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Towards objective motion cueing tuning in driving simulators for vehicle dynamics evaluation
KTH, School of Engineering Sciences (SCI), Centres, VinnExcellence Center for ECO2 Vehicle design. KTH, School of Engineering Sciences (SCI), Engineering Mechanics, Vehicle engineering and technical acoustics.ORCID iD: 0000-0002-9259-6432
2026 (English)Doctoral thesis, comprehensive summary (Other academic)
Sustainable development
SDG 9: Industry, innovation and infrastructure
Abstract [en]

Vehicle manufacturers face increasing pressure to reduce development time and costs while maintaining vehicle performance. Although computer-aided engineering has enabled a largely virtual development process, a key limitation remains: the integration of human subjective assessment. Ride and handling characteristics are inherently perceptual and still rely on physical testing, thus delaying feedback to later development stages.

Moving-base driving simulators offer a way to introduce the human into the virtual loop and enable early subjective evaluation of vehicle models. However, their effectiveness depends on the motion cueing,which maps vehicle motion to the limited workspace of the simulator. These algorithms are still largely tuned subjectively, which requires physical reference data and offers limited assurance of fidelity. This restricts their usefulness in early-phase development, particularly during winter testing when conditions are difficult and testing opportunities are limited.

The goal of this work is to establish an objective approach to motion cueing evaluation and development based on physically interpretable models combining vehicle dynamics, simulator motion and human perception. This leads to a shift in perspective, wherein motion cueing is treated as a vehicle dynamics representation problem rather than a simulator control problem.

The thesis demonstrates that objective evaluation is possible using simple linear models, which are applied to analyse cueing fidelity and to determine the positioning of the longitudinal axis of rotation, showing good agreement with both optimisation-based and subjective methods. The results show that the motion reference point has a first-order influence on perceived motion and can introduce systematic distortions.

Similarly, tilt coordination is shown to improve immersion while altering perceived vehicle characteristics. Moreover, conventional vestibular models are extended with head-neck dynamics and gaze stabilisation to better capture perception. This highlights that motion cueing is constrained by visualinertial coupling and that cabin-fixed vestibular models alone are insufficient.

The work further shows that vehicle motion should be partitioned into path-related and vehicle-relative path components. Path-related motion is unbounded and must be limited by simulator constraints, while vehicle-relative path motion is bounded and can be reproduced more accurately. This enables selective filtering that preserves key motion components, in contrast with conventional approaches wherein all states are treated uniformly. Using this framework, separating slip angle feedback from high-pass filtered cues improves yaw representation, and separating vehicle roll and pitch from road-induced motion enables more consistent cueing compared to classical and model predictive approaches. It is also shown that motion scaling inherently distorts vehicle dynamics and that meaningful scaling needs to preserve key state relationships, thus leading to constraints on how lateral acceleration and yaw rate should be scaled.

Finally, simulator limitations are addressed explicitly by using reachability-based methods that enable objective offline tuning of motion cueing within the available workspace to maximise the simulator usage for a given motion cueing and manoeuvre.

Overall, the thesis establishes a perception-aware and vehicle-centric framework for motion cueing. By exploring how cueing alters perceived vehicle characteristics and providing objective methods for evaluation and design, the work supports the use of driving simulators for reliable vehicle dynamics assessment in early-phase development.

Abstract [sv]

Fordonstillverkare står inför ett ökande behov av att utveckla fordon snabbare och mer resurseffektivt. Trots att datorstödd teknik har möjliggjort en virtuell utvecklingsprocess kvarstår en utmaning i att integrera människans subjektiva bedömning. Bedömning av köregenskaper och åkkomfort är i grunden subjektiv vilket innebär att fysisk provning ofta krävs.

Körsimulatorer med rörelseplattformar möjliggör att människan kan integreras i den virtuella utvecklingscykeln och att fordonsmodeller kan utvärderas subjektivt i ett tidigt skede. Detta kan öka utvecklingstakten och minska behovet av resurskrävande fysisk provning. Effektiviteten är dock beroende av rörelseåterkopplingen (motion cueing), där fordonets rörelse måste anpassas till simulatorns begränsade arbetsutrymme. Dessa algoritmer utvecklas och utvärderas i dagsläget huvudsakligen subjektivt, vilket kräver fysiska referensdata och reducerar precisionen. Detta begränsar användbarheten i tidiga utvecklingsfaser.

Målet med detta arbete är att etablera ett objektivt angreppssätt för utvärdering och utveckling av rörelseåterkoppling via fysikaliskt tolkningsbara modeller som kombinerar fordonsdynamik, simulatordynamik och mänsklig perception. Detta innebär ett perspektivskifte där rörelseåterkopplingen blir ett representationsproblem av fordonsdynamik snarare än ett reglerproblem av simulatorn.

Avhandlingen demonstrerar att objektiv utvärdering är möjlig med hjälp av enkla linjära modeller, vilka används för att analysera rörelseåterkopplingens kvalitet samt för att bestämma placeringen av simulatorplattformens longitudinella rotationsaxel. Resultaten visar god överensstämmelse med såväl optimeringsbaserade metoder som subjektiv bedömning. Vidare visas att valet av referenspunkt för rörelsen har en första ordningens effekt på rörelseåterkopplingen och kan introducera systematiska förvrängningar. Dessutom påvisas att koordinerad lutning kan förbättra upplevelsen, samtidigt som det förändrar de upplevda fordonsegenskaperna, vilket kan orsaka problem under utvärderingar. För att bättre beskriva den mänskliga perceptionen utvidgas konventionella vestibulära modeller med huvudnackdynamik och blickstabilisering. Detta visar att rörelseåterkopplingen begränsas av kopplingen mellan visuella och inertiala signaler, och att modeller baserade enbart på vestibulär respons i ett kabinfixerat referenssystem inte är tillräckliga.

Arbetet visar vidare att fordonsrörelser kan delas upp i vägrelaterade och fordon-relativt-väg komponenter. Den vägrelaterade rörelsen är obunden och måste filtreras för att få plats i simulatorns arbetsutrymme, medan fordon-relativt-väg rörelsen i allmänhet är begränsad av fordonsdynamiken och därmed kan återges med högre noggrannhet. Detta möjliggör selektiv filtrering av rörelseåterkopplingen, till skillnad från konventionella metoder där samtliga tillstånd filtreras tillsammans. Med detta ramverk visas att en separation av avdriftsvinkelrespons från högpassfiltrerade signaler kan förbättra återgivningen av girrörelsen, samt att en separation av krängnings- och nickrörelser från väginducerad rörelse ger fördelar jämfört med både klassiska och modellprediktiva metoder. Det visas också att skalning av rörelser i sig innebär en förvrängning av fordonsdynamiken, och att en meningsfull skalning behöver bevara centrala samband mellan tillstånd, vilket leder till begränsningar för hur lateralacceleration och girhastighet bör skalas. Slutligen behandlas simulatorns begränsningar av arbetsutrymme explicit genom nåbarhetsbaserade metoder, vilket möjliggör objektiv offlineanpassning av rörelseåterkopping inom det tillgängliga arbetsutrymmet.

Genom att analysera hur rörelseåterkopplingen påverkar upplevda fordonsegenskaper och föreslå förbättringar i både utvärdering och utveckling av motion cueing-strategier bidrar detta arbete till möjligheten att använda körsimulatorer för tillförlitlig utvärdering av fordonsdynamik i tidiga utvecklingsfaser

Place, publisher, year, edition, pages
Stockholm: Kungliga Tekniska högskolan, 2026. , p. xiii, 111
Series
TRITA-SCI-FOU ; 2026:19
Keywords [en]
Motion cueing, objective methods, driving simulator, subjective assessment, motion perception
Keywords [sv]
Motion cueing, rörelseåterkoppling, objektiva metoder, körsimulator, subjektiv utvärdering, rörelseuppfattning
National Category
Vehicle and Aerospace Engineering
Research subject
Vehicle and Maritime Engineering
Identifiers
URN: urn:nbn:se:kth:diva-386620ISBN: 978-91-8106-671-5 (print)OAI: oai:DiVA.org:kth-386620DiVA, id: diva2:2090823
Public defence
2026-09-03, F3, Lindstedtvägen 26 & 28, Stockholm, 09:00 (English)
Opponent
Supervisors
Funder
Vinnova, 2016-05195TrenOp, Transport Research Environment with Novel Perspectives
Note

QC 2026-08-12

Available from: 2026-08-12 Created: 2026-08-10 Last updated: 2026-08-19Bibliographically approved
List of papers
1. Enhancing perception of vehicle motion by objective positioning of the longitudinal axis of rotation in driving simulators
Open this publication in new window or tab >>Enhancing perception of vehicle motion by objective positioning of the longitudinal axis of rotation in driving simulators
2025 (English)In: Proceedings of the Institution of mechanical engineers. Part D, journal of automobile engineering, ISSN 0954-4070, E-ISSN 2041-2991, Vol. 239, no 10-11, p. 5262-5274Article in journal (Refereed) Published
Abstract [en]

The automotive industry is heading towards a more objective approach to vehicle testing, but subjective evaluation is still an important part of the development process. Subjective evaluation in physical testing has environmental implications and is dependent on ambient conditions. A more repeatable, faster, safer and more cost-effective tool for subjective evaluation is to use moving base driving simulators. The motion cueing algorithms (MCA) maps the movement of the vehicle into the limited space of the simulator. The choice of reference point, that is, where on the vehicle to sample the motion to feed to the MCA and the alignment of the axis of rotation of the simulator cabin is still an open topic. This paper investigates the choice of reference point and corresponding simulator longitudinal axis of rotation in roll using two methods. The first method uses a linearised model of the combined system of vehicle, simulator and vestibular models. The second method, to position the cabin longitudinal axis of rotation, is based on offline optimisation. The linear model can capture important characteristics of the specific forces and rotations that are fed to the driver through the motion cueing algorithms and offers a method to objectively analyse and potentially tune the motion cueing. The analysis is further complemented with a subjective evaluation of corresponding settings. The results from the linear model, the offline optimisation and the subjective evaluation shows that a reference point at the driver’s head has a clear advantage over the full frequency range compared to a reference point in the chassis roll axis and that the positioning of the cabin longitudinal axis of rotation has a significant effect on the perceived vehicle characteristics.

Place, publisher, year, edition, pages
SAGE Publications, 2025
Keywords
driving simulator, Motion cueing, motion perception, objective methods, subjective assessment
National Category
Vehicle and Aerospace Engineering
Identifiers
urn:nbn:se:kth:diva-367177 (URN)10.1177/09544070241266444 (DOI)001298497600001 ()2-s2.0-85202147859 (Scopus ID)
Note

QC 20260123

Available from: 2025-07-15 Created: 2025-07-15 Last updated: 2026-08-10Bibliographically approved
2. Motion cueing for winter test conditions
Open this publication in new window or tab >>Motion cueing for winter test conditions
2022 (English)In: IAVSD 2021: Advances in Dynamics of Vehicles on Roads and Tracks II, Springer Science and Business Media Deutschland GmbH , 2022, p. 888-901Conference paper, Published paper (Refereed)
Abstract [en]

This paper investigates the tuning of motion cues in dynamic driving simulators for EPAS (Electronic power assisted steering) tuning in winter conditions. The study investigates the differences in frequency content of the vehicle states yaw rate and lateral acceleration between dry and winter EPAS tuning. Based on the results from this investigation, which shows an increased spectral density of low frequency content in both yaw rate and lateral acceleration, coordinated tilt is added to the motion cueing, to give the driver low frequency lateral acceleration feedback. The tilt coordination filter is tuned using offline optimisation based on logged data. The resulting MCA is evaluated objectively using a linear model of a driving simulator and subjectively through driving around a winter test track with six test drivers. The test is conducted using a pairwise comparison of two different settings, one setting without and another with added tilt coordination. Objective metrics shows reduction in lateral false cues, increased correlation between actual vehicle acceleration and simulator acceleration and an increased spectral density below 0.30 Hz. The pairwise comparison and the commentary feedback shows potential in adding tilt coordination with more drivers favouring tilt coordination, however statistical significance cannot be reached due to the low number of drivers.

Place, publisher, year, edition, pages
Springer Science and Business Media Deutschland GmbH, 2022
Series
Lecture Notes in Mechanical Engineering, ISSN 2195-4356, E-ISSN 2195-4364
Keywords
Driving simulator, Motion cueing, Tilt Coordination, Vehicle dynamics, Winter test
National Category
Vehicle and Aerospace Engineering
Identifiers
urn:nbn:se:kth:diva-309472 (URN)10.1007/978-3-031-07305-2_82 (DOI)2-s2.0-85136965410 (Scopus ID)
Conference
27th Symposium of the International Association of Vehicle System Dynamics, IAVSD 2021, Virtual/Online, 17-19 August 2021
Funder
Vinnova
Note

QC 20230626

Available from: 2022-03-03 Created: 2022-03-03 Last updated: 2026-08-10Bibliographically approved
3. Driver Gaze Model for Motion Cueing Yaw Feedback Optimisation
Open this publication in new window or tab >>Driver Gaze Model for Motion Cueing Yaw Feedback Optimisation
2024 (English)In: Advances in Dynamics of Vehicles on Roads and Tracks III - Proceedings of the 28th Symposium of the International Association of Vehicle System Dynamics, IAVSD 2023, Road Vehicles, Springer Nature , 2024, p. 217-230Conference paper, Published paper (Refereed)
Abstract [en]

Driving simulators are increasingly important in vehicle development, benefiting from hardware and motion cueing algorithm (MCA) advancements. However, current state-of-the-art MCAs are optimising with regards to a vehicle fixed vestibular system, ignoring active and passive head movements during manoeuvres. Research shows that drivers actively move their heads to focus their gaze and passively stabilising it during involuntary trunk movements, resulting in significant differences between vehicle and head yaw angles. Humans isolate trunk and head movement in the range of 0.1–1.0 Hz, suggesting neck-driven gaze stabilisation. This behaviour is not accounted for in current MCAs, warranting an investigation. This study develops a driver gaze model to enhance motion cueing strategies and compares it to existing methods. Findings indicate significant discrepancies between vehicle and estimated head yaw rate in winter testing with high slip angles, and that omitting vestibular models and separating the slip angle in the yaw feedback improves the motion cueing with regards to induced head movements. Further, the results shows that there is a clear relationship between motion cueing, visual feedback, and induced driver head movement. In conclusion, driver gaze models can improve motion cueing strategies in driving simulators, and thus the study highlights the need for considering driver gaze behaviour and provides insights for tuning and optimising MCAs.

Place, publisher, year, edition, pages
Springer Nature, 2024
Keywords
Driving simulator, Head gaze, Motion cueing
National Category
Vehicle and Aerospace Engineering
Identifiers
urn:nbn:se:kth:diva-355926 (URN)10.1007/978-3-031-66968-2_22 (DOI)001436598200022 ()2-s2.0-85207648324 (Scopus ID)
Conference
28th Symposium of the International Association of Vehicle System Dynamics, IAVSD 2023, August 21-25, 2023, Ottawa, Canada
Note

Not duplicate with DiVA 1855435

Part of ISBN 9783031669675

QC 20241107

Available from: 2024-11-06 Created: 2024-11-06 Last updated: 2026-08-10Bibliographically approved
4. Motion cueing scaling for planar vehicle dynamics and body slip feedback
Open this publication in new window or tab >>Motion cueing scaling for planar vehicle dynamics and body slip feedback
2026 (English)In: Vehicle System Dynamics, ISSN 0042-3114, E-ISSN 1744-5159, Vol. 64, no 9, p. 1871-1893Article in journal (Refereed) Published
Abstract [en]

Subjective vehicle stability evaluation is generally conducted during closed-loop driving in which the driver controls the vehicle through transient manoeuvres and evaluate how the vehicle responds to steering inputs, especially how the slip angle builds up. To conduct such evaluation in moving base, driving simulators require that the fed vehicle response to steering inputs is representative. Limited simulator workspace often requires motion scaling, introducing errors in planar dynamics This work, therefore, investigates how the scaling of the planar motion and the slip filtering should be performed in a driving simulator, including the relative relationships between lateral acceleration, yaw rate and slip rate. Two strategies were developed based on the scaling of planar circular motion: one retaining radius information, and the other retaining velocity information. Both strategies avoided filtering the slip rate, as simulations show that the slip rate should be separated from the high-pass filtering process in cueing algorithms and that the scaling should be equal to that of the yaw rate to avoid false cues. A subjective assessment was conducted, and the results indicate advantages for retaining radius information and conclusively the advantage of unfiltered slip information in motion cueing for stability evaluation.

Place, publisher, year, edition, pages
Informa UK Limited, 2026
Keywords
Objective motion cueing, driving simulators, winter testing, subjective evaluation
National Category
Vehicle and Aerospace Engineering
Identifiers
urn:nbn:se:kth:diva-365271 (URN)10.1080/00423114.2025.2497849 (DOI)001481161600001 ()2-s2.0-105004293337 (Scopus ID)
Note

QC 20250620

Available from: 2025-06-20 Created: 2025-06-20 Last updated: 2026-08-28Bibliographically approved
5. Leveraging driving simulator advances in early phase vehicle development: Partitioning of vehicle states for enhanced motion feedback
Open this publication in new window or tab >>Leveraging driving simulator advances in early phase vehicle development: Partitioning of vehicle states for enhanced motion feedback
2025 (English)In: rev2025 – 2nd Resource Efficient Vehicles Conference, 2025Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a novel approach to motion cueing in moving base driving simulators (MBDS) for early-phase vehicle development. Traditional motion cueing algorithms (MCAs) rely on high-pass filtering of global vehicle states, which can reduce realism and limit the effectiveness of simulation-based subjective evaluations. The proposed method partitions vehicle motion into two components: terrain-induced (global) and vehicle-induced (local) motion. This allows for selective filtering, preserving low-amplitude high frequency vehicle responses while attenuating low frequency high amplitude terrain effects which does not fit in simulator workspaces. Two partitioning strategies are explored: a velocity-based method for pitch motion and a more general ground-plane estimation using tyre contact points. Simulation results demonstrate improved correspondence between actual and simulated pitch and roll motion, particularly in vehicle-induced motion such as braking or turning. The approach shows potential to enhance motion feedback without exceeding platform limits, enabling more effective virtual prototyping and subjective driver feedback early in the design process. Future work includes implementation in real simulators. The method supports sustainable vehicle development by reducing reliance on physical prototypes and accelerating iterative design.

Keywords
Motion cueing, driving simulator, Pitch cueing
National Category
Vehicle and Aerospace Engineering
Research subject
Vehicle and Maritime Engineering
Identifiers
urn:nbn:se:kth:diva-386621 (URN)10.25364/978-3-903374-48-5_43 (DOI)
Conference
rev2025 – 2nd Resource Efficient Vehicles Conference, Graz, Austria, 23-25 Sept 2025
Note

QC 20260807

Available from: 2026-08-06 Created: 2026-08-06 Last updated: 2026-08-10Bibliographically approved
6. Pitch motion cueing in driving simulators: Effects of head stabilisation on vestibular and visual responses
Open this publication in new window or tab >>Pitch motion cueing in driving simulators: Effects of head stabilisation on vestibular and visual responses
(English)Manuscript (preprint) (Other academic)
Abstract [en]

Driving simulators depend on motion-cueing algorithms (MCAs) to recreate the motion cues a driver would experience in a real vehicle. Many modern MCAs, especially MPC-based approaches, incorporate simplified vestibular models and assume the driver’s head is rigidly fixed to the simulator cabin. This assumption contradicts known head-neck dynamics: the vestibulo-collic reflex (VCR) and vestibulo-ocular reflex (VOR) stabilise the head and gaze relative to the external world across a broad frequency range, meaning the actual vestibular input during driving can differ significantly from that predicted by a fixed-head model.This work investigates how accounting for basic VCR-like behaviour changes the pre-dicted semicircular canal (SCC) response, and how different cueing strategies influence gaze behaviour and retinal slip. Three strategies are compared: a classical washout filter, a model predictive control (MPC) approach using a fixed vestibular model, and a state-partitioned method that isolates global terrain-induced motion from vehicle-body-related pitch. A full vehicle model, a simple head-neck model for the VCR, and a standard SCC model are used to simulate a crest-and-brake manoeuvre representative of typical pitch dynamics. The results show that while MPC performs well for low-frequency terrain tran-sitions, it introduces a notable phase delay during braking due to filtering and the structure of the vestibular reference. This delay produces higher retinal slip during pitch onset. The classical washout algorithm provides consistently poor correlation with the vehicle motion. The state-partitioned approach tracks the vehicle most accurately, preserves the intended relationship between platform pitch and gaze, and maintains the lowest retinal slip across the manoeuvre. The comparison between fixed and dynamic SCC predictions further high-lights that fixed-head vestibular assumptions underestimate true vestibular input when lon-gitudinal acceleration induces head pitch. The findings indicate that improving simulator-vehicle motion correlation is more beneficial than relying on fixed vestibular models within the MCA.

Keywords
Motion cueing, driving simulator, head stabilisation, semi-circular canal, pitch cueing.
National Category
Mechanical Engineering
Identifiers
urn:nbn:se:kth:diva-386618 (URN)
Funder
Vinnova, 2016-05195
Note

QC 20260806

Available from: 2026-08-06 Created: 2026-08-06 Last updated: 2026-08-10Bibliographically approved
7. False cue reduction in motion cueing utilising the vehicle performance envelope
Open this publication in new window or tab >>False cue reduction in motion cueing utilising the vehicle performance envelope
2023 (English)In: Proceedings of the Driving Simulation Conference 2023, 2023Conference paper, Published paper (Refereed)
Abstract [en]

This paper investigates if the vehicle performance envelope could be used to reduce false cues for motion cueing where the future trajectory of the vehicle is unknown. The use of driving simulators for performance driving and vehicle chassis testing is increasing due to improvement in simulator hardware and motion cueing, e.g., MPC based motion cueing, optimising the simulator motion over a future horizon. For vehicle chassis testing purposes, where the future trajectory is not necessarily well known, the conventional method is to move the platform back to neutral position, causing false cues and less efficient use of the workspace. The proposed method relies on tracking a reference position based on current vehicle acceleration and reachable accelerations. Results show better reference tracking, more efficient use of the workspace and reduced false cues.

Keywords
Motion cueing, driving simulator, model predictive control, performance envelope.
National Category
Vehicle and Aerospace Engineering
Research subject
Vehicle and Maritime Engineering
Identifiers
urn:nbn:se:kth:diva-386619 (URN)
Conference
Driving Simulation Conference 2023 Europe VR, Driving Simulation Association, Antibes Juan-les-Pins, France, 6-8 Sept 2023
Funder
TrenOp, Transport Research Environment with Novel Perspectives, 2016-05195Vinnova
Note

QC 20260807

Available from: 2026-08-06 Created: 2026-08-06 Last updated: 2026-08-10Bibliographically approved
8. Objective motion cueing tuning based on reachability and vehicle performance envelope
Open this publication in new window or tab >>Objective motion cueing tuning based on reachability and vehicle performance envelope
(English)Manuscript (preprint) (Other academic)
Abstract [en]

The significance of driving simulators in vehicle dynamics development has increased during recent years in order to reduce for example development time and expensive real-life tests. A key component in driver-in-the-loop simulators is the motion cueing which plays an important role in the perception of vehicle characteristics. Motion cueing, traditionally limited by platform constraints and bandwidth, has seen advancements through algorithms like the classical washout algorithm and linear quadratic optimal control regulators (LQR), which are hand-tuned to provide effective feedback within simulator constraints. However, these methods do not inherently address workspace limitations. Further, they are commonly combined with washout filters to centre the simulator platform after an onset cue, increasing false cues. Model predictive control (MPC) has lately been used to over-come these problems, however, MPC requires significantly higher computational power and is challenging to tune and run with nonconvex workspaces. This work therefore presents a novel method for objective motion cueing tuning by considering vehicle capacity and workspace constraints together with the motion cueing. The method utilises the performance envelope (acceleration envelope) of the vehicle as constraints for the input into the motion cueing algorithm which enables forward reachability analysis. The reachable set is then adapted offline to the workspace. The results show that the algo-rithm can effectively adapt the motion cueing to the available workspace. This allows for optimising the gain and workspace offsets for filter based cueing strategies, avoiding washout to neutral and computational heavy cueing such as MPC, while considering workspace constraints and enabling both velocity and manoeuvre dependent positioning. The results show that the method improves the workspace utilisation compared to the naive approach to simply tuning the simulator gains, and by making the reachable set velocity dependent it is possible to further maximise the tuning gains.

Keywords
Motion cueing, Driving simulators, Reachability analysis, Vehicle performance envelope
National Category
Engineering and Technology
Research subject
Vehicle and Maritime Engineering
Identifiers
urn:nbn:se:kth:diva-386617 (URN)
Funder
TrenOp, Transport Research Environment with Novel PerspectivesVinnova, 2016-05195
Note

QC 20260806

Available from: 2026-08-06 Created: 2026-08-06 Last updated: 2026-08-10Bibliographically approved

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Hvitfeldt, Henrik

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