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Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy
KTH, Skolan för elektroteknik och datavetenskap (EECS), Intelligenta system, Robotik, perception och lärande, RPL. Ecole Polytech Fed Lausanne, Comp Human Interact Learning & Instruct Lab CHILI, Lausanne, Switzerland.ORCID-id: 0000-0003-2282-9939
Ecole Polytech Fed Lausanne, Comp Human Interact Learning & Instruct Lab CHILI, Lausanne, Switzerland..
Ecole Polytech Fed Lausanne, Comp Human Interact Learning & Instruct Lab CHILI, Lausanne, Switzerland..
Ecole Polytech Fed Lausanne, Comp Human Interact Learning & Instruct Lab CHILI, Lausanne, Switzerland..
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2022 (Engelska)Ingår i: RO-MAN 2022 - 31st IEEE International Conference on Robot and Human Interactive Communication: Social, Asocial, and Antisocial Robots, Institute of Electrical and Electronics Engineers (IEEE) , 2022, s. 358-364Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

The social aspects of therapy and training are important for patients to avoid social isolation and must be considered when designing a platform, especially for home-based rehabilitation. We proposed an online version of the previously proposed tangible Pacman game for upper limb training with haptic-enabled tangible Cellulo robots. Our main objective is to enhance motivation and engagement through social integration and also to form a gamified multiplayer rehabilitation at a distance. Thus, allowing relatives, children, and friends to connect and play with their loved ones while also helping them with their training from anywhere in the world. As well as connecting therapists to their patients through haptically linking capabilities. This is especially relevant when there are social distancing measures which might isolate the elderly population, a majority of all rehabilitation patients.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE) , 2022. s. 358-364
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
URN: urn:nbn:se:kth:diva-322324DOI: 10.1109/RO-MAN53752.2022.9900684ISI: 000885903300052Scopus ID: 2-s2.0-85140710483OAI: oai:DiVA.org:kth-322324DiVA, id: diva2:1718273
Konferens
31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) - Social, Asocial, and Antisocial Robots, AUG 29-SEP 02, 2022, Napoli, Italy
Anmärkning

QC 20221212

Part of proceedings:ISBN 978-1-7281-8859-1

Tillgänglig från: 2022-12-12 Skapad: 2022-12-12 Senast uppdaterad: 2022-12-12Bibliografiskt granskad

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Güneysu Özgür, Arzu

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Totalt: 114 träffar
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