KnuckleBoard: Knuckle-based Input in Augmented Reality while Sitting, Standing, and WalkingShow others and affiliations
2025 (English)In: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, CHI EA 2025, Association for Computing Machinery (ACM) , 2025Conference paper, Published paper (Refereed)
Abstract [en]
Interaction with digital content has changed substantially with the introduction of Augmented Reality (AR). User input in AR is essential for messaging or note-taking and typically relies on mid-air keyboards and controllers. However, these methods lead to fatigue, reduce visual attention, and are not designed for use in public spaces, making them impractical in dynamic contexts, e.g., walking. In this paper, we introduce knuckle-based input in AR for text entry. To explore this idea, we conducted a controlled experiment (N=18) comparing it to the state-of-the-art controller-based input while sitting, standing, and walking. We found that the knuckle method provided a better user experience and was preferred for walking due to its engaging nature and reduced visual focus. In contrast, controller input was favored for sitting and standing due to accuracy and ease of use.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM) , 2025.
Keywords [en]
Knuckles, Augmented Reality, Text Input, Interaction On-the-Go
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-374410DOI: 10.1145/3706599.3720281ISI: 001496972000782Scopus ID: 2-s2.0-105005759070OAI: oai:DiVA.org:kth-374410DiVA, id: diva2:2023213
Conference
2025 Conference on Human Factors in Computing Systems-CHI, APR 26-MAY 01, 2025, Yokohama, JAPAN
Note
Part of ISBN 979-8-4007-1395-8
QC 20251218
2025-12-182025-12-182025-12-18Bibliographically approved