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Recognizing Compound Facial Expressions of Virtual Characters in Augmented Reality
KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST).
2017 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

How is it possible to design virtual characters that can express different emotions such as compound emotions that are a mix of basic emotion expressions? Augmented reality (AR) can create engaging experiences for participants, and in recent years, virtual faces and virtual characters have become increasingly realistic and expressive, for example, when reducing costs using therapeutic applications. The validity of virtual expression has been shown in studies on desktop computers but less so in AR. In this paper, the basic emotions and the compound emotions of virtual characters were studied and the character was designed to work with Microsoft HoloLens in AR. The process of creating basic emotion blends to a human virtual character was created and the animations were modified using Unity3D game engine. The participants (n = 24) experienced the virtual character in a job interview context wearing HoloLens mixed reality glasses. The virtual character made basic and compound facial expressions and the participants were asked to label them. The result show that all participants successfully recognized seven basic emotions and seven compound emotions from a virtual character in AR using HoloLens; however, disgust was confused with sad, and angry was sometimes confused with disgust. Also, the fearfully surprised was often mistaken with awed. The result show that the compound emotions were recognized quite well and the results indicate that the perceived valence changes depending on the facial expressions. The study provides insights into how blended emotive expressions for virtual characters are created and perceived.

Abstract [sv]

Hur är det möjligt att designa virtuella karaktärer som kan uttrycka olika känslor, till exempel blandade känslor som är en blandning av grundläggande känslor? Augmented Reality (AR) kan skapa engagerande upplevelser för deltagarna, och de senaste åren har virtuella ansikten och virtuella karaktärer blivit alltmer realistiska och uttrycksfulla, till exempel då kostnaderna minskas med hjälp av terapeutiska tillämpningar. Giltigheten av virtuellt uttryck har visats i studier på stationära datorer, men mindre i AR. I denna rapport studerades de grundläggande känslorna och hur de blandade känslorna av virtuella karaktären kan konstrueras för att fungera med Microsoft HoloLens i AR. Processen att skapa blandade känslor till en mänsklig virtuell karaktär konstruerades och animationerna modifierades med hjälp av Unity3D-spelmotor. Deltagarna (n = 24) upplevde den virtuella karaktären i en jobbintervju med Microsofts HoloLens. Den virtuella karaktären gjorde grundläggande och sammansatta ansiktsuttryck och deltagarna ombads kategorisera dom. Resultatet visar att alla deltagare framgångsrikt erkänt sju grundläggande känslor och sju blandade känslor från en virtuell karaktär i AR med hjälp av HoloLens; disgust var ihopblandad med sad, och angry var ibland ihopblandad med disgust. Fearfully surprised blev också ofta felaktig ihopblandad med awed. Studiens resultat visar att de blandade känslorna var lätta att känna igen och resultaten antyder på att den uppfattade valens förändras beroende på ansiktsuttryck. Studien ger insikter om hur blandade känslouttryck för virtuella karaktärer har konstruerats och uppfattats.

Place, publisher, year, edition, pages
2017.
Keywords [en]
Emotion, 3D, Facial Expressions, Context, HoloLens, Augmented Reality, Compound Emotions, Virtual Characters, Computer Graphics, Perception, Animation, Design
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-210233OAI: oai:DiVA.org:kth-210233DiVA, id: diva2:1117775
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Available from: 2017-09-19 Created: 2017-06-29 Last updated: 2024-05-23Bibliographically approved

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CiteExportLink to record
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