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Coffee Maker Patterns and the Design of Energy Feedback Artefacts
Interactive Intstitute. (Energy Design)ORCID-id: 0000-0002-5621-7327
Interactive Institute. (Energy Design)
Linköping University, Department of Computer and Information Science.
Interactive Institute.
Visa övriga samt affilieringar
2010 (Engelska)Ingår i: DIS '10 Proceedings of the 8th ACM Conference on Designing Interactive Systems, 2010, s. 93-102Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Smart electricity meters and home displays are being installed in people’s homes with the assumption that households will make the necessary efforts to reduce their electricity consumption. However, present solutions do not sufficiently account for the social implications of design. There is a potential for greater savings if we can better understand how such designs affect behaviour. In this paper, we describe our design of an energy awareness artefact – the Energy AWARE Clock – and discuss it in relation to behavioural processes in the home. A user study is carried out to study the deployment of the prototype in real domestic contexts for three months. Results indicate that the Energy AWARE Clock played a significant role in drawing households’ attention to their electricity use. It became a natural part of the household and conceptions of electricity became naturalized into informants’ everyday language.

Ort, förlag, år, upplaga, sidor
2010. s. 93-102
Nyckelord [en]
Interaction design, sustainability, energy use, ambient display, households, user study
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning Sociologi Psykologi Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
URN: urn:nbn:se:kth:diva-49916DOI: 10.1145/1858171.1858191Scopus ID: 2-s2.0-78149289947ISBN: 978-1-4503-0103-9 (tryckt)OAI: oai:DiVA.org:kth-49916DiVA, id: diva2:460624
Konferens
8th ACM Conference on Designing Interactive Systems, DIS 2010; Aarhus; 16 August 2010 through 20 August 2010
Forskningsfinansiär
Energimyndigheten
Anmärkning

QC 20111201

Tillgänglig från: 2011-11-30 Skapad: 2011-11-30 Senast uppdaterad: 2025-02-17Bibliografiskt granskad
Ingår i avhandling
1. Storyforming: Experiments in creating discursive engagements between people, things and environments
Öppna denna publikation i ny flik eller fönster >>Storyforming: Experiments in creating discursive engagements between people, things and environments
2014 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis introduces and critically reflects on a design programme, Storyforming, that explores ways to design objects and places to enrich daily life narratives. Using an experimental design approach, the goal is to exemplify and explore this idea with discursive artefacts that, through their physical and temporal form, act as catalysts in the construction of meaningful experiences.

In the current sustainability discourse, behavioural change has been pointed out as a key factor in achieving a sustainable society. Historically, design has been very effective in increasing production and consumption behaviours by creating new types of needs and, in a way, manufacturing desire (Forty, 1986). Drawing on this, the overarching aim of this thesis is the investigation of the ways design, through a suggested programme, can afford alternative types of meaningful experiences in contrast to the prevailing consumer culture.

The empirical work reported in the thesis stems from several research projects looking into the matter of energy use in relation to design. In addition, two of the projects have been carried out in the author’s own design practice. Some concepts are explored more in-depth—involving events such as field studies, situated interviews, workshops, prototype building, design interventions in the form of domestication probes, and contextual studies ranging from a few weeks up to a year—while other concepts exist only as sketches or photo montages. The diversity of these concepts, the design experiments, helps span a design space becoming a new provisional design programme. The idea for this programme has evolved from observations and reflections made throughout the experiments presented in the thesis.

The general results are the suggested approach of Storyforming, which focuses on the design of artefacts supporting daily narratives that can be used to create engagement, meaning, and alternative values applicable to the discourse of sustainable behaviour.

Specific contributions are the selection of design experiments. In the thesis, the experiments have first been examined from the perspective of stories and forming as a basis for the new programme formulation. Through this articulation of the programme, the experiments are revisited through three leitmotifs, part of the provisional programme focusing on different properties related to the aspect of forming. From the perspective of the user, these themes—seeing and accessing designs, exploring and expressing complexity, and sharing experiences and negotiating use—are finally elaborated on in relation to other theoretical concepts as well as their implications for future research.

Ort, förlag, år, upplaga, sidor
Stockholm: KTH Royal Institute of Technology, 2014. s. 287
Serie
TRITA-MMK, ISSN 1400-1179 ; 14:6
Nyckelord
interaction design, sustainable design, research through design, critical design
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Maskinkonstruktion
Identifikatorer
urn:nbn:se:kth:diva-148049 (URN)978-91-7595-212-3 (ISBN)
Disputation
2014-09-03, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:00 (Engelska)
Opponent
Handledare
Forskningsfinansiär
Energimyndigheten
Anmärkning

QC 20140825

Tillgänglig från: 2014-08-25 Skapad: 2014-07-19 Senast uppdaterad: 2022-06-23Bibliografiskt granskad

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Broms, LooveKatzeff, CeciliaIlstedt Hjelm, SaraEhrnberger, Karin

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Broms, LooveKatzeff, CeciliaNyblom, ÅsaIlstedt Hjelm, SaraEhrnberger, Karin
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Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktningSociologiPsykologiMänniska-datorinteraktion (interaktionsdesign)

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