Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Accessibility Considerations in the Design of Serious Games for Production and Logistics
KTH, Skolan för industriell teknik och management (ITM), Hållbar produktionsutveckling (ML). BIBA Bremer Inst Prod & Logist GmbH, Hochschulring 20, D-28359 Bremen, Germany.;Royal Inst Technol, Kvarnbergagt 12, S-15181 Södertälje, Sweden..ORCID-id: 0000-0002-3747-0845
Adv Technol Syst, Str Tineretului 1, Targoviste 130029, Romania..
LAB Univ Appl Sci, Mukkulankatu 19, Lahti 15210, Finland..
BIBA Bremer Inst Prod & Logist GmbH, Hochschulring 20, D-28359 Bremen, Germany..
2021 (engelsk)Inngår i: Advances In Production Management Systems: Artificial Intelligence For Sustainable And Resilient Production Systems, APMS 2021, Pt Iv / [ed] Dolgui, A Bernard, A Lemoine, D VonCieminski, G Romero, D, Springer Nature , 2021, s. 510-519Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Digital accessibility has been the focus of initiatives, policies and standards at European and international level in the last decade. However, adoption of accessibility guidelines and the development of accessible resources and applications remain limited and education is a primary example of the multiple challenges that must be addressed. This research has highlighted the main barriers that should be overcome in order to make digital educational games accessible for learners with disabilities and it has brought forward the critical need of personalizing the game contexts and analytics to meet specific profiles of learners with disabilities. Building upon the outcomes of two case studies, the authors propose a game analytics framework for learners with disabilities, in an effort to streamline game design processes that target accessibility.

sted, utgiver, år, opplag, sider
Springer Nature , 2021. s. 510-519
Serie
IFIP Advances in Information and Communication Technology, ISSN 1868-4238 ; 633
Emneord [en]
Accessibility, Digital educational games, Design considerations, Engineering education
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-305408DOI: 10.1007/978-3-030-85910-7_54ISI: 000717519900054Scopus ID: 2-s2.0-85115266623OAI: oai:DiVA.org:kth-305408DiVA, id: diva2:1615932
Konferanse
International-Federation-of-Information-Processing-Working-Group-5.7 (IFIP WG 5.7) International Conference on Advances in Production Management Systems (APMS), SEP 05-09, 2021, ELECTR NETWORK
Merknad

Part of proceedings: ISBN 978-3-030-85910-7, QC 20230118

Tilgjengelig fra: 2021-12-01 Laget: 2021-12-01 Sist oppdatert: 2023-01-18bibliografisk kontrollert

Open Access i DiVA

Fulltekst mangler i DiVA

Andre lenker

Forlagets fulltekstScopus

Person

Baalsrud Hauge, Jannicke

Søk i DiVA

Av forfatter/redaktør
Baalsrud Hauge, Jannicke
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric

doi
urn-nbn
Totalt: 191 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf