kth.sePublikationer KTH
Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Evaluating the Impact of a Mobile Gaming System on the Collaborative Learning Process in a Hospitality Business Simulator
KTH, Skolan för kemi, bioteknologi och hälsa (CBH), Medicinteknik och hälsosystem, Hälsoinformatik och logistik. Beijing Technol & Business Univ, Sch Media & Design, Beijing 102488, Peoples R China..ORCID-id: 0000-0003-4057-4124
2022 (Engelska)Ingår i: International Journal of Mobile Information Systems, ISSN 1574-017X, E-ISSN 1875-905X, Vol. 2022, s. 1-16, artikel-id 2787848Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Simulation-based pedagogy is fully considered when designing collaborative learning processes. However, particularly for training managerial skills in hospitality industries, limited work has been performed on analysing the impact of business simulations in the direction of a mobile gaming system. This paper presents a tablet gaming setup for a hospitality business simulator representing tourist flow characteristics, resource management, and the interaction of actors based on a competition relationship among hotel chain operators involved in the hospitality industry. The mobile gaming system was tested in game-based learning exercises, as in distance and classroom learning case studies, following identically parameterised scenarios. First, survey scores were collected using the self-report Learning Experience and Outcomes Questionnaire to evaluate ubiquitous human mobile-web interaction. Second, lag sequential analysis was employed to examine learning effects. Finally, a regression analysis was carried out to understand whether mobile gaming behaviours were likely to predict hotel performance as the outcome of the collaborative learning process. A total of 90 graduate students participated in game-based learning sessions in the autumn and spring semesters of 2020 and 2021, respectively. For the self-efficacy section, there were no significant differences in the scores. Sixty percent of the scored items in the classroom learning case study outperformed those in distance learning. Face-to-face participation enables more interaction between participants and mobile devices. The regression analysis delivered a Delta R-2 of 0.43 (F-4,F-31 = 7.56, P < 0.001) for the classroom learning case study and 0.49 (F-4,F-47 =13.19, P < 0.001) for the distance learning case study. The significant correlation between changes in hotel performance and learning behaviours could be attributed to the collaborative learning process. A business simulator powered by a well-designed mobile gaming system could be used to improve hospitality management.

Ort, förlag, år, upplaga, sidor
Hindawi Limited , 2022. Vol. 2022, s. 1-16, artikel-id 2787848
Nationell ämneskategori
Utbildningsvetenskap Människa-datorinteraktion (interaktionsdesign) Annan data- och informationsvetenskap
Identifikatorer
URN: urn:nbn:se:kth:diva-314896DOI: 10.1155/2022/2787848ISI: 000806736900001Scopus ID: 2-s2.0-85128482355OAI: oai:DiVA.org:kth-314896DiVA, id: diva2:1676733
Anmärkning

QC 20220627

Tillgänglig från: 2022-06-27 Skapad: 2022-06-27 Senast uppdaterad: 2025-02-18Bibliografiskt granskad

Open Access i DiVA

Fulltext saknas i DiVA

Övriga länkar

Förlagets fulltextScopus

Person

Zhang, Cevin

Sök vidare i DiVA

Av författaren/redaktören
Zhang, Cevin
Av organisationen
Hälsoinformatik och logistik
I samma tidskrift
International Journal of Mobile Information Systems
UtbildningsvetenskapMänniska-datorinteraktion (interaktionsdesign)Annan data- och informationsvetenskap

Sök vidare utanför DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetricpoäng

doi
urn-nbn
Totalt: 86 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf