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Occlusion in outdoor Augmented Reality using geospatial building data
KTH, Skolan för datavetenskap och kommunikation (CSC).
KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.ORCID-id: 0000-0002-3017-3813
KTH, Skolan för datavetenskap och kommunikation (CSC), Beräkningsvetenskap och beräkningsteknik (CST).ORCID-id: 0000-0003-4616-189X
2017 (engelsk)Inngår i: VRST '17 Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, Association for Computing Machinery (ACM), 2017, Vol. Part F131944, artikkel-id a30Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Aligning virtual and real objects in Augmented Reality (AR) is essential for the user experience. Without alignment, the user loses suspension of disbelief and the sense of depth, distance, and size. Occlusion is a key feature to be aligned. Virtual content should be partially or fully occluded if real world objects are in its line-of-sight. The challenge for simulating occlusion is to construct the geometric model of the environment. Earlier studies have aimed to create realistic occlusions, yet most have either required depth-sensing hardware or a static predened environment. is paper proposes and evaluates an alternative model-based method for dynamic outdoor AR of virtual buildings rendered on non depth-sensing smartphones. It uses geospatial data to construct the geometric model of real buildings surrounding the virtual building. The method removes the target regions from the virtual building using masks constructed from real buildings. While the method is not pixel-perfect, meaning that the simulated occlusion is not fully realistic, results from the user study indicate that it fullled its goal. A majority of the participants expressed that their experience and depth perception improved with the method activated. The result from this study has applications to mobile AR since the majority of smartphones are not equipped with depth sensors. Using geospatial data for simulating occlusions is a suciently eective solution until depth-sensing AR devices are more widely available.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2017. Vol. Part F131944, artikkel-id a30
Serie
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Emneord [en]
AR, Augmented Reality, Geospatial data, Occlusion, Open Street Maps, Physical simulation
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-220740DOI: 10.1145/3139131.3139159ISI: 000455354500030Scopus ID: 2-s2.0-85038585895OAI: oai:DiVA.org:kth-220740DiVA, id: diva2:1172127
Konferanse
23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017, 8 November 2017 through 10 November 2017
Merknad

QC 20241106

Part of ISBN 978-145035548-3

Tilgjengelig fra: 2018-01-09 Laget: 2018-01-09 Sist oppdatert: 2024-11-06bibliografisk kontrollert

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Picha Edwardsson, MalinRomero, Mario

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