Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews Show others and affiliations
2024 (English) In: IEEE Transactions on Games, ISSN 2475-1502, E-ISSN 2475-1510, Vol. 16, no 4, p. 868-881Article in journal (Refereed) Published
Abstract [en]
Virtual reality (VR) has the capacity to offer unparalleled immersive experiences, particularly in the domain of horror gaming. However, creating both practical and enjoyable VR applications necessitates a nuanced understanding of user emotions and behaviors. To fill this gap, we conducted semistructured interviews with 25 participants who engaged in VR horror games, specifically exploring their emotional responses to fear-inducing stimuli and their coping strategies. The results revealed the motivations behind users' behaviors in response to different types of fear, highlighting the need to understand and manage negative emotions in VR environments, and provides insights into user needs and design methodologies in VR horror games.
Place, publisher, year, edition, pages Institute of Electrical and Electronics Engineers (IEEE) , 2024. Vol. 16, no 4, p. 868-881
Keywords [en]
Games, Interviews, Virtual environments, Anxiety disorders, Three-dimensional displays, Physiology, Media, Coping strategy, fear, qualitative analysis, virtual reality (VR) game
National Category
Human Computer Interaction
Identifiers URN: urn:nbn:se:kth:diva-359178 DOI: 10.1109/TG.2024.3403768 ISI: 001381392800005 Scopus ID: 2-s2.0-85194057993 OAI: oai:DiVA.org:kth-359178 DiVA, id: diva2:1932184
Note QC 20250128
2025-01-282025-01-282025-03-10 Bibliographically approved