kth.sePublications KTH
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Report on Integrating a COTS Game in Teaching Production and Logistics
KTH, School of Industrial Engineering and Management (ITM), Production engineering, Advanced Maintenance and Production Logistics. Bremer Institut für Produktion und Logistik GmbH an der Universität Bremen, Bremen, Germany.ORCID iD: 0000-0002-3747-0845
Wiesbaden Business School, RheinMain University of Applied Sciences, 65183, Wiesbaden, Germany.
2023 (English)In: Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures - IFIP WG 5.7 International Conference, APMS 2023, Proceedings, Springer Nature , 2023, p. 433-445Conference paper, Published paper (Refereed)
Abstract [en]

The experiential learning principle has a long tradition in engineering education. Within production & supply chain management as well as logistics, a primarily learning goal is connected to the complexity of decision making and how the same decision may impact differently depending on the context. Such decisions are complex and difficult to understand, and serious games have proven to contribute to this understanding. Many of the games used for teaching the relevant topics are typically applied in a workshop setting and are often been specifically made for a specific course. However, not all educational institutions have the possibility to develop tailored games since the development requires multi-disciplinary knowledge, are costly and time consuming. The usage of commercial off-the-shelf games might be a solution. We know from existing work that this requires that the game can be modded or adapted to fit the intended learning outcomes in the course it may be used. This article takes previous work on the integration of commercial off-the-shelf games into logistics, engineering and supply management education one step further, and reports on the first results of full implementation.

Place, publisher, year, edition, pages
Springer Nature , 2023. p. 433-445
Keywords [en]
Experiential Learning, Logistics and Supply Chain, Logistics Education, Production Management
National Category
Transport Systems and Logistics Business Administration Production Engineering, Human Work Science and Ergonomics
Identifiers
URN: urn:nbn:se:kth:diva-339265DOI: 10.1007/978-3-031-43666-6_30ISI: 001360251000030Scopus ID: 2-s2.0-85174446360OAI: oai:DiVA.org:kth-339265DiVA, id: diva2:1809762
Conference
IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2023, Trondheim, Norway, September 17-21, 2023
Note

Part of ISBN 9783031436659

QC 20241213

Available from: 2023-11-06 Created: 2023-11-06 Last updated: 2024-12-13Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Baalsrud Hauge, Jannicke

Search in DiVA

By author/editor
Baalsrud Hauge, Jannicke
By organisation
Advanced Maintenance and Production Logistics
Transport Systems and LogisticsBusiness AdministrationProduction Engineering, Human Work Science and Ergonomics

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 216 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf