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Interactive Disambiguation for Behavior Tree Execution
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL. ABB Corporate Research, Västerås.ORCID iD: 0000-0002-6119-6399
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.ORCID iD: 0000-0002-1733-7019
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.ORCID iD: 0000-0002-2212-4325
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Robotics, Perception and Learning, RPL.ORCID iD: 0000-0003-2078-8854
2022 (English)In: 2022 IEEE-RAS 21st International Conference on Humanoid Robots (Humanoids), Institute of Electrical and Electronics Engineers (IEEE) , 2022Conference paper, Published paper (Refereed)
Abstract [en]

Abstract:In recent years, robots are used in an increasing variety of tasks, especially by small- and medium sized enterprises. These tasks are usually fast-changing, they have a collaborative scenario and happen in unpredictable environments with possible ambiguities. It is important to have methods capable of generating robot programs easily, that are made as general as possible by handling uncertainties. We present a system that integrates a method to learn Behavior Trees (BTs) from demonstration for pick and place tasks, with a framework that uses verbal interaction to ask follow-up clarification questions to resolve ambiguities. During the execution of a task, the system asks for user input when there is need to disambiguate an object in the scene, i.e. when the targets of the task are objects of a same type that are present in multiple instances. The integrated system is demonstrated on different scenarios of a pick and place task, with increasing level of ambiguities. The code used for this paper is made publicly available 1 1 https://github.com/matiov/disambiguate-BT-execution.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE) , 2022.
National Category
Computer graphics and computer vision
Identifiers
URN: urn:nbn:se:kth:diva-323057DOI: 10.1109/Humanoids53995.2022.10000088ISI: 000925894300011Scopus ID: 2-s2.0-85146320020OAI: oai:DiVA.org:kth-323057DiVA, id: diva2:1726206
Conference
2022 IEEE-RAS 21st International Conference on Humanoid Robots (Humanoids)
Note

QC 20230116

Available from: 2023-01-12 Created: 2023-01-12 Last updated: 2025-02-07Bibliographically approved
In thesis
1. Learning Behavior Trees for Collaborative Robotics
Open this publication in new window or tab >>Learning Behavior Trees for Collaborative Robotics
2023 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis aims to address the challenge of generating task plans for robots in industry-relevant scenarios. With the increase in small-batch production, companies require robots to be reprogrammed frequently for new tasks. However, maintaining a team of operators with specific programming skills is only cost-efficient for large-scale production. The increase in automation targets companies where humans share their working environment with robots, expanding the scope of manufacturing applications. To achieve that, robots need to be controlled by task plans, which sequence and optimize the execution of actions. This thesis focuses on generating task plans that are reactive, transparent and explainable, modular, and automatically synthesized. These task plans improve the robot’s autonomy, fault-tolerance, and robustness. Furthermore, such task plans facilitate the collaboration with humans, enabling intuitive representations of the plan and the possibility for humans to prompt instructions at run-time to modify the robot’s behavior. Lastly, autonomous generation decreases the programming skills required for the operator to program a robot, and optimizes the task plan. This thesis discusses the use of Behavior Trees (BTs) as policy representations for robotic task plans. It compares the modularity of BTs and Finite State Machines (FSMs) and concludes that BTs are more effective for industrial scenarios. This thesis also explores the automatic and intuitive generation of BTs using Genetic Programming and Learning from Demonstration methods, respectively. The proposed methods aim to time-efficiently evolve BTs for mobile manipulation tasks and allow non-expert users to intuitively teach robots manipulation tasks. This thesis highlights the importance of user experience in task solving and how it can benefit evolutionary algorithms. Finally, it proposes the use of previously learned BTs from demonstration to intervene in the unsupervised learning process.

Abstract [sv]

Den här avhandlingen syftar till att ta itu med utmaningen att generera uppgiftsplaner för robotar i industriella scenarier. Med ökningen av småskalig produktion kräver företag att robotar omprogrammeras frekvent för nya uppgifter. Att upprätthålla en grupp operatörer med specifika programmeringsfärdigheter är dock endast kostnadseffektivt för storskalig produktion. Ökningen av automation riktar sig till företag där människor delar sin arbetsmiljö med robotar och utökar omfattningen av tillverkningsapplikationer. För att uppnå detta måste robotar styras av uppgiftsplaner som sekvenserar och optimerar utförandet av åtgärder. Denna avhandling fokuserar på att generera uppgiftsplaner som är reaktiva, transparenta och förklarbara, modulära och automatiskt syntetiserade. Dessa uppgiftsplaner förbättrar robotens autonomi, feltolerans och robusthet. Dessutom underlättar sådana uppgiftsplaner samarbetet med människor genom att möjliggöra intuitiva representationer av planen och möjligheten för människor att ge instruktioner vid körningstid för att ändra robotens beteende. Slutligen minskar autonom generering programmeringsfärdigheterna som krävs för att operatören ska kunna programmera en robot och optimerar uppgiftsplanen. Denna avhandling diskuterar användningen av beteendeträd (BTs) som policyrepresentationer för robotiska uppgiftsplaner. Den jämför moduleringen av BT och deterministiska tillståndsmaskiner (FSMs) och drar slutsatsen att BTs är mer effektiva för industriella scenarier. Denna avhandling utforskar också den automatiska och intuitiva generationen av BTs med hjälp av genetisk programmering och lärande från demonstrationsmetoder, respektive. De föreslagna metoderna syftar till att tidsmässigt utveckla BTs för mobila manipulationuppgifter och tillåta icke-experter att intuitivt lära robotar manipulationsuppgifter. Denna avhandling belyser vikten av användarupplevelsen i uppgiftslösning och hur den kan gynna evolutionära algoritmer. Slutligen föreslår den användningen av tidigare inlärda BTs från demonstration för att ingripa i den oövervakade inlärningsprocessen.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2023. p. xi, 127
Series
TRITA-EECS-AVL ; 2023:46
Keywords
Collaborative Robotics, Behavior Trees
National Category
Robotics and automation
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-327210 (URN)978-91-8040-594-2 (ISBN)
Public defence
2023-06-12, https://kth-se.zoom.us/j/64592198901, Kollegiesalen, Brinellvägen 8, Stockholm, 10:00 (English)
Opponent
Supervisors
Note

QC 20230523

Available from: 2023-05-23 Created: 2023-05-22 Last updated: 2025-02-09Bibliographically approved

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Iovino, MatteoDogan, Fethiye IrmakLeite, IolandaSmith, Christian

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