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A Comparative Study of Learning Algorithms in Imperfect-Information Games
KTH, Skolan för teknikvetenskap (SCI).
2025 (engelsk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
Abstract [en]

By their very nature, imperfect-information games pose challenges of uncertainty and deception. The development of Counterfactual Regret Minimization (CFR) and its later variant CFR+, has been essential to the success of current state-of-the-art poker bots, which now exceed human performance. In this report, we implement and apply CFR and CFR+ to One-Card Poker to examine their rate of convergence. We verify the well-known result that CFR+ converges faster than CFR in One-Card Poker. We further demonstrate that CFR+ attains lower exploitability than CFR at every iteration count tested.

sted, utgiver, år, opplag, sider
2025.
Serie
TRITA-SCI-GRU ; 2025:261
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-366678OAI: oai:DiVA.org:kth-366678DiVA, id: diva2:1982863
Fag / kurs
Mathematical Statistics
Utdanningsprogram
Master of Science in Engineering - Engineering Mathematics
Veileder
Examiner
Tilgjengelig fra: 2025-07-09 Laget: 2025-07-09 Sist oppdatert: 2025-07-09bibliografisk kontrollert

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