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Using deep convolutional neural networks to detect rendered glitches in video games
KTH.
2020 (Engelska)Ingår i: Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020, The AAAI Press , 2020, s. 66-73Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes, normal image, or one of four different kinds of glitches (stretched, low resolution, missing and placeholder textures). Using a supervised approach, we train a ShuffleNetV2 using generated data. This work focuses on detecting texture graphical anomalies achieving arguably good performance with an accuracy of 86.8%, detecting 88% of the glitches with a false positive rate of 8.7%, and with the models being able to generalize and detect glitches even in unseen objects. We apply a confidence measure as well to tackle the issue with false positives as well as an effective way of aggregating images to achieve better detection in production. The main use of this work is the partial automatization of graphical testing in the final stages of video game development.

Ort, förlag, år, upplaga, sidor
The AAAI Press , 2020. s. 66-73
Nyckelord [en]
Convolution, Convolutional neural networks, Deep neural networks, Entertainment, Human computer interaction, Software design, Textures, Confidence Measure, False positive, False positive rates, Low resolution, Video game, Video game development, Rendering (computer graphics)
Nationell ämneskategori
Datavetenskap (datalogi)
Identifikatorer
URN: urn:nbn:se:kth:diva-302877Scopus ID: 2-s2.0-85102316740OAI: oai:DiVA.org:kth-302877DiVA, id: diva2:1599865
Konferens
16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020, 19 October 2020 through 23 October 2020
Anmärkning

QC 20211002

Tillgänglig från: 2021-10-02 Skapad: 2021-10-02 Senast uppdaterad: 2022-06-25Bibliografiskt granskad

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Garcia Ling, Carlos
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Totalt: 43 träffar
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