kth.sePublications KTH
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Löpband för Virtual Reality
KTH, School of Industrial Engineering and Management (ITM), Sustainable production development.
2022 (Swedish)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesisAlternative title
Treadmill for Virtual Reality (English)
Abstract [sv]

Vid användning av Virtual Reality (VR) fanns en stor nackdel; Användare kunde inte utföra fullt rörelseomfång, framför allt förflyttning av olika slag; promenad, löpning, hopp samt sidosteg och gång baklänges. Användare förblev begränsade till utrymmets area och luft-rum. Antingen var användaren tvungen att strukturera om sitt utrymme eller så anpassades själva VR-programmet och dess headset för att kunna tillgodose detta problem på mest optimala sätt. Det har uppstått olika koncept av löpband som är inriktade för VR med syftet att lösa denna begränsning. Däremot var dessa koncept inte tillräckligt effektiva i att översätta normalt rörelsemönster till VR. Syftet med detta projekt var att vidareutveckla de etablerade koncepten med målet att ta reda på om en helt ny koncept-idé kunde fungera optimalt. Resultaten visade på att koncept-idén har potential men fortsatt arbete i en större omfattning skulle vara nödvändigt.

Abstract [en]

When using Virtual Reality (VR) there was a major drawback; Users could not perform full range of motion, especially locomotion of various kinds; walking, running, jumping as well as side steps and walking backwards. Users remained limited to the space's area and airspace. Either the user had to restructure their space or the VR-program itself and its headset were adapted to accommodate this problem in the most optimal way. Various treadmill concepts have emerged that are geared for VR with the aim of solving this limitation. However, these concepts were not effective enough in translating normal movement pattern to VR. The purpose of this project was to further develop the established concepts with the goal of finding out if a completely new concept idea could work optimally. The results showed that the concept idea has potential but continued work on a larger scale would be necessary.

Place, publisher, year, edition, pages
2022. , p. 88
Series
TRITA-ITM-EX ; 2022:521
Keywords [en]
Virtual Reality, VR, Omni-Directional Treadmill, VR, Gaming, Design, Engineering, Concept, Product-development.
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:kth:diva-319688OAI: oai:DiVA.org:kth-319688DiVA, id: diva2:1701479
Supervisors
Examiners
Available from: 2022-10-06 Created: 2022-10-06

Open Access in DiVA

fulltext(7333 kB)223 downloads
File information
File name FULLTEXT01.pdfFile size 7333 kBChecksum SHA-512
2203becb59910c8c98260d9262734646c6d3e4ea8cb8550795e23f2be9aff2c82e7ba74c845eb3b5fd1e4370679b115574fad9464ce4b90575da7f121929c95e
Type fulltextMimetype application/pdf

By organisation
Sustainable production development
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar
Total: 224 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 269 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf