Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented RealityShow others and affiliations
2025 (English)In: Interactive Media for Cultural Heritage / [ed] Fotis Liarokapis; Maria Shehade; Andreas Aristidou; Yiorgos Chrysanthou, Springer Nature , 2025, Vol. Part F827, p. 499-523Chapter in book (Other academic)
Abstract [en]
Modern virtual environment infrastructure, most commonly encountered in the guise of game engines, provide the means for the creation of a wide range of applications across the breadth of the cultural heritage domain, i.e. encompassing both tangible and intangible heritage. This chapter will list and discuss different types of interactive heritage applications, including museum exhibits, games and mobile apps, illustrated with a set of case studies that will highlight aspects of the real-time computer graphics technology of virtual environments that are particularly useful for cultural heritage.
Place, publisher, year, edition, pages
Springer Nature , 2025. Vol. Part F827, p. 499-523
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-384845DOI: 10.1007/978-3-031-61018-9_22Scopus ID: 2-s2.0-105014363551OAI: oai:DiVA.org:kth-384845DiVA, id: diva2:2084572
Note
Part of ISBN 9783031610172, 9783031610202, 9783031610189
QC 20260706
2026-07-062026-07-062026-07-06Bibliographically approved