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'Can You Move It?': The Design and Evaluation of Moving VR Shots in Sport Broadcast
Tsinghua University Northeastern University, the Future Lab, Tsinghua University, Northeastern University, The Future Lab.
KTH. Future lab, Tsinghua University.
Tsinghua University Beijing University of Chemical Technology, the Future Lab, Tsinghua University, Beijing University of Chemical Technology, The Future Lab.
Tsinghua University Columbia University, the Future Lab, Tsinghua University, Columbia University, The Future Lab.
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2023 (English)In: Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023, Institute of Electrical and Electronics Engineers (IEEE) , 2023, p. 839-848Conference paper, Published paper (Refereed)
Abstract [en]

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a limitation in the movement of VR cameras and hinder the VR viewing experience in current VR sports broadcasts. This paper aims to bridge this gap by engaging in a quantitative user analysis to explore the design and impact of dynamic VR shots on viewing experiences. We conducted two user studies in a digital hockey game twin environment and asked participants to evaluate their viewing experience through two questionnaires. Our findings suggested that the viewing experiences demonstrated no notable disparity between still and moving shots for single clips. However, when considering entire events, moving shots improved the viewer's immersive experience, with no notable increase in sickness compared to still shots. We further discuss the benefits of integrating moving shots into VR sports broadcasts and present a set of design considerations and potential improvements for future VR sports broadcasting.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE) , 2023. p. 839-848
Keywords [en]
Empirical studies in HCI, Human-centered computing, Human-Computer Interaction
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:kth:diva-341955DOI: 10.1109/ISMAR59233.2023.00099ISI: 001123174400086Scopus ID: 2-s2.0-85180374620OAI: oai:DiVA.org:kth-341955DiVA, id: diva2:1824951
Conference
22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023, Sydney, Australia, Oct 16 2023 - Oct 20 2023
Note

Part of proceedings ISBN 9798350328387

QC 20240108

Available from: 2024-01-08 Created: 2024-01-08 Last updated: 2025-02-18Bibliographically approved

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CiteExportLink to record
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Citation style
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