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Games for teaching and training decision-making in engineering: a systematic literature review
Chair of High Frequency Engineering and Quantum Electronics, University of Siegen, Siegen, Germany.ORCID iD: 0009-0008-8757-5187
Bauhaus-Institute for Infrastructure Solutions (b.is), Bauhaus-Universität Weimar, Weimar, Germany.ORCID iD: 0009-0003-1148-9366
Bauhaus-Institute for Infrastructure Solutions (b.is), Bauhaus-Universität Weimar, Weimar, Germany; Hochschule Weserbergland, Hameln, Germany.ORCID iD: 0000-0002-0105-3126
KTH, School of Industrial Engineering and Management (ITM), Production Engineering, Production systems and automation. KTH-Royal Institute of Technology, Stockholm, Sweden.ORCID iD: 0000-0002-3747-0845
2026 (English)In: European Journal of Engineering Education, ISSN 0304-3797, E-ISSN 1469-5898Article, review/survey (Refereed) Epub ahead of print
Abstract [en]

Games are increasingly used in engineering education to support decision-making skills, yet a systematic overview of such applications is missing. This study addresses this gap through a systematic literature review of games used for decision-making in formal engineering education. Searches in five databases (ACM Digital Library, IEEE Xplore, ScienceDirect, Scopus, and Web of Science) identified 33 relevant articles. The review analysed game characteristics, evaluation approaches, and practical prerequisites for game use. Results reveal a heterogeneous field dominated by custom-made game prototypes, many of which are not publicly accessible. Most studies applied qualitative or quasi-experimental designs, while methodologically robust evaluations such as randomised controlled trials remain rare. Although the reported learning effects are predominantly positive, the findings indicate that serious games for decision-making in engineering education are still in an exploratory stage of conceptual and methodological development, despite their considerable educational potential.

Place, publisher, year, edition, pages
Informa UK Limited , 2026.
Keywords [en]
Decision making, game mechanics, game-based learning, game-based training, twenty-first century skills
National Category
Software Engineering Information Systems
Identifiers
URN: urn:nbn:se:kth:diva-383370DOI: 10.1080/03043797.2026.2672137ISI: 001776167400001Scopus ID: 2-s2.0-105040164418OAI: oai:DiVA.org:kth-383370DiVA, id: diva2:2070713
Note

QC 20260612

Available from: 2026-06-12 Created: 2026-06-12 Last updated: 2026-06-12Bibliographically approved

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Baalsrud-Hauge, Jannicke

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