ECAs and the trajectories taken by participants to join the group. Participants took longer paths and joined the group in the presence of more pleasant footstep sounds. Further, they tended to adhere to social norms by avoiding walking through the group’s center.

Place, publisher, year, edition, pages
Springer Nature , 2025. p. 280-298
Keywords [en]
floor type, joining behavior, small free-standing groups, sound, virtual reality
National Category
Human Computer Interaction Computer Sciences
Identifiers
URN: urn:nbn:se:kth:diva-368519DOI: 10.1007/978-3-031-93712-5_17Scopus ID: 2-s2.0-105008003094OAI: oai:DiVA.org:kth-368519DiVA, id: diva2:1989802
Conference
17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, Jun 22 2025 - Jun 27 2025
Note

Part of ISBN 9783031937118

QC 20250818

Available from: 2025-08-18 Created: 2025-08-18 Last updated: 2025-08-18Bibliographically approved

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Zojaji, SahbaSchiött, JonathanIvegren, WilliamMatviienko, AndriiPeters, Christopher

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Zojaji, SahbaSchiött, JonathanIvegren, WilliamMatviienko, AndriiPeters, Christopher
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School of Electrical Engineering and Computer Science (EECS)Media Technology and Interaction Design, MIDComputational Science and Technology (CST)
Human Computer InteractionComputer Sciences

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